Title: Operation Abyss: New Tokyo Legacy
Platform: PlayStation Vita / PlayStation Vita TV Compatible
Release Date: 06-05-2015 (EU) / 06-09-2015 (US)
Genre: Dungeon RPG
ESRB: M Mature 17+
Standard 39.99 USD / Limited Edition 54.99 USD
Standard 29.86 GBP / Limited Edition 54.99 GBP
*Standard price is from Amazon.uk, was not listed on official NISE store page.
Operation Abyss: New Tokyo Legacy - Official Trailer 1
Operation Abyss: New Tokyo Legacy - Xth Initiation
Operation Abyss: New Tokyo Legacy - CPA Orientation
Operation Abyss: New Tokyo Legacy - First mission and introduction (ENGLISH)
Operation Abyss: New Tokyo Legacy - Twitch Footage
Recorded footage from the JP version
*OST comes in a cardboard sleeve, not an actual CD case like the LE.
Limited Edition includes the following below.
Operation Abyss: New Tokyo Legacy for PS Vita
8″ x 11″, 112-page softcover art book
16-song, single disc original soundtrack with jewel case
*From the JP version
DLC consists of the following below.
*Thanks to Gematsu for this information.
- Swim Team Xth Squad Portraits
Content: 6 additional female characters in swim suits and each with 3 different color variations.
Price: $0.99/€0.99 from June 9 (June 5 EU)
- Dark Hero Portraits
Content: 6 additional characters and each with 3 different color variations.
Price: Free until July 9 (July 5 EU), $0.99/€0.99 thereafter
- Content: 2 type of items that will help the players to start off the game.
Power Recorders (x3) – Let’s player save anywhere inside the Abyss.
Hachi’s Workout Pack – Raises all enemy levels by 5.
Price: Free until July 9 (July 5 EU), $0.99/€0.99 thereafter
A: Its a first person dungeon crawler which is a remake of the Generation Xth series that was, based off of the Wizardry Xth series. Experience Inc. the developer, first person dungeon crawlers is pretty much all they make.
Q: What type of game is this?
A: Game is not overly difficult. While there is some difficulty starting out as with any DRPG due to low stats / poor equipment, once you get things rolling with leveling up and better equipment things do get easier. But the game will put up a fair challenge at times to make things enjoyable. Though there are some game system mechanics that might not be well explained which can leave new users a bit confused. Though feel free to ask questions here if that does occur. If you want something else that has been released in the West by the same company check out "Demon Gaze". Click on the name to go to the |OT| for that game.
Q: Im new to dungeon crawlers should I buy this game?
A: Yes its connected to the XTH series, which also includes Cross Blood. Tokyo New World Record: Operation Abyss take place before Operation Babel and Cross Blood. For more general information about the series please visit the Experience Inc. community thread that has general information on the various series.
Q: Does this game have any connection to other series?
"Experience Inc Community Thread"
A: Unfortunately not, while we do not have specifics on the issue, apparently development wise it was not possible to include the JP voice track. So this title is dub only.
Q: Does this game have Japanese voices or is it dub only?
A: Unfortunately not, you will unlock those 2 classes later as you progress in the story.
Q: The Monk and Conjurer are not available from the start of the game?
A: Classic mode, is the original artwork used in the series for the player characters, that are fully customizable by the player when creating characters. Equipment will also be visible on your characters in the status and icons due to the "paperdoll" like system it uses for the graphics. Though story characters will still use the new redone artwork. Examples of Male and Female characters in the 2 images below. Though these are from Cross Blood, but it gives the general idea of the variations you can create.
Q: What is the difference between "Classic and Basic" mode at the start of the game?
Male avatars on the left, Female avatars on the right.
Example of the status screen showing visible equipment on your character. Though this is taken from Cross Blood a different game in the series. But the general idea is the same.
Basic mode is what everyone has seen up until now which is the newly redesigned artwork for the character portraits. Example below.
A: Save those and do not use them. If you do use them / buy and use up all the ones in the shop you will regret it later. You can find them in the following dungeon & defeating this specific enemy Xth Subway dungeon, defeat the Robot PDs
Q: What is this Curry Item? It seems to heal HP, should I be using these?
Q: Can you please explain what the general stats are for with the characters?
- STR - Effects physical damage rating for the main hand. Generally higher the STR the higher potential damage output is.
- WIS - Wisdom helps raise the damage rating for spells and effectiveness. Most important stat for the Wiz / Aca. This also effects the Academists ability to unidentify items and Brain Spike's success rating.
- SPI - Spiritual helps boost the effectiveness of healing and support spells. Most important for the Phys, Wiz, Aca. Also effects the Academic's success raiting with Brain Spike.
- PHY - Physical directly effects the amount of HP gained when leveling up. One of the most important stats for all classes. Also effects resistance to 1 hit kill type of attacks.
- SPD - Speed effects Evade & Miss Chance, turn in combat and also increases the damage rating for off hand weapons for classes that can dual wield weapons. This status is important for the Samurai, Monk and Assassin. But benefits any class that you wish to increase their turn in combat.
- LUK - Luck effects various things but the main purpose of it would be raising resistance against bad status effects and dealing bad status effects which include 1 hit kill type of moves done by the Samurai for example. It also effects crit rate and is important for specific WIZ, HEAL, PSI codes. Luck also effects the damage output of non-elemental magic such as the Wizards Atomic Work? code.
A: Unfortunately this game has no way to respec character status points, so do be careful when leveling your characters. The only option to redo your choices is to make another character and level it up again.
Q: Am I able to respec status points if I do not like how my character turned out?
A: Evil / Neutral / Lawful alignments in the character creation generally effect 3 main things.
Q: What are the alignments for? Do they really matter in my character selection?
- The type of blood codes you can equip.
- The type of equipment that can be equipped.
- Your teamwork rating with other team members. Generally Evil and Lawful do not go together well, therefore the rating will not rise as fast. Neutral can work with either.
*Items that are locked away be either character gender or alignment can be equipped using special plugins that remove those restrictions. Trying to wear them without having said restrictions removed will cause the item to be come "bugged" which causes the player to become unable to remove it, till you go back to the lab and "debug" the specific piece of equipment.
General idea of the whole teamwork rating is the following
Lawful - Lawful: 0 - Neutral: 5 - Evil -10
Neutral - Lawful: 5 - Neutral: 0 - Evil: 5
Evil - Lawful: -10 - Neutral: 5 - Evil: 0
Though honestly, would have to check the US manual if it has more detailed information on this. As am not totally sure myself with how the system works exactly in further detail. I didnt pay much attention to it myself as for me it had little to no impact on my overall playthough haha.
Q: I do not understand the Miss Chance, Defense and Evade numerical ratings?
- For Miss Chance and Evade the lower the numerical value the better.
- For Defense the higher the numerical value the better.
Miss Chance is a poorly worded way of saying Accuracy. Reason why it is poorly worded is due to Evade existing in the status which leads the player to become confused.
Evade is as it sounds, the evasion status for the character.
A: The most common build for a beginner is the following below.
Q: What is a good starting party for a new player?
Warrior | Knight | Samurai
Wizard | Physician | Academic
Some players swap out a character in the back row for a Archer for additional physical single target firepower. Though you will have to make a fairly large sacrifice giving up one of the classes in the back row as each one of them actually serve its own purpose. For example Wizard for Float, Physician for healing, Academic for disarming traps and identifying items later on. Or you can replace the Samurai for an Archer. Though that takes away the ability to attack multiple targets in a single turn.
Generally would suggest the basic party build above for first timers to the series / genre. As it offers the most well rounded options gameplay wise. Once you get used to mechanics and such, then feel free to experiment with the other classes. By then you should have collected a decent amount of various equipment too and have spare cash to pay for exp to level up new characters faster.
A: Generally in this game the player is able to either combine or break down components to gain resources to create or enhance existing equipment.
Q: Im lacking X resource for making items!
For example if a player suddenly is lacking METAL I, they can break down 1 piece of METAL II to receive 10 pieces of METAL I. Or in the opposite combine 10 pieces of METAL I to make 1 piece of METAL II. This works the same for the other resources that exist also.
Breaking down equipment that you do not need is also another option to gain various resources if you do not want to sell them. This also becomes important later on as the resources in the store are limited for higher ranking items.
A: In the shop there will be items that are limited in quantity. Once those are sold out the player will have to make their own by crafting / breaking down items or finding them in dungeons / from battle.
Q: Lots of items in the shop have a numerical value next to them, what does that mean?
A: This is where the Academic class comes into play with its PSI Code - "Code Clear" used to identify, unidentified items. Doing that then resting at the infirmary is far more cost efficient than actually identifying things on your own once you have the spell. Though it might be a pain to constantly have to rest at the infirmary while you identify a large list of items due to the number of times you can use the code. But the higher lv you go the more uses of the codes you will have.
Q: Im going broke identifying items that I bring back from the dungeons!
A: This title was made by combining 2 smaller games together. The Lv cap is a sign that you will be moving onto the next chapter / half of the game once you advance the story. So just think of it as a sign that you have reached the mid point of the game. Am mentioning this now as it seems to be a point of confusion for many who have gotten the game ahead of time.
Q: The game has a max Lv cap at 15 midway through the game what gives?
A: In this game there are various reasons why you could be stuck, ranging from a hidden door, to not using the "Contact" option when you are at a specific spot in the dungeon. Also be sure to re-check the mission you are currently on as usually Kaito or your contact will give you a hint / mission recap in regards to what you are supposed to do. Also if you play using the online feature, while there will be a good amount of useless messages by other users, there also will be some useful ones telling you where to go or what to do.
Q: I seem to be stuck any way to figure out what I am supposed to do?
A: Thats the Encounter Gauge. Basically the higher it goes the stronger enemies will become level wise. The upside to that is you can gain more money, exp and better code drops from the enemies. Downside, is you can get roflstomped if you are unlucky due to the higher level of enemies. Also once you reach past a certain point on the Encounter Gauge, the variant type of wanted monsters will appear. Though defeating them will drop the gauge back down to normal and you will be able to build it up again from there through battles.
Q: What is that indicator that appears in the upper left side of the screen after advancing the story a bit?
The other way to lower the gauge is by running from battle or in the event you have a party wipe the gauge will be reset to zero upon re-entering the dungeon. Though the gauge does not reset itself if the player leaves and comes back to a dungeon.
Granted the following below are JP Wikis, for those who can read Japanese or want to bother using google translate here are 2 commonly used Wikis for the game.
Japanese Wiki #1
Japanese Wiki #2
Nippon Ichi Software America Online Store
Nippon Ichi Software Europe Online Store
*Disclaimer: Neither GAF nor myself has any sort of affiliation with the following sites above. Mods if you feel this is inappropriate let me know and will remove this section.
Thanks goes out to Experience Inc. and Nippon Ichi Software America for the resources used to make up the graphics in this OT.
*Disclaimer: I Have no official affiliation to Experience Inc. or Nippon Ichi Software
Special thanks to CrovaxPSO and lazyproblems for links to videos.
*If you see small errors let me know.