Jaded Alyx
Member
There's also Kuju who develop the various Art Academy games.
Japanese Devs make the better games anyway. All the west does is open-world shooters with rpg elements and social media integration.
No, he didn't forge good relationships. if he did, they wouldn't have collapsed the way that they did.
Sign a 10-game deal with Playtonic as soon as Yooka-Laylee and its DLC are out the door.
Why are we having a thread like this every week?
Did the others get locked?
As Nirolak said, a lot of western third parties aren't doing anything strategically that would sync with the kind of partnerships Nintendo offers, which are for "mid-tier" games or low-million-sellers, the kind of games western third parties seem to be killing off to make way for the 8-digit megahits.
That said, since the third parties are phasing out their smaller games, there's ripe position for Nintendo to help "revive" some of those old IPs, like Beyond Good and Evil or Prince of Persia, say.
This is correct. The surviving major Western publishers are busy killing off 3 million selling IPs in favor of 5-10+ million selling IPs.
They're generally not going to be interested in the tier of project Nintendo can offer them.
Working with independent studios like the Snipperclips people or smaller studios like Next Level is about what they're going to be able to get.
RIP Rare
What? Acclaim, THQ, EA, Rareware, Retro Studios, Silicon Nights, LucasArts, and DMA Design all worked on Nintendo systems during his time at Nintendo, largely because of his negotiations (especially in the case of EA), and all but DMA Design (whose work on the N64 was a mess due to conflicting interests between NoJ and NoA) continued to work with Nintendo until he stepped down (or until the developers were dissolved in some cases).
Given the fact that Nintendo's policies during their NES/SNES years had alienated many third party developers in Japan for the N64 and caused them to go with Sony
the fact that Nintendo was able to keep so many western third party developers from 1996-2001 was a miracle and can largely be attributed to Howard Lincoln.
Even coming out of their fall from grace during the 5th generation, the Gamecube launched with a high profile Star Wars game, and ended up getting Star Fox Adventures, Eternal Darkness, Metroid Prime, all EA sports games, etc.
Rare and Retro's relationship with Nintendo can almost singlehandedly be credited to him, and while he did do a lot of shitty stuff (don't get me wrong), I think Nintendos relationships with those companies collapsing right after he stepped down says something about how no one else at Nintendo seemed to care about maintaining them.
He was oddly powerful for NoA, and was able to better serve the western market as a result. This was the main reason for Sega's success in the early 90s.
For a western developer I'd imagine it'd be hard to tie yourselves to Nintendo (barring some kind of sweet heart deal) when so much of your potential current audience is on PS/XBox/PC. That's potentially leaving a lot of money on the table.
I have to wonder if the sales failure of GTA: Chinatown Wars made Nintendo hyper-cynical about Western partnerships in general. They got an amazing game in the biggest franchise in the world, and it flopped at retail. If that's how the market responds to a best case turnout of a western partnership - why bother?
Like, when he shoots the monsters with his sword and stuff. Guns, Swords, Magic, who cares. All the same nowadays. Everything goes pewpew.
I'd actually point to Pokemon Go as their most successful Western collaboration, but that's the mobile market, and technically through a partially owned subsidiary company.
Indeed. We had a re-birthing ritual in my friends hot tub. Im now a level five laser lotus in my Buddhist community.
Unless that developer is also a publisher, it makes no difference to them; a paycheque's a paycheque.
I have to wonder if the sales failure of GTA: Chinatown Wars made Nintendo hyper-cynical about Western partnerships in general. They got an amazing game in the biggest franchise in the world, and it flopped at retail. If that's how the market responds to a best case turnout of a western partnership - why bother?
Retro Studios (first party)
Next Level Games
Monster Games
Headstrong Games
Tantalus Media
Nintendo partners with western third parties more often than a lot of people seem to realize. I'd certainly like to see more of it (as well as a new western first party studio), of course.
This problem started on the N64 and only got worse. Wii was a success with created some unique opportunities for western third parties as well, but Nintendo had to make the system a success first. Wii U showed that trying to solve this problem first isn't going to work for Nintendo, at the launch of the Wii U they tried to gain third parties back so much harder that they thought it would be a good idea to spread out their software lineup even more than they usually do. Nintendo does need stronger western support, and ties with western developers especially, but trying to court western publishers at the expense of their own software efforts is a waste of time.
Did any of the GTA games do particularly well on handheld? Vice City Stories was well regarded, but didn't seem to make the PSP a household name.While I doubt that it was a great fit for the DS audience at the time, that's not really the lesson to take away from CW not doing well. It flopped way harder on PSP and mobile, which points to more that the audience for GTA doesn't care for the overhead perspective. For most people out there, GTA started with 3.
He WAS NoA, for better or worse. Mostly worse. But his relationships were with him and him alone and most of them were falling apart before he announced his retirement. I'd even wager that, when his practices were analyzed by NCL, they pushed him out.
Lincoln's behaviour is the reason that NCL demanded oversight on NoA's operations in the first place.
Did any of the GTA games do particularly well on handheld? Vice City Stories was well regarded, but didn't seem to make the PSP a household name.
I still think Nintendo could look to Chinatown Wars as a particularly major example of a Western-styled game failing to move on their platform despite all best efforts.
I was wondering if to help widen the appeal of the Switch, Nintendo could start looking to some western publishers for exclusive collaborations in the same way they do with Japanese publishers.
Another thread where "western" means "AAA multimillion-dollar budget game made by one of Rockstar/Activision/Ubi/EA". Nintendo is much better off collaborating with smaller and indie western devs, and I do think they do this, though not to the extent I'd personally like. Much more interesting games coming out of those devs than the "AAA"s, anyways. Would love to see collabs with companies like Sumo Digital, Obsidian (Nintendo would whip their QA team into shape), Housemarque, Insomniac, Codemasters, whoever made Trackmania, etc.
Sign a 10-game deal with Playtonic as soon as Yooka-Laylee and its DLC are out the door.