HappehLemons
Member
Is it still a hassle to play multiplayer with friends like it was at launch, or have any of these patches changed that?
are there player invasions in NiOh?
Please explain why it wouldn't be ok to pause during a NPC invasion and please elaborate on how completely removing pause is in any way better to how Watch Dogs handles it. (see my post above)
As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
No pause option is the only reason I don't play Souls games.
As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
Pause surprises me a little bit. Can it be used in combat? I'll admit that I spend forever in the menus with leveling skills up and reading armor and weapon stats, but I've never once felt that a pause was necessary.
Not sure if you've ever actually tried a Souls game, but you'd find that pause is unnecessary. Provided you're going through the game as undead and not attempting to play online, then once you clear enemies that pose immediate threats, you can spend 12 hours in a menu and not get touched. You won't get invaded.
I always thought it was to prevent people from use pause to see enemies animation and make dodge easier.
As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
Pausing just puts "Pause" on the screen you can't go through the menu to heal, change equipment, etc. mid battle unless you unpause because going through the menus doesn't stop anything.
Aren't the souls games online? With invaders and the like? Wouldn't pausing make it impossible for the online aspect to work?
I don't play the games so I'm just speculating.
I have played DS1 and 2, and I have DS3 on my backlog. I like them. But I do this super weird thing called "being critical with games that I like".It's consistent if there is no differentiation between how the game plays when you're being invaded and when you're not being invaded. If you don't appreciate that consistency, then, OK, I don't recommend souls games for you.
I never played Watch Dogs, but if it handles pausing differently, that's fine by me.
Bullshit.No pause in Souls makes sense because of the multiplayer aspect, but Nioh doesn't really have that? It wasn't really necessary.
Souls should follow.
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Bullshit.
1) Nioh has MP, and the patch notes even mention the pause is disabled in multiplayer modes.
2) There's no reason a pause could not be implemented in the same way in Souls games. Even taking into account invasions - invasions is essentially just matchmaking done in the background, you can quite easily just stop the matchmaking while you're in the pause screen. As soon as you've been matched with an invader you can't pause until they've left or you kill them, simple. Even Street Fighter V with its barebones release managed to pause the matchmaking search when you're in the "pause menu".
As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
Actually, thinking about it right now, I don't think pause should be in Nioh, or in Souls games.
Call me pretentious, but there's something about sitting at a bonfire or at a shrine, knowing that the world around you is still moving and living without your influence, that isn't in many other games. Being able to pause the game and see everything standing completely still until you decide to come back kind of kills that immersion for me.
As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
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As a huge fan of Souls who planned on getting Ni-oH, I am not going to get it now. The lack of pause added immersion and elevated them from commercial products to artistic worlds that demanded the player to engage in it.
How? Being able to pause an offline game doesn't change the game at all. It merely changes the player from having a full bladder to an empty one.
Actually, thinking about it right now, I don't think pause should be in Nioh, or in Souls games.
Call me pretentious, but there's something about sitting at a bonfire or at a shrine, knowing that the world around you is still moving and living without your influence, that isn't in many other games. Being able to pause the game and see everything standing completely still until you decide to come back kind of kills that immersion for me.
Then i got the answer for you.Actually, thinking about it right now, I don't think pause should be in Nioh, or in Souls games.
Call me pretentious, but there's something about sitting at a bonfire or at a shrine, knowing that the world around you is still moving and living without your influence, that isn't in many other games. Being able to pause the game and see everything standing completely still until you decide to come back kind of kills that immersion for me.
It continues to amaze me how it really is better to play games three months after release than right away (at least for sp focused games).
They are undoubtedly better as they get patched and things are added. This is comin from a guy who's playing through ME:A right now, and I'm sure that'll be a lot better in three months too.
If you're sitting 3 months behind everyone else, and just playing new games a bit later, you're doin it right (and I wish I had your discipline).
I agree with this as well. I think they should add a pause to Souls, but make it optional. Make it something you have to opt into in the settings. That way everyone's happy (I think).
That's why I said the pause option gets disabled as soon as the system finds you a match. As long as it's coded to turn off pause functionality before it tells you that you've invaded. I don't see how people can pause to prevent invasions.They could just disable pause while you are embered because you can't summon or be invaded unless you are embered.
It would be stupid if you could pause to prevent an invasion though.
Then i got the answer for you.
You do that, you do not have to use the pause option if you don't want to. There.
How hard is that? Never have I seen such ridiculousness for giving people more options
You could make that argument for literally any game. "Even when I'm not there, Tetris pieces just keep falling on their own."
That's fine, and I won't use it. But that doesn't change my opinion. It breaks immersion for me. The game was perfectly fine without it.
This is some religious right wing logic right here...
How would a pause mechanic be forced? You aren't forced to press the pause button...
On the flip side, those early adopters are what allow devs to take community feedback and improve the game. I think it's awesome when devs support their game like this. It builds community confidence for those playing and potential players who may have been on the fence have a compelling reason to pick up the game.
That's why I said the pause option gets disabled as soon as the system finds you a match. As long as it's coded to turn off pause functionality before it tells you that you've invaded. I don't see how people can pause to prevent invasions.
Unless you mean you should always have the constant fear of an invasion even when you're not at the console for a second. In which case I don't really agree with that line of logic. It's a game.
But you still are when you're actually playing.You may not agree, but that is supposed to be part of the tension in the game design of playing Dark Souls. If you want the power of being embered then you need to be concerned about the threat of being invaded.
All skills that activate on Critical were adjusted in some way, but it doesn't specify exactly what changed.
They've nerfed the Suzaku critical build. Motherfuckers Just tried a run through Ghosts of Sawayama and I'm dropping out of LW really quickly. Seem to be doing less damage as well. WHY?
But you still are when you're actually playing.
All it does is offer someone the opportunity to go to the toilet or to the door for two mins without coming back dead.
I'm sorry, but no game should come before peoples real life. I don't know how anyone can argue that it should.
In that case you can simply quit to main menu and then reload in like 15 seconds.