Feel free to post and talk with the PSVR community in the meantime. Thanks ^-^
| √ Physical | * Popular | # Move | ► Aim | ◘ Campaign | ♦ Multiplayer |
| † Sony | Ѧ Exclusive | Ѧ+ Timed Exclusive | $ Game Price ($30↑) | ¢ Experience Price ($30↓) |
October (1 Confirmed)
Quar! Battle for Gate 18 [October 27] # ¢
| Game | Sale Price | PS+ | End Date |
PlayStation VR is a virtual reality gaming head-mounted display developed by Sony Interactive Entertainment and manufactured by Sony Corporation.
Release Date: October 13th, 2016 (Worldwide Release)
Core System - US $399 | CAD $549 | £349.99 | €399.99
PSVR Bundle - US $449 | CAD $649.99 | £399.99 | €449.99
1) Stereo Headphones, 2) PSVR Headset, 3) VR Headset Connection Cable, 4) USB Cable, 5) HDMI Cable, 6) Processor Unit, 7) VR Extension Cable 8) AC Power Cord, 9) AC Adapter, 10) PSVR Demo Disc (Video) [Now With PS Camera Included]
VR headset: Approx. 187×185×277 mm (width × height × length, excludes largest projection, headband at the shortest)
Processor unit: Approx. 143×36×143 mm (width × height × length, excludes largest projection)
VR headset: Approx. 610g (excluding cable)
Processor unit: Approx. 365g
VR headset: HDMI, AUX, Stereo Headphone Jack
Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX
Display Method: OLED
Panel Size: 5.7 inches
Panel Resolution: 1920×RGB×1080 (960×RGB×1080 per eye)
Refresh Rate: 120Hz, 90Hz, 60Hz (Reprojected)
Field of View: Approximately 100 degrees
Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
Processor Unit Function: 3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode
- PSVR Headset
- PlayStation Camera
- DualShock 4
- PS Move Controllers
- PSVR Aim Controller
- PS4 Pro
| Released Titles | (173 Confirmed)
2017 Titles (27 Confirmed)
ARK Park # ¢
The American Dream # ¢
CRANGA!: Harbor Frenzy ¢
Dimension Hunter # ► ¢
First Impact: Rise of a Hero # ¢
Giant Cop # ¢
Henry The Hamster Handler # ¢
Marble Land ¢
Mars 2030: VR Experience ¢
Moss * Ѧ
Obduction # ¢
The Persistence ¢
Pixel Ripped 1989 ¢
Preta: Vendetta Rising $
Reborn: A Samurai Awakens
ROM: Extraction # ► ¢
Shooty Fruity #
Space Slam ¢
Titanic VR ¢
Unearthed Inc: The Lost Temple ¢
Wacky Wings ¢
XING: The Land Beyond ¢
TBD PSVR Exclusives (10 Confirmed)
Ace Combat 7
Disaster Report 4 Plus: Summer Memories
Honor and Duty: VR Edition ► ¢
Medusa and Man
The Modern Zombie Taxi Co.
Shin Futuridium VR
TBD Asian Release Games (7 Confirmed)
Chain Man VR [Japan Release]
Granblue Fantasy: Project Re:Link [Asian Release]
Happy Manager [Japan Release]
Hellgate VR [Asian Release]
Kill X VR [Asian Release]
Phantom World VR [Asian Release]
Whiteday 2 [Korean Release]
TBD Third Party Games (25 Confirmed Games)
A Haunting: Witching Hour
Dark Legion VR
Dead Bug Creek
Kartong - Death by Cardboard
The Music Room VR
Special Forces VR
Thunderbird: The Legend Begins
Social Screen Features:
5 Player Competitive or Co-op (1 PSVR player vs. 4 DS4 players)
Mirror Gameplay View (TV displays what the player sees)
Different Gameplay View (TV displays different view of the gameplay)
No Gameplay View (TV displays something completely different from what the player sees)
The Verge - 85
At the same time, holding out for total perfection is the wrong move. I don’t want PlayStation VR to become the only headset that people build for; it’s just not ambitious enough. But even this early in the game, Sony is providing a home for interesting, low-key experiences that highlight some of the medium’s strengths. More than any single piece of cutting-edge technology, the key to making VR succeed is just getting more people to use VR. And with PlayStation VR, Sony has just made that a lot easier
Engaget - 84
Good on Sony for actually delivering a decent VR headset that comes in much cheaper than the competition. It's even more impressive that it managed to get a decent amount of developers onboard for the initial push. Nonetheless, the PS VR is hard to recommend for most people. Even if you're intrigued by virtual reality, it's worth waiting for prices to go down and for the overall market to settle.
In a way, it's incredible that a virtual reality experience this good is possible on the PlayStation 4 at all. At its best, PlayStation VR approaches the quality of the current state-of-the-art PC-based VR headsets at a fraction of the price. The fact that the PlayStation VR is much more comfortable and has better optics than those competitors, that it can be easily set up in a living room, and that it comes with the significant software publishing muscle of Sony all make it instantly compelling. Still, the middle-of-the-road approach comes with compromises on both ends.
IGN - 85
Despite its relatively low resolution it looks very good in games, and the headset is comfortable to wear and easy to use after you’ve dealt with its many wires. Paired with the Move controllers it provides good but sometimes flakey motion tracking on your hands, but the PlayStation Camera’s limited viewing angle is a weakness, and so is its inability to see behind you.
I really like using the PS VR, but I don't know if I'm still in the honeymoon phase. It really depends if more compelling software continues to churn out. As much I enjoy jacking into that false reality, I still find it more relaxing and enjoyable to play a standard video game.
The full-fat PC VR experience has been nipped and tucked in terms of core technology and visual accomplishment, but the sense of presence required for a top-tier virtual reality experience is undiminished and there's plenty of promise in the initial launch line-up. Bearing in mind its price in relation to the competition, PlayStation VR is a remarkable achievement - especially bearing in mind that it manages to outscore its much more expensive rivals in key respects, principally in terms of comfort, fit and finish. ... [But] as much I enjoyed my time with it, there are three significant arguments against investing in it right now.
Playstation VR is the first virtual reality system any regular person should bother with.
Honestly, I know that a lot of people are going to be on the fence about PlayStation VR. It’s not perfect and there are still some kinks to iron out, but it’s genuinely the most exciting piece of hardware to release in the gaming space in quite a number of years. It legitimately feels like a huge step forward in immersion and provides new experiences that really further the medium of gaming.
Q: Do you need a PS4 Pro to use PS VR?
A: No, all PS4 versions will be capable of running PS VR (PS4 / PS4 Slim / PS4 Pro)
Q: What is the Processor Unit and what does it do? Does PS4 Pro need it?
A: The PU is a small box that comes with your PS VR, it provides HDMI cable management, Social Screen TV output, 3D audio processing, and Cinematic mode.
A: Yes, all PS4 versions require the PU to use PS VR.
Q: Does the Processor Unit support 4K and HDR pass through?
A: The PU pass through supports 1080p signals and also supports 2160p (UHD or ‘4K’) content in YUV 420 color format at up to 60 Hz from a PlayStation Pro. It does not however support HDR signals.
But don't worry, if you do have a PS4 Pro and want HDR but don't want to mess around to much with the cables everytime, there is a Thread About PS4/Pro HDR + PSVR Verified Solutions you can use. Thanks to foolishoptimist for making it.
Q: Can I use PS VR on my PC?
A: No, as of now, only PS4 consoles are officially supported.
Q: How many games are currently in development for PS VR?
A: (A lot) As of now there are hundreds of titles in development for PS VR.
Q: Can I use the SHARE button when playing VR and non-VR PS4 games during Cinematic mode?
A: Yes, all SHARE button functionalities are supported with PS VR.
Q: How long can people safely wear PS VR?
A: It can be worn for extended periods of time. However, it's recommend you take breaks when using PS VR.
Can't find your Q&A?, go to: PlayStation VR: The Ultimate F.A.Q
A very special shout-out and thank you to Manyisurux (also known as my graphic designer girlfriend), for helping this lvl.1 Photoshop guy make some awesome banners and images :P
I would also like to thank everyone who help me in my time of need due to financial troubles, to everyone who donated and gifted me a chance to play with all of you at launch. I will never forget the kindness the community has given me. I would like to dedicate this section to the following people:
Sephiroth_VII, ShadowKingpin, NotSmartEnough, Tagg9, Kyolux, AngerdX, Chopper, King_Moc, Briarios, III-V, Freewheelin', motodd, DangerMouse, fastest finger, ryseing, JustenP88, kyser73, heavy liquid, Magicman103, sadromeo, Evoker1995, Carl, mrklaw, AnthonypUK, Yakkity, JaguarCROW, Gemeanie and to the many others who contributed anonymously.
Again, I thank you from the bottom of my heart.
Here we go guys, another thread, another matrix reference. Enjoy!
And for the newcomers who just joined the family...