Originally Posted by SomTervo
This is driving me insane.
Less than 40% of TEW2 is open world.
It technically doesn't have a single side quest, just scattered, minor one-off diversions that you can completely ignore and barely miss/lose anything.
It certainly doesn't have a single fetch quest, it just tells you where there are some resources.
What the fuck are people smoking
It's more apparent if you think about what it does not
have (in its "open" stages, which is probably its biggest chunk). Like proper puzzles, metroidvania-esque exploration (I only found one key to actually unlock something cool), carefully placed items, focused level design for indoor locations on the map, or even tight encounter design (you can literally run away from everything without even sprinting).
Instead, you get a rather unremarkable looking space with generic houses, arbitrary item drops, "go to the map marker and press a button", "follow the trails", "found 1/10 fragments", etc. Maybe it's not technically open world, but it sure as hell is closer to such standard modern AAA design than what constitutes great survival horror.
Some of the "traditional" chapters are okay-ish, but often dumbed down by the terrible dialogue/story.