PhantomHound
Banned
I'm actually kind of looking forward to the train wreck that will be Final Fantasy X-3.
I hope it's like that PS3 Final Fantasy VII train scene, and we're left waiting for ever.
I'm actually kind of looking forward to the train wreck that will be Final Fantasy X-3.
FFX-3?
did you read the summary?
The way I look at it is this. Sure it may have come out of nowhere, but it can't exactly be much worse than FFX-2.
Odd, just, very very odd.
Seriously, who is it at Square that keeps pushing for direct sequels, because, they need to be fired, immediately.
I know that's harsh, but, gadzooks! I don't even mind revisiting individual settings. I mean, for example, Ivalice is always nice to see, but even then the various stories should be separated by time or distance, and avoid re-using the same characters again.
What strikes me, is that it should be clear by now that direct sequels aren't good business. X2 had significantly lower sales then X, XIII-2 had significantly lower sales then XIII, and unless something bizarre happens in America and Europe it looks like XIII-3 is going to have significantly lower sales even XIII-2.
It's obvious that direct Final Fantasy sequels, simply do not draw the same audience as the traditional stand alone titles. True, direct sequels can re-use some assets, but not as many as you might think. The budgets are lower, but probably not low enough to offset the dramatically decreased audience size.
So, whomever at Square that is pushing these things, is obviously a very slow learner!!
to be fair, some bits of FFX-2 were wry commentary on nostalgia and this wishing-to-bring-back-everything-dead plot might be about how the actual game FFX-3 is a bad idea
or the entire point of the game might be a polemic about how people should stop wishing for a remake of FF7, that'd be rad
X-2 probably sold poorly due to the fact that there were three female protagonists. XIII Series was just always shitty. But it is cheaper to make a sequel to a game that already has an established lore and set of characters. So that's probably why...
X-2 sold great for a direct sequel.
Fiction - i.e. lore, characters, etc - is the cheapest thing to produce for a game.
X-2 and XIII-2/LR are all about the re-use of existing assets. They're built on the same exact engine as the original game and use a lot of the same locations, monsters, and character models. From a financial standpoint, X-3 would only be "cheap" to make if, say, it's a Vita game that again re-uses a lot of FFX/X-2 assets.
X-2 definitely didn't sell "great" for a direct sequel. It sold about half as many units as X did. You typically create a franchise by having sequels sell more. Halo -> Halo 2 -> Halo 3 all had escalating sales, for example. Though, in context, you could say that X-2 sold well because it likely only cost a fraction of what FFX did to make, so Squeenix probably turned a nice profit on it.
Not sure about the world, but in Japan 10-2 sold about 85% of what 10 did (not counting the international editions), not half of what 10 did. You're probably thinking of 13 to 13-2 numbers.X-2 definitely didn't sell "great" for a direct sequel. It sold about half as many units as X did. You typically create a franchise by having sequels sell more. Halo -> Halo 2 -> Halo 3 all had escalating sales, for example. Though, in context, you could say that X-2 sold well because it likely only cost a fraction of what FFX did to make, so Squeenix probably turned a nice profit on it.
Well... I'm banking on it being Vita or mobile. So I stand with my original statement.
Not sure about the world, but in Japan 10-2 sold about 85% of what 10 did (not counting the international editions), not half of what 10 did. You're probably thinking of 13 to 13-2 numbers.
Your original statement doesn't make much sense, though It's about the assets, not the characters/lore themselves.
Having familiar/well-liked characters and lore can definitely be a beneficial thing. But not as much with Final Fantasy, as the direct sequels have all shown diminishing returns. A significant portion of the fanbase only shows interest in each new unique, fully-produced mainline game, while only a smaller percentage care to revisit X-2/XIII-2 style sequels. Which is only natural for sequels in their style.
Re-reading the summaries, I'm thinking thatWhen Yuna gets angry at Tidus because of a female friend she has, and then says she has a new love, someone "he doesn't know," I'm guessing she made it up to piss him off. It's a regular trope, and an annoying one, as seen in such "quality" works as OreImo.
The original X ending was so perfect. It was ruined in X2 and now some more.
coming back makes it far more stupid and ridicules.SIN
Oh man SE, what ARE you doing? It wasn't enough to tarnish the FF series with Lightning's crap, now you're going to try to retroactively destroy the other entries in the series that should have just been left alone.
Yes.Are the HD rereleases based on International and Last Mission for each game?
Did you play X-2?
Seems like a massive step up in story quality to me.
That's how I took it. It's just couples fighting... Nothing new.
Wait, so is there going to be a FFX-3 or is this just speculation.
Luckily you can skip it, or are you being forced to purchase and play it if it does release?I hate the sound of this game. I would literally hate it.
It of course doesn't change the fact that it sold worse than the original, but yeah, as opposed to the dropoff shown by each successive FFXIII game, it does suggest that a third FFX game would be more well-received than Lightning Returns.
The fayth are acting weird. What fayth normally show are memories or just images of dead people. However, at the Moonflow the traveling crew witness a fayth image respond to a child's question like a sentient being. The child begs her mother to come back, and the mother answers in affirmative.
This later relates to the reappearance of Sin at Bevelle, implying that someone wished for Sin to come back.
It was turn-based, but not in the same vein as FFX was. Think more like the ATB in FFVI or FFVII...very similar. I actually preferred X-2's combat to X's, but they were both good for different reasons.as someone who holds ffx as their favorite game. x-2 was dissapointing. i was thrown off guard by the singing and dancing and wanted to know when do i become badass. it also through me off that it wasnt turn based i believe.. right?
I'd argue that the case of X-2 is entirely different to Halo. The goal was to re-use assets from X and hopefully retain a significant portion of the fan base. Make a game at a fraction of the cost and sell it to a diminishing fan base. Your comparison of Halo would be more apt for the mainline series, where the point most definitely is to grow and expand the franchise, but it's ill fitted for the likes of X-2, XIII-2 and Lightning Returns, where a law of diminishing returns is in effect when it comes to audience retention.