Was there not a mobile game made years back, could be that and not a port of VT
it was a slogan used in marketing the sega genesis"Welcome to the next level"
I'll assume car/decal licencing will kill any dreams of Sega Rally
House of the Dead and Virtua Cop on a touch screen is the dream!
There's always Daytona USA.
I'll assume car/decal licencing will kill any dreams of Sega Rally
Which has always been the better game anyway (barring Saturn versions).
Free games. Stfu. If your phone screen is too small, get a better phone.
Everyone has a car as well but the input devices offered there are about as convenient and appropriate for classic games as a smartphone.
All those things are specifically cited in the interview: they want to drive sales from mobile to other platforms, they want to track data on individual IP, they want to introduce people to a service they can later use to sell them on other crap.
Model 2's Sega Rally is in the same league tho and Saturn's version is like next gen comparing with first Daytona.
I love them both though
Reading more of the interview this just sounds like the beginning. Starting on mobile and expanding onto other platforms in the future, I'm hopeful, since Satomi took over as CEO there hasn't been many missteps from SEGA.
They're both great in the arcades, but Model 2 (and by extension XBLA/PSN) Daytona is the best arcade racer ever.
Saturn Sega Rally was amazing, and probably the best racer on console until like Ridge Racer V. The Saturn ports of Daytona may as well have not existed, with CCE being especially disastrous.
Sega Rally had its own "Saturn Daytona" moment with Sega Rally 2 on Dreamcast.
Something will be lost, though, unless Sega Games is working with Sega Networks on this.
Sega Games were behind (and publisher of) the Sega 3D Classics on 3DS, which took a very different approach to both how the games were conceived and programmed, and how they were distributed.
I can't see Sega releasing these Unity ports on consoles and also hiring M2 to create low-level native versions of the original games too.
The Sega Networks approach is certainly faster and will spread the games across more formats, but I think I'd be more appreciative of an expanded version of the Sega Games approach.
You can't have everything, that's just the unfortunate truth. Would I like all of SEGA's games available on mobile and PC or do I want to be forced to buy x or y console to be able to play select games.
Both are valid things for someone to have but one will lose out. Personally I'd rather have the former than the latter.
Who knows, they may still want to chase some sort of "premium" market. We know a Shenmue port is more or less happening at this point and I bet SEGA won't want to price that at $1.99 considering the level of demand for it so it might just be on a game by game basis.
All I want is to be able to play Chu Chu Rocket on my phone.
Eh? You can already do this.
Chu Chu Rocket on iOS and Android was pulled years ago.
Chu Chu Rocket on iOS and Android was pulled years ago.
I will never recover from that :'(
All I want is to be able to play Chu Chu Rocket on my phone.
What was the most difficult thing about moving from joypad to touch control?
We talked about a number of different control schemes: tap arrow-tap board, drag the arrow from the panel to the board, swiping, etc, but the swiping method felt the most comfortable. Some game modes require the player to be quick, and nothing is quicker than swiping.
As a result, I think the most difficult decision we had to make for the controls was determining how large we could make each gameboard tile appear on the screen.
Too small, and players would have trouble being precise. Too big, and we would run out of screen real estate. Once everything came together, the control scheme became perfect.
What were you provided with in terms of original code and assets?
We were given the entire project archive for both the Dreamcast and Game Boy Advance titles, including source code and graphics.
The menu code was rewritten from scratch but all of the game modes use the original Dreamcast code. You can put the iOS version next to the Dreamcast version and they'll be 1-for-1 exact.
What part of ChuChu Rocket! are you most proud of?
I think I'm most proud of the download size for both iPhone and iPad versions. We took extra effort to make sure the size was under 20MB so that anyone can download it whenever they wanted.
All of the graphics and audio assets are present; nothing is missing. Unfortunately, I have learned that most customers won't notice this, so my pride is somewhat bittersweet.
I miss the Super Monkey Ball mobile games, they were pretty fun.
Is there a way to get them to work on iOS devices?:thinking:
Do the 8BitDo controllers bluetooth work on iOS?
Forgive my ignorance, but what was wrong with Sega Rally 2 on DC?