phosphor112
Banned
I would love to be able to control my PC with the Vita.
Also...
Sony needs to allow non-fremium free applications.
Also...
Sony needs to allow non-fremium free applications.
I've seen PS Suite emulator demo applications crash out from running out of memory, and, so far in my experience, the same thing will eventually happen when that demo runs on my vita.I'm having extremely weird problems with the PS Suite emulator. Basically, unless I minimize the window, memory usage will keep going up and up until it crashes the application.
For quite a long time, I thought I had a memory leak in my code, but in reality, whenever the garbage collector frees memory, that memory isn't freed to the OS until I minimize the emulator window.
In short, it's really buggy for me, for no real reason.
I've seen PS Suite emulator demo applications crash out from running out of memory, and, so far in my experience, the same thing will eventually happen when that demo runs on my vita.
I've mostly noticed this in the garden puzzle game demo.
The other thing I've noticed is that Sir Awesomelot is a much easier game when played on the vita than in the emulator due to the controls.
So - can someone with some programming chops tell us what sort of impact this suite might have for dual iOS/PS Suite development?
It seems to me that the whole point is to steal some iOS thunder, and give it to Android/Vita. Which it looks like it could very well do. But I don't know enough about the latest state of iOS programming (I assume they are allowing more than Obj-C/X-Code development now?). But if it is easy to have devs make both an iOS and PS Suite version of a game then this really could be a big deal.
There is MonoTouch, which lets you go with C# on iOS. There's MonoDroid for Android, but I have no idea how portable code is across platforms (but I would guess java levels of portability, heh). I don't have any experience with mono.If you could compile C++ code for PSVita then things would be a little easier but since its only C# for now it would require a complete rewrite of your entire app.
iOS lets you compile C++, and you can sort of compile it on Android with the NDK, both of which make it easier to write cross platform software. They also both use OpenGL ES for graphics, so you only have to write your renderer once.
I just wish i knew what he was talking about
Vid of a Android->Suite port, Meltdown Moon, 6 hours work:
http://www.youtube.com/watch?v=s9QgqynMMPA
I wonder how good the motion sensor data is. Interesting to note that the docs state that not all devices will necessarily have gyro data. I wonder if you can make a game that depends on gyro data or would Sony reject it?
I just wish i knew what he was talking about
IMO The future of anything but AAA games is to have a layer that is super easy to write for 2D UI/menus and some sort of underlying graphics layer...for Windows 8 this is done with XAML + DirectX. So what he's doing is kind of providing a nice menu system as far as I can tell. It's an important thing for games that many people underestimate or do a bad job on. The menu systems for XNA games are only pretty decent because there are so many samples available that people borrow from, for Windows Phone games people use Silverlight sometimes...for iOS and Android it's trickier in my opinion, sometimes people even buy controls from 3rd party companies just to not have to mess with menu system stuff.
Please anyone who started any project even in pre-pre-pre-alpha stage, post a download link so we can test it on PS Vita before this SDK officially releases and then it will cots 100$ to use it.
Please anyone who started any project even in pre-pre-pre-alpha stage, post a download link so we can test it on PS Vita before this SDK officially releases and then it will cots 100$ to use it.
Please anyone who started any project even in pre-pre-pre-alpha stage, post a download link so we can test it on PS Vita before this SDK officially releases and then it will cots 100$ to use it.
I've been dreaming about this kind of thing since the Yaroze
there are actually a bunch of videos on youtube of people testing things out with PS suite. Pretty cool things. It seems like a bunch of japanese developers are trying it.
http://youtu.be/nFGVI8h5NNc
Oh, that reminds me, I'm no longer sure people will be able to test on the Vita for free after the Beta is over. There was another clarification post from one of the Sony guys buried in the dev forums (from a few weeks ago that I missed originally), so I make no guarantees.
Edit: Yeah, the Sony guy posted again. The SDK and PC simulator will be free, but in order to publish or test on any physical devices, you'll need to pay the $99.
Only just found this today, utterly amazed.
I've been dreaming about this kind of thing since the Yaroze, and i've also wanted to try iOS coding but no way am i paying for a Mac (and lack the exact hardware for a Hackintosh), this really scratches a "i must learn how games are made" itch.
Sure, i could have done this kind of thing with my PC and Visual Studio or something, but that is BORING. Loading in a demo, fiddling with the code, and clicking "Run on Vita" to see the results on my actual handheld console...... crazy shit. The demos are excellent too.
I'll be playing with this for months.
*looks up books on C#*
Making people pay just to run their code on hardware would be an incredibly dumb move on Sony's part.
Don't they want people to learn programming for their systems without being forced to make money with it? The simulator is not a complete simulation (no motion controls, color rendition is not the same as on the Vita, analog controls are not the same etc.)
They could change it to only work then the hardware is connected to the development system (and maybe you could only register the hardware to one developer system via the internet).
Here's a current status update. Here you see the listpanel in action, but interesting about it is that the listpanel itself can be dynamically built up by nested wizard panels (again, much like WPF):
2012-05-12-005825 by niwrA, on Flickr
The listpanel contents are based on an example rss stream. Some items are empty, partly because I haven't implemented hierarchical xml data binding yet, but that shouldn't be too hard. I hope to get quite far coming monday when I have a full day to work on this.
Have you got a way of Databinding like WPF MVVM?
Has anyone got something complete/almost complete and running on Vita yet? Just wondering how quick development is if you've got a design doc and the building blocks already in place.
Would be great if the platform launched with a fuck-ton of useful apps and games.
Got my Vita, finally got time to try and port something simple to the suite...
Holy hell, this SDK is a mess.
Why is something basic like color constants hidden away in Sce.Pss.HighLevel.GameEngine2D.Base?
Of course, now that I've included this, EVERY SINGLE FUCKING MATH REFERENCE needs to be changed to System.Math because otherwise Studio complains that it's 'ambiguous' with Sce.Pss.HighLevel.GameEngine2D.Base.Math, even though most of the stuff isn't even in there.
Pretty sure you'd have to recompile whatever people have made, so they'd have to give you the full source and all the content data. Don't think I've seen anyone do that yetI've not followed this that closely, but how does this work?
Can I, as a user, download what's necessary to my Vita and try what people have made without any hassle?
Is there any site that you can recommend that cover Ps Suite?
Like Homebrew-sites?
Derp.
So the simulator defaults to 854x480, but the Vita actually defaults to 960x544... Thanks, Sony!
You can set the simulator to any resolution you like when you create the graphics context. PS Suite isn't just for the Vita, but potentially for any Android phone or tablet. It already ran on several Sony phones and tablets before the Vita version of PS Suite was even out. It's one of the reasons a scaleable user interface is important, hence my project.
You can set the simulator to any resolution you like when you create the graphics context. PS Suite isn't just for the Vita, but potentially for any Android phone or tablet. It already ran on several Sony phones and tablets before the Vita version of PS Suite was even out.