Jarmel said:http://www.youtube.com/watch?v=NHnuWvhaiEU&feature=player_detailpage#t=1324s
22:04 It's clearly in the vest area.
You crazy, he shot him in the back of his shoulder.
Jarmel said:http://www.youtube.com/watch?v=NHnuWvhaiEU&feature=player_detailpage#t=1324s
22:04 It's clearly in the vest area.
Chloe took a minor roll in this one after being a center piece in Two. Sully was minor in two and took a center piece here. I'm fine with that but with Elena it seems differant. It felt weird to inferr a major part of their relationship (engaged? and her knowing Charlie), but without anything about why she left him or what happened. Her part was good but too small I thought.Jocchan said:Ding ding ding.
So they centered this game around the relationship between Nate and Sully to make the fans happy (but now we're complaining that there weren't enough Chloe and Elena).
Jarmel said:http://www.youtube.com/watch?v=NHnuWvhaiEU&feature=player_detailpage#t=1324s
22:04 It's clearly in the vest area.
Thats what I thought too. When else would it get placed on Charlie? Also talbot clearly gets shot in the shoulder.Dever said:Did they ever show where Charlie got the tarot card? If not, I bet Talbot inserted it when he took the amulet.
NinjaFridge said:Thats what I thought too. When else would it get placed on Charlie? Also talbot clearly gets shot in the shoulder.
Uc2 enemies are annoying because they're bullet sponges to the extreme if you didn't use bow. But uc1 enemies is not really annoying, just need change of playstyle to run and gun. I actually like them.I won't mind if the next game has supernatural stuff like UC1 and UC2. Just don't make the enemies annoying as Hell.
Eternal sandstorm?King of the Potato People said:Google maps must not exist in the Uncharted Universe. It's a shame the team can't just use it to get to Iram.
Thanks, I wish they did more with Marlowe as well, really awesome voice actor! Damn cold, and those psychological exchanges with Drake were interesting, yet in the end she kind of sucked... literally.ShinHayase said:Eternal sandstorm?
Also: cool username.
You mean no scientist would find an eternal sandstorm very interesting?ShinHayase said:Eternal sandstorm?
That's the only possible time but it implies they knew Charlie was going to fall of the tower well before it happens. That's why I think they dropped some kind of magical or supernatural element to this game.Dever said:Did they ever show where Charlie got the tarot card? If not, I bet Talbot inserted it when he took the amulet.
Patapwn said:I'm pretty sure they weren't married, only engaged
I thought Salim was going to be more important, a spiritual guide to Iram or a part of Nathan's imagination/subconsciousness driving him away from the nightmare hallucinations. In the end he was just a nice bloke, alas I shouldn't expect something that deep from the series.BobTheFork said:That's why I think they dropped some kind of magical or supernatural element to this game.
Lots, around hereCvGz said:In what engagements do both parties have rings?
Yep.CvGz said:Also Elena inferred marriage when she told Drake the ring helps in the part of the world she was in. As in being a married woman.
I thought it was weird that he said trust me and then got separated from them in seconds.The Lamp said:Why did Salim tell them to wander into that dark, deadly sandstorm and say "trust me" as if he knew that Iram of the Pillars was right there the whole time?
Because he's Sallah + Kazim.The Lamp said:Why did Salim tell them to wander into that dark, deadly sandstorm and say "trust me" as if he knew that Iram of the Pillars was right there the whole time?
"Trust me... dumbass, I'll just dump you in the middle of that sandstorm."BobTheFork said:I thought it was weird that he said trust me and then got separated from them in seconds.
King of the Potato People said:Then there's the really boring parts, playing a kid who refuses to run in certain directions and is later chased by a dozen agents with often unpredictable directions, then later tumbling over and falling through the desert and collapsing. This wasn't fun. What were ND thinking? How did they get past the brainstorming session? They might have made for just good movie scenes but not good game play.
He might be fast becoming the Kenny of the franchise though heh, although I did fall for the whole build-up that he was really going to die. I predicted every turn in Uncharted 2, they got me here. That was good, Charlie Cutter wasn't a traitor nor did he die or get crushed to death, also was expecting Talbot to betray Marlowe towards the end. Marlowe could have been Nathan and Talbot's mummy and Sully as the dad but even I knew the writer wasn't that bad. Overall the story was better than Uncharted 2 but that might be just because the previous villain whateverhisname worshipped Hitler and Kahn.Sinthetic said:I loved the ending speech by Sully. What a man. *Wipes away tear*
RamzaIsCool said:And then there is the Iram part. I read in interviews that Amy Hennig would have liked that the Shambala part in U2 was longer. If that's the case, why make it even shorter in U3? The whole ending feels rushed and kinda anticlimatic. Something an ending in a Uncharted shouldn't be like imo.
hamchan said:How come Sully goes to ends of the earth for Nate in this game, but in Uncharted 2 he was happily willing to ditch him and go on vacation?
Massa said:Uncharted 2 was just a treasure hunt, in this one they made it clear that it wasn't just about that at all.
Yup, today I was playing CH.12. After the fight, you have to jump on this thing hanging on the ceiling to get to the other side. Anyways this thing drops down and you can reach a rope. If you get to the rope and miss the fall, you have to re-do the sequence. But the 2nd time, that thing hanging from the ceiling is missing some parts that fell so your character transports to the rope hanging not too far from it. I though that was horrible and funny. I think there is no way to fix things like these since they are like some action sets and if not done right, they wont act the same if you try them again, without dying.krae_man said:I'm disappointed the supernatural creatures were just a brief hallucination. It feels like Uncharted 3 was missing the final 4-5 chapters the first two games had.
I like this one more then U2 because of the greater emphasis on Platforming and mele, but 2 is by far the better game.
Anyone else encounter tons of glitches? I encountered several.
krae_man said:Anyone else encounter tons of glitches? I encountered several.
krae_man said:I'm disappointed the supernatural creatures were just a brief hallucination. It feels like Uncharted 3 was missing the final 4-5 chapters the first two games had.
I like this one more then U2 because of the greater emphasis on Platforming and mele, but 2 is by far the better game.
Anyone else encounter tons of glitches? I encountered several.
I liked the hallucinations this time. The Djinn were visually cool and it was a nice twist on the supernatural enemy from the past two games. Plus, they weren't a bitch to fight like the Guardians. I actually liked fighting them.
NotTheGuyYouKill said:Just one, when I reached Yemen, the game froze. That's the only one.
I liked the hallucinations this time. The Djinn were visually cool and it was a nice twist on the supernatural enemy from the past two games. Plus, they weren't a bitch to fight like the Guardians. I actually liked fighting them.
And while they were hallucinations, I like to think the Supernatural was still there as I think there really was a Djinn in the brass vessel infecting the water.
Awesome! Also secret treasures that have to be found with exploration in hidden caves, enclaves and chambers, not platinum jewellery worth grands that are conveniently on window ledges. Sandbox gaming is asking for too much, but a few more steps would be nice.NotTheGuyYouKill said:Drake's demons might be laid to rest, but he's still an explorer at heart. I mentioned in another thread about having that Ry'leh place of Lovecraft's be based on a real place and going to Antarctica to discover the remnants of a long-lost civilization and fighting off an obsessed doomsday cult. That would be really cool. Or something that involves volcanoes.
ThisWreckage said:Having one flashback sequence was underwhelming to me. I would have loved to have seen some cut scenes and gameplay segments that showed exactly how Sully groomed Nate. This would have also made the campaign longer. A huge opportunity missed there.
Its all about Nate and Sully,thats what people wanted.Square Triangle said:I'm on Chapter 20 and while I'm really enjoying the game and its' set pieces the character development really is lacking in comparison to UC2. Chloe and Elena were amazing in UC2 and here they are just..there with a gun. =(
Loudninja said:Its all about Nate and Sully,thats what people wanted.