I love when people can not control themselves and instead of not buying lootboxes they whine that they have to play the game they bought for more hours. Seriously. They are not mandatory in any game.
Honestly I like it when you can buy them with ingame money. It is not as predictable and always a nice surprise if you get something cool for it
But I guess to ban them is much easier than control yourself.
I don't buy them at all. But you'd have to be in a coma to not be able to see where it is impacting game design and where content is being partitioned off. It is the same song and dance a map packs - it only takes a small fraction of people to ruin it for everyone.I love when people can not control themselves and instead of not buying lootboxes they whine that they have to play the game they bought for more hours. Seriously. They are not mandatory in any game.
Honestly I like it when you can buy them with ingame money. It is not as predictable and always a nice surprise if you get something cool for it
But I guess to ban them is much easier than control yourself.
They shouldn't be banned, but they should be treated like other forms of gambling.
For instance, a company should be forced to list the odds for the items in the lootboxes. And there should be a limit to how many can be bought.
I love when people can not control themselves and instead of not buying lootboxes they whine that they have to play the game they bought for more hours. Seriously. They are not mandatory in any game.
Honestly I like it when you can buy them with ingame money. It is not as predictable and always a nice surprise if you get something cool for it
But I guess to ban them is much easier than control yourself.
Do you not realize a lot of these games are aimed at kids?
I bought plenty of baseball card packs when I was a kid. So the save the kids argument is silly.
Cosmetics are fine as a means to support the game. Gameplay advantages are not. Here's hoping they make that important distinction as they take this further.
Do you not realize a lot of these games are aimed at kids?
The snowball effect is only fair. Ban loot boxes and you have to apply equivalent logic to trading cards or similar schemes.
The difference with cards is that you could trade or sell them.I bought plenty of baseball card packs when I was a kid. So the save the kids argument is silly.
The prices of games will just go up
Congratulations internet mob, enjoy the vastly shittier alternatives your knee jerk parroting the opinions of uninformed youtube dickheads is going to now bring
The prices of games will just go up
Uhhh.... whats short sighted about not being morally opposed to lootboxes due to false equivalence with real world gambling, and whats reactionary about not having a problem with a new form of monetisation?
Do you understand the words you used, or are you just repeating what someone else used in an argument once?
The difference being is those packs of cards you bought were pretty cheap compared to the loot box stuff going down.
Schrödinger's cat;253046087 said:Agreed. Few have thought this through.
At best, this results in some disclaimer added to the EULA of games. At worst, something different will be introduced that'll make people yearn for Lootboxes to return.
More significantly, this is the advent of government-endorsed content regulation. Regulation brings enforcement and penalties. Who is going to do that? How are games to be regulated? Who decides?
Consumers have just said "We can't decide for ourselves by simply not purchasing the undesirable product on a free market - Hey government, it's time for you to take control!"
How far will government regulation on the content of videogames actually go now that the door has been opened?
Be careful what you wish for.
The difference with cards is that you could trade or sell them.
The difference with cards is that there was not a 60$ paywall before you could buy them.
The difference with cards is that you could not accidentally buy them.
The difference with cards is that you have disclosed somewhere on the package the odds of rare cards.
The difference with cards is that you could only get cards, not like in games where you can get from skins to grafittis.
The difference with cards is that you only had to spend time when going to buy them, not losing your time in a grindy mess.
The difference with cards is that not a single card affected gameplay (do not know well for card games like Magic or Yu-Gi-Oh how this works), which is funny because nowadays every online game is fucking E-Sports and they have this shitty business model.
And simply put, it is most likely that the market of cards is much more regulated.
Schrödinger's cat;253046087 said:Agreed. Few have thought this through.
At best, this results in some disclaimer added to the EULA of games. At worst, something different will be introduced that'll make people yearn for Lootboxes to return.
More significantly, this is the advent of government-endorsed content regulation. Regulation brings enforcement and penalties. Who is going to do that? How are games to be regulated? Who decides?
Consumers have just said "We can't decide for ourselves by simply not purchasing the undesirable product on a free market - Hey government, it's time for you to take control!"
How far will government regulation on the content of videogames actually go now that the door has been opened?
Be careful what you wish for.
People who want the price of games to go up are at fault, too. Publishers and Developers just need to make a great game and people will buy it regardless. DLC is 'meh', but if you put out something worthwhile, then I'll buy that and support your billion dollar business. Micro-trans are not needed and just a money grab pure and simple. DLC is also a money grab but MOST of the time less scumbaggy, if that makes sense. Gaming is so sad now, the line is blurry on what's substance and what was taken away and sold back again.
Congratulations internet mob, enjoy the vastly shittier alternatives your knee jerk parroting the opinions of uninformed youtube dickheads is going to now bring
Anything can be considered a personal rant if you do not like it then. Good to know.Most of the stuff you listed is basically a personal rant about why you don't like loot boxes and not any basis for why they should be classified as legal gambling.
One thing you did mention however - odds for rare cards. The reason that's disclosed is get people to buy an entire box of cards.
They shouldn't be banned, but they should be treated like other forms of gambling.
For instance, a company should be forced to list the odds for the items in the lootboxes. And there should be a limit to how many can be bought.
They shouldn't be banned, but they should be treated like other forms of gambling.
For instance, a company should be forced to list the odds for the items in the lootboxes. And there should be a limit to how many can be bought.
Geens, according to the report, wants to ban in-game purchases outright (correction: if you don't know exactly what you're purchasing), and not just in Belgium: He said the process will take time, "because we have to go to Europe. We will certainly try to ban it."
The prices of games will just go up
To those fuckers going "cosmetic is fine" - turn your brain on. It is not about game balance or company profits or game development cost. It is about the concept of gambling. How thick can you be?
How melodramatic of you.
While I think that goverment-endorsed regulation in that regard would be a straight censorship, which is a bad thing, I also believe that the state of microtransactions and lootboxes cannot be let as it is. Adult people should be able to do what they want, as long as they are not harming anyone with it, but it's a different story for kids. Microtransactions in general must be behind parental lock, and if they aren't, the game must be rated accordingly, so only adults can grab this game, or at least so the parents are informed to what kind of games their kids are exposed. There are enough ways for kids to spend their pocket money on that digital garbage, you can't prevent that just by not giving them access to your credit card.
Also another thing is the damage the gamedesign is taking from the lootboxes being in mind of developers while developing a game. Yes, it is present, and yes, it sucks a lot, but if that's what the majority wants (which is obviously, because else we wouldn't have that shit in our games), then who am I, or we, or the goverment to decide for them? If you're not ok with MTX, don't buy the game, it's that simple. You have to stay consequent on that matter, even if you'll probably go through the sacrifices to not playing certain games.
I for myself am replaying a lot of good old singleplayer games that I learned to love. And I can go for the next 20 years with them without it getting boring for me.
Regulation of business practices is not "straight censorship" what the hellWhile I think that goverment-endorsed regulation in that regard would be a straight censorship
Regulation of business practices is not "straight censorship" what the hell