The Polygon gameplay(er)
whatyearisthis.gif
The Polygon gameplay(er)
1998 or whenever that quote was written in the context of an Alien PS1 game.whatyearisthis.gif
A bit too long, needed more environnement and ennemy variety, and a real metal soundtrack instead of this weak OST. Gunplay and movement was perfect!
1998 or whenever that quote was written in the context of an Alien PS1 game.
This thread reminded me I need to play this.
But geez, can't believe the game is still full price on Steam, PC version is more expensive than Console versions at retail as well, what the hell is going on?
Nope. Executions are essential to the gameplay loop. FWIW I thought they were dumb at first but once everything started clicking I got used to them. Helps that they're very fast.
Not to mention that you speed them up even further.
This thread reminded me I need to play this.
But geez, can't believe the game is still full price on Steam, PC version is more expensive than Console versions at retail as well, what the hell is going on?
This thread reminded me I need to play this.
But geez, can't believe the game is still full price on Steam, PC version is more expensive than Console versions at retail as well, what the hell is going on?
This thread reminded me I need to play this.
But geez, can't believe the game is still full price on Steam, PC version is more expensive than Console versions at retail as well, what the hell is going on?
This thread reminded me I need to play this.
But geez, can't believe the game is still full price on Steam, PC version is more expensive than Console versions at retail as well, what the hell is going on?
Didn't end up getting it because I wanted something like Doom 3 again, a slower/atmospheric story based game mixed with action when necessary like Prey is but with more horror obviously since it's Doom.
Instead it looked like a return to the arena fast paced blow up enemies stuff that I'm sure tons of fans love but isn't that interesting to me. It basically just seems like horde mode level after level, I don't really get the appeal of that as part of a singleplayer campaign, like you can do that in multiplayer. Why not do a slow, narrative-driven SP and then have the beat-em-up stuff in MP? Oh well.
Can't post a DOOM 4 retrospective without Polygon vs NVIDIA DOOM comparison video.
Isn't that just how it is to play a shooter with a console controller?
That's how it would look if I tried to do that
YupA bit too long, needed more environnement and ennemy variety, and a real metal soundtrack instead of this weak OST.
That would be my main complaint would be some of the level design. Too many arena style areas and too many areas with a plain design. A station on Mars should look and feel a little bit more like a station on Mars. With the kind of combat they are going for the game is going to need some big areas just due to the size of the enemies, but it got a little too rote by the end.
Doom was an amazing game, that seems to not have been played by enough people and fell into obscurity too quick. cant praise it enough.
Danny O'Dyer talked to Hugo Martin (DOOM creative director) and Marty Stratton (DOOM game director) for a Noclip Session
https://youtu.be/AWtcEJvHiTc