Intentionally incendiary to an insecure 12 year old kid, perhaps.
How did I miss this post. I dunno how people can watch this and say "nope, nothing alike at all."
To me, the first GIF shows a game that is about utilizing positioning, cover placement, and ranged attacks. None of which are a huge focus of Arms. If I understand Arms right, outside of dodging and jumping, your character's movement is automated, so positioning and utilizing cover are not core gameplay aspects of Arms at all. Arms is more about utilizing the curvature of your throws, knowing when to block and dodge, etc.
I definitely agree there are a few tertiary similarities, but as I said earlier. Robo Pit feels like a precursor to stuff like Mech Assault, and Hawken. Whereas Arms feels like a next-gen take on Punch-Out with aspects of other arena fighters like virtual on and the Gundam games.
I should state that I don't think OP is trying to shit on the game or anything, I just disagree with his thoughts. I'm just trying to have an interesting discussion about game design. I don't understand why half of the folks who agree with OP have to make a snide comment about oversensitive Nintendo fanboys, and why half of the folks who disagree have to act like OP is trying to take down Arms. I just find this stuff interesting.