Most likely old, but new to me.
http://www.mistwalkercorp.com/en/column_eng/column1_eng.html
We've completed several projects, and Mistwalker's first wave has passed. Even as we reflect on our many experiences, we embark on our next journey. There are many things to accomplish.
・New ideas
・Combining the scenario and game system
・Real time
・Ideas that are emotionally moving
We're doing research & development from a prototype that I haven't worked on since FF7. We're finished with that for now. There were a lot of trials and errors, and it took longer than expected, but it was an unexpectedly good challenge. I'm reminded again of how "it pays when things are working," so taking advantage of what a prototype offers, there were many trials and ideas that didn't seem to work out, but I think we made a new feeling and experience. From here on out is a phase in which we take steps towards our next product. The scenario is still just a rough plot. We brainstorm, rethink, and exchange ideas every day. Anyway, the whole team is moving towards those "new ideas." Our struggling efforts may reach us even higher than our first wave, and take us to the next level. So, that's what we hope for !
So for now, here's my first entry.
But this isn't Cry On right? As far as I know it's just Sakaguchi working on CO, and not MW, right?
Small update:
Another update 1-7-09
May 4th update:
http://www.mistwalkercorp.com/en/column_eng/pg115.html
New pic
http://www.mistwalkercorp.com/en/column_eng/column1_eng.html
We've completed several projects, and Mistwalker's first wave has passed. Even as we reflect on our many experiences, we embark on our next journey. There are many things to accomplish.
・New ideas
・Combining the scenario and game system
・Real time
・Ideas that are emotionally moving
We're doing research & development from a prototype that I haven't worked on since FF7. We're finished with that for now. There were a lot of trials and errors, and it took longer than expected, but it was an unexpectedly good challenge. I'm reminded again of how "it pays when things are working," so taking advantage of what a prototype offers, there were many trials and ideas that didn't seem to work out, but I think we made a new feeling and experience. From here on out is a phase in which we take steps towards our next product. The scenario is still just a rough plot. We brainstorm, rethink, and exchange ideas every day. Anyway, the whole team is moving towards those "new ideas." Our struggling efforts may reach us even higher than our first wave, and take us to the next level. So, that's what we hope for !
So for now, here's my first entry.
But this isn't Cry On right? As far as I know it's just Sakaguchi working on CO, and not MW, right?
Small update:
Sakaguchi said:Right now, Im making a game and Im going through quite a bit of trial and error. My main objective will be to not be embarrassed in calling it the next gen RPG. While characters, maps and other essentials are developed in parallel, the game system is tweaked daily. Its been going on for a year. Feels like it never ends but there should be a solution ahead. Im starting to see it a bit. Finally.
After tiring myself over these thoughts, I build Legos.....
Another update 1-7-09
Sakaguchi said:Something New
New Project Finally Half Way Through
Ive finally reached half way up the mountain in regards to the latest project Im on. Of course, there is a lot of work left to do, but I feel its approaching something I wanted to achieve. Im betting a lot on this project.
Oh, and I have an announcement.....
the project, Cry On, is no longer in production. I had a lot of special feelings behind the story of the Rock Giant and the young girl, but I regret not being able to go with it.
That being said, Im starting a completely new, large scale project, different from this. I cant reveal the platform, release date or the content of the game itself, but Im putting my full strength into this project; including 120% of my emotions.
Something new is always a difficult proposition.
Challenging the idea, I find the energy from myself and sense the feeling of living. Sense of fulfillment; I sincerely feel the importance of it.
May 4th update:
Sakaguchi said:
Planning to basically put importance on having seamless control of the overall direction of the game, mixed with CG spectacle scenes. Controls will have a bit of a trick to it, while having a blend of RPG-type strategy and growth. Behaviors based on interaction with the situation around you...wait, I'm not supposed to say more than this (^^;
Sometime this year, it seems I'll be able to announce what this new project is. During that time, we will try and post model artwork, behind the scenes stories, as well as introductions to staff who worked on the development. With all the different elements and staff putting their "heart and soul" into it, it feels different from projects until now, but in a good way. Please look forward to it.
http://www.mistwalkercorp.com/en/column_eng/pg115.html
New pic