• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Path of Exile Xbox Closed Beta Registrations Open

Realyn

Member
People need to get local co-op out of their heads completely. If you want to compare it to another game/genre, it's rather WoW than D3.

Online only. You play on their servers. You can't edit your char to endless amount of items or dupe(disclaimer:this happened with rollbacking the server, guild stash and so on, I know.)

Besides that, it's technically not possible. What people are seeing when playing for the first time is not even close to what endgame looks like. People are very suspicious already how the xbox will be able to handle one client.
 

Skilotonn

xbot xbot xbot xbot xbot
Betas like this are all about testing the game to me, not to carry over any progress :)

Plus it's the best way to experiment with everything and then start fresh with lots of experience over many others when the game fully releases.

I downloaded it yesterday but I'm super-busy this week, but I plan to go ham on this and Doomfist starting this evening though. Been waiting for this for a while since it looks so good and looks pretty deep. Funny because I never really had too much interest in these kind of games in the past, or RPGs in general.
 

Keinning

Member
No work today, dayum
Can't wait to drop back in a few minutes

People need to get local co-op out of their heads completely. If you want to compare it to another game/genre, it's rather WoW than D3.

Online only. You play on their servers. You can't edit your char to endless amount of items or dupe(disclaimer:this happened with rollbacking the server, guild stash and so on, I know.)

Besides that, it's technically not possible. What people are seeing when playing for the first time is not even close to what endgame looks like. People are very suspicious already how the xbox will be able to handle one client.

Guess you need to tell this to the devs then, they were the ones who said they want to put local coop
 

Keinning

Member
Just use the beta to goof around and get used to the passives tree, people

Us first-timers are going to make a lot of mistakes

Also am i getting crazy or the map layouts change after a set number of minutes? Could swear ive entered mud flats for a quest and when i passed there later it was completely different
 

RK9039

Member
Just use the beta to goof around and get used to the passives tree, people

Us first-timers are going to make a lot of mistakes

Also am i getting crazy or the map layouts change after a set number of minutes? Could swear ive entered mud flats for a quest and when i passed there later it was completely different

Yes, the layout can change afterawhile. It's a bit like random generation but way more limited. It's pretty cool.
 
Just use the beta to goof around and get used to the passives tree, people

Us first-timers are going to make a lot of mistakes

Also am i getting crazy or the map layouts change after a set number of minutes? Could swear ive entered mud flats for a quest and when i passed there later it was completely different

There is a ~8-15min expiration time for the instance you are in. After that an empty instance is closed and when you enter area again, new randomly generated will be used instead.

On PC there is a way to force creation of a new instance if you don't want to wait that 8-15min (ctrl-mouse left click instance door), but not sure how you do it on Xbox. Or if you can.
 
Just use the beta to goof around and get used to the passives tree, people

Us first-timers are going to make a lot of mistakes

Also am i getting crazy or the map layouts change after a set number of minutes? Could swear ive entered mud flats for a quest and when i passed there later it was completely different

Instances last 8 minutes. After that they reset.
 

v0mitg0d

Member
For those who've played lots of PoE.

1) Can you recommend a solid Necro build? I love playing these games with pets!

2) What other class other than class did you have a blast playing?
 

Keinning

Member
For those who've played lots of PoE.

1) Can you recommend a solid Necro build? I love playing these games with pets!

2) What other class other than class did you have a blast playing?

is there even a necro on this game? the closest i remember was the witch
and if i heard right, every class can use every skill (but obviously some will be better tailored for specific classes due to the way the passive tree works)
 
People need to get local co-op out of their heads completely. If you want to compare it to another game/genre, it's rather WoW than D3.

Online only. You play on their servers. You can't edit your char to endless amount of items or dupe(disclaimer:this happened with rollbacking the server, guild stash and so on, I know.)

Besides that, it's technically not possible. What people are seeing when playing for the first time is not even close to what endgame looks like. People are very suspicious already how the xbox will be able to handle one client.

Marvel Heroes Online offers local co-op dude. The developers have also stated on record that it's possible and want to implement it. You might want to check your facts.
 
For those who've played lots of PoE.

1) Can you recommend a solid Necro build? I love playing these games with pets!

2) What other class other than class did you have a blast playing?

1) Summon Raging Spirits is a new-comer friendly starter/leveling minion build, that also works in end-game. Hint: link "melee splash support" with SRS gem. Use minions like Zombies as your tanks.

Summon Spectre is more advanced style that requires a lot of work and knowledge to make it work.

There are other less popular minion variants involving Golems, Zombies, animated weapons etc.

2) Marauder is a common new-comer friendly choice and has effective & cheap builds to choose from. I liked playing him.

is there even a necro on this game? the closest i remember was the witch
and if i heard right, every class can use every skill (but obviously some will be better tailored for specific classes due to the way the passive tree works)

Necromancer is one of 3 Witch class ascendancies.

Every class (except "Scion", which has only 1) has 3 ascendancies. You choose 1 of 3, it's kinda like specialising in something and will offer you MASSIVE bonuses to certain things.
 

Realyn

Member
For those who've played lots of PoE.

1) Can you recommend a solid Necro build? I love playing these games with pets!

2) What other class other than class did you have a blast playing?

Skeletons are just bad, might get changed with 3.0 but that's not in the beta.

Zombie AI is dumb. They are passive until you attack/curse a monster. Meatshield at best.

Golems are ok, but you need dedicated gear for it, especially jewels.

Spectres can be strong, but are a pain in the ass to use because you can't "store them".

Animate Weapon is basically impossible on consoles.

Which leaves SRS(Summon Raging Spirits). By far the strongest. Use those with melee splash, minion damage, added fire and minion speed. Throw in zombies with anything that makes them tankier like fortify, minion health or resistance when you have the links for them. But again, if you don't it's not that big of a deal.

Marvel Heroes Online offers local co-op dude. The developers have also stated on record that it's possible and want to implement it. You might want to check your facts.

Marvel Heroes Online != PoE? Could please post a source?
 

Realyn

Member
Seriously? It's a similar game, though far more simplified. That aside, the developers have stated that local co-op is not only possible but expressed a desire to implement it.

pock3tmonster, you told me to "check my facts". So I'll ask again, could you please post a source. Can't be that hard.
 
For those who've played lots of PoE.

1) Can you recommend a solid Necro build? I love playing these games with pets!

2) What other class other than class did you have a blast playing?

On PC I play as a Witch that focuses on Zombies. I hardly ever get touched as I sit back and throw spells. My character is only lv28 though so I don't know about end game yet.
 

nubbe

Member
I don't like the way characters move at all
There is some weird momentum based movement

D3 controls feel much better
 
pock3tmonster, you told me to "check my facts". So I'll ask again, could you please post a source. Can't be that hard.

I have to apologise man. I'm the one that needs to check my facts. Chris Wilson stated recently that local co-op wasn't implemented because it didn't work with the new HUD setup/overlay. I distinctively remember seeing an interview wherein it was discussed as something they were looking into, but I can only find it mentioned second hand on a few sites. Sorry dude.
 

New002

Member
Wow, really impressed with the controls. They completely nailed it, even the inventory management is awesome.


I put hundreds of hours into console D, and was just playing yesterday, so I had that fresh on my mind when I jumped in...and while it was fine, I personally wouldn't say they nailed it.

I haven't played the PC version, so I could be way off base here, but I've played plenty of similar games on PC, including years of D2, and to me it feels like the approach with PoE right now is let's take our PC game and map buttons to it. Whereas I felt like with D, Blizz really took the time to go through it and toss things out, implement new things, completely rework others, so that the console experience was as fluid as possible, and the game felt like it was made for console. I guess that's more of what I was hoping to see.

Since I don't think that's the route they wanna go I think they've done the best they can to shoehorn the PC game into a console + controller setting. I'll be thinking about ways to tweak things within their framework so I can provide some constructive feedback.
 

Keinning

Member
I put hundreds of hours into console D, and was just playing yesterday, so I had that fresh on my mind when I jumped in...and while it was fine, I personally wouldn't say they nailed it.

I haven't played the PC version, so I could be way off base here, but I've played plenty of similar games on PC, including years of D2, and to me it feels like the approach with PoE right now is let's take our PC game and map buttons to it. Whereas I felt like with D, Blizz really took the time to go through it and toss things out, implement new things, completely rework others, so that the console experience was as fluid as possible, and the game felt like it was made for console. I guess that's more of what I was hoping to see.

Since I don't think that's the route they wanna go I think they've done the best they can to shoehorn the PC game into a console + controller setting. I'll be thinking about ways to tweak things within their framework so I can provide some constructive feedback.

You're trying to compare a game that was indeed made with consoles in mind since day 01 with one that was ported three years later. It's hardly fair. I still think the game controls great, save for the slight slippery movement nubbe also mentioned

and since we're doing D3 comparisons, i find the inventory management/menu browsing in PoE vastly superior. it's miles more intuitive and less stressful
 

New002

Member
You're trying to compare a game that was indeed made with consoles in mind since day 01 with one that was ported three years later. It's hardly fair. I still think the game controls great, save for the slight slippery movement nubbe also mentioned

and since we're doing D3 comparisons, i find the inventory management/menu browsing in PoE vastly superior. it's miles more intuitive and less stressful

I mean...I initially put hundred of hours into the PC version of Diablo before the console version dropped a year after, and it's not like the game was a 1 to 1 smooth transition even if they had planned to port it all along. They had to change things quite a bit as far as UI, Skills, Movement, general mechanics...etc. I don't really think it's an unfair comparison.

As for the inventory management I personally think it's clunky and a pain. It's not a pleasant experience. I'm still early on though so I'm hoping with more time it gets smoother as I get more accustomed to it.

Movement with that weird momentum is wonky I agree, but that seems like a simple enough fix I think.

I feel like I sound super critical, but all this being said I'm still enjoying my time with the game, and I hope they do super well. I just think there might be better ways to approach some things, and that's what this beta is for. Feedback.
 

Keinning

Member
I mean...I initially put hundred of hours into the PC version of Diablo before the console version dropped a year after, and it's not like the game was a 1 to 1 smooth transition even if they had planned to port it all along. They had to change things quite a bit as far as UI, Skills, Movement, general mechanics...etc. I don't really think it's an unfair comparison.

As for the inventory management I personally think it's clunky and a pain. It's not a pleasant experience. I'm still early on though so I'm hoping with more time it gets smoother as I get more accustomed to it.

Movement with that weird momentum is wonky I agree, but that seems like a simple enough fix I think.

I feel like I sound super critical, but all this being said I'm still enjoying my time with the game, and I hope they do super well. I just think there might be better ways to approach some things, and that's what this beta is for. Feedback.

They had to change things, sure, but they already had a plan for it since the start. It's not the case from PoE which never envisioned a console release and had to start from scratch. And Blizzard is a company way bigger and more resourceful than GGG

I don't find inventory management clunky at all. It's way better than D3 imho, specially equipping and comparing stuff. It's so painfully dull on D3 while its barely noticeable (which is a plus) for PoE. Same for skills and checking quests and etcetera, everything feels more fluid and straightforward to me. I hate digging through several menus and button presses to do even the most basic stuff in D3

and of course you can be critical, don't let me disagreeing with you think i'm complaining about it or anything. the devs need all feedback they can and your opinion is very useful for them. i just don't agree (on a personal level) with some of your points, but who knows, i just started. those things might bother me in the future as well. as it is right now i'm having a blast
 

New002

Member
They had to change things, sure, but they already had a plan for it since the start. It's not the case from PoE which never envisioned a console release and had to start from scratch. And Blizzard is a company way bigger and more resourceful than GGG

I don't find inventory management clunky at all. It's way better than D3 imho, specially equipping and comparing stuff. It's so painfully dull on D3 while its barely noticeable (which is a plus) for PoE. Same for skills and checking quests and etcetera, everything feels more fluid and straightforward to me. I hate digging through several menus and button presses to do even the most basic stuff in D3

and of course you can be critical, don't let me disagreeing with you think i'm complaining about it or anything. the devs need all feedback they can and your opinion is very useful for them. i just don't agree (on a personal level) with some of your points, but who knows, i just started. those things might bother me in the future as well. as it is right now i'm having a blast

I think the biggest thing you pointed out, which I'm certainly aware of, is that Blizz is a giant company with lots of money and resources, so even if both teams started at the same time and said I want to take my PC game and put in on console, Blizz is gonna be able to do more in that timeframe from an overhaul/starting from scratch perspective, so I understand why the team went down the path they went here, but after it's out the door who knows. I'd like to think they'll keep revisiting and adjusting things to make it feel more like a game meant for console (even though it's a PC game at heart).

But, to your last point, we're all early on into this thing. I'm basically running on first impressions here. Heck by the end of it you and I may have both flopped positions :p You never know!
 

TheKeyPit

Banned
Encountered a bug that disconnects me from the server when I try to equip a specific item. Reported.

There is a ~8-15min expiration time for the instance you are in. After that an empty instance is closed and when you enter area again, new randomly generated will be used instead.

On PC there is a way to force creation of a new instance if you don't want to wait that 8-15min (ctrl-mouse left click instance door), but not sure how you do it on Xbox. Or if you can.
I think it's holding Y(on Xbox) in front of the instance door.
 

Kadin

Member
Quick tip: Use the R stick to navigate through loot that's on the ground. This is pretty easy to do so you can pick up that one item clumped within a sea of trash.
 
I wonder what all the changes are that they made to port this game to consoles. I am assuming skills had to be altered or removed all together to get this feeling somewhat okay.

Hopefully this game spreads the word about PoE and gets even more people playing on the PC.
 
is there even a necro on this game? the closest i remember was the witch
and if i heard right, every class can use every skill (but obviously some will be better tailored for specific classes due to the way the passive tree works)

They added Ascendencies a while ago which are kinda like subclasses, every class with the exception of Scion gets 3 which specialize in certain things(but not entirely restricting the choices). Necro is an ascendency of Witch, that specialize mostly in minion stuff(but you can also build them for chaos damage or support, is actually the most broken support atm).

For the original question, for builds and stuff the official forums are generally a good source. "Necro" is a bit vague as there's many types of minions and many variations for each build. Generally for your starting necro you probably want to do zombies/spectres on a life based character, it's simple enough and is the most basic necro-like build. Zombies tank for you, spectres do the damage.
 

Cels

Member
i notice that every path of exile player on xbox has a resolute technique button

shame on GGG for assuming console players need such handicaps

ZnrFQ1a.png


/s
 

Psyfer

Member
Does the X1 version have loot filters, or are they planning to have loot filters?

The amount of pure, not even worth looking at garbage loot in this game is ridiculous from level 30-40 onwards.
 
Top Bottom