• Register
  • TOS
  • Privacy
  • @NeoGAF
  • Like

Da-Kid
Member
(09-14-2017, 02:23 AM)
Da-Kid's Avatar
Other than them not wanting to take a risk for sales, but we're in a time where most game engines are highly scalable, optimized, and adaptable. Most of the time devs just don't want to put in the work to do all that.

But after what Bethesda has proven, I don't want to hear nothing about how a game not being able to be optimized.
diaspora
Member
(09-14-2017, 02:24 AM)
diaspora's Avatar
eh, I feel like this is an exercise in engine scalability as much as anything else
TheMisterManGuy
Junior Member
(09-14-2017, 02:24 AM)
TheMisterManGuy's Avatar
The fact that Doom and Wolfenstein II are being ported at all should hopefully change people's perception on what can, and can't be ported to the Switch. If the ports are good that is.
bobbychalkers
Member
(09-14-2017, 02:24 AM)
bobbychalkers's Avatar
We live in a world where Bethesda is supporting a Nintendo system better than Capcom.
Doctre81
Member
(09-14-2017, 02:25 AM)
Doctre81's Avatar

Originally Posted by diaspora

eh, I feel like this is an exercise in engine scalability as much as anything else

Most of today's engines are just as scalable.
SalvaPot
Member
(09-14-2017, 02:25 AM)
SalvaPot's Avatar
In before cartrige sizes.

I agree with you OP, hopefully GTA5 is next.
Ninja Scooter
bow down to the
Kings in Raider hats
(09-14-2017, 02:25 AM)
Ninja Scooter's Avatar
Them not wanting to take a risk on sales is the only excuse they need. What did you think it was?
Tagg9
(09-14-2017, 02:25 AM)
Tagg9's Avatar
Steady there, buddy. We haven't even seen the finished ports yet.
Jojo Leir
Junior Member
(09-14-2017, 02:25 AM)
I think they will have no excuse once these games are released and sell well, which I'm personally optimistic will happen.
James Scott
Member
(09-14-2017, 02:25 AM)
James Scott's Avatar
I imagine some games that struggle on base PS4 like FFXV might be difficult to port especially since the engine isn't very good.
I think a lot of games could make the jump, just requires extra effort and resources which devs might not find acceptable vs the potential profit
moltonasty
Member
(09-14-2017, 02:25 AM)
moltonasty's Avatar
How about we see how good the ports are before we say this?
Maximo
Member
(09-14-2017, 02:26 AM)
Maximo's Avatar
Im pretty sure money is a big excuse.
Dark_3nergy
Member
(09-14-2017, 02:26 AM)
Dark_3nergy's Avatar

Originally Posted by diaspora

eh, I feel like this is an exercise in engine scalability as much as anything else

This.

Engine needs to be flexible enough to support it. I don't think it's an excuse OP, but it's more about what the studio has to work with. It seemed to work out for those two titles.
Blackleg-sanji1
Goten Enthusiast
(09-14-2017, 02:26 AM)
Blackleg-sanji1's Avatar
Didn't we just have this thread just said differently
Wamb0wneD
Member
(09-14-2017, 02:26 AM)
Wamb0wneD's Avatar
Oh they'll finde some other excuses don't worry. After the Switch has sold it's first 20 million the tone will change and by then it's too late.
Han Seoul-Oh
Member
(09-14-2017, 02:27 AM)
Han Seoul-Oh's Avatar

Originally Posted by Da-Kid

Other than them not wanting to take a risk for sales, but we're in a time where most game engines are highly scalable, optimized, and adaptable. Most of the time devs just don't want to put in the work to do all that.

But after what Bethesda has proven, I don't want to hear nothing about how a game not being able to be optimized.

Lazy devs?
MrCaliaztec
Member
(09-14-2017, 02:27 AM)
MrCaliaztec's Avatar
I would say the success of these ports will determine future third party support. The excuse is still perfectly there for companies because Bethesda going all in, in no way shows how successful those ports will be so they can stand by their "past excuses" because third parties just tend to not sell well... power of console is usually their fallback excuse but it's all about the $$$.
ExtinctionEvent
Banned
(09-14-2017, 02:27 AM)
Skyrim is a last gen game that came out in 2011..... I mean it's not comparable. It's also not third parties responsibility, it's Nintendos to cultivate an ecosystem third parties can thrive and want to go to without hoops and struggles to go through.
Serenitynow
Member
(09-14-2017, 02:27 AM)
Serenitynow's Avatar
It's funny. When we were in the NX days, I pegged Bethesda as the one third-party developer who would never, ever support Nintendo's next machine. Turns out they're the third-party developer supporting it the most.

Thread Tools