• Register
  • TOS
  • Privacy
  • @NeoGAF
  • Like

FSLink
Banned
(08-25-2017, 06:57 PM)
FSLink's Avatar

Originally Posted by Zero-ELEC

So, d'yall actually think Meioh is actually the third Capcom character?

Probably. Gotta have some weird picks in there too.
Coda
Member
(08-25-2017, 06:59 PM)
Coda's Avatar

Originally Posted by Man God

Now you're just reminding me that TvC, a Wii game, looks better than MvC4, a PS4 game. MvC3 is in between.

I don't really think it's fair to say that, at least from a graphics standpoint. Also that screenshot is from the game running in Dolphin in 1080p. Sure you could argue the style is better in TvC but the effects and models are way more detailed and modern in MvC Infinite. I also think if you see the game in person it looks way better than the videos are portraying.
The Broken Ska Record
Member
(08-25-2017, 06:59 PM)
The Broken Ska Record's Avatar

Originally Posted by FSLink

Probably. Gotta have some weird picks in there too.

I guess it'd be this game's first one.
DaytimeWhiskey
Banned
(08-25-2017, 07:01 PM)

Originally Posted by Zero-ELEC

So, d'yall actually think Meioh is actually the third Capcom character?

I mean not that they haven't outright lied before, but it would be especially upsetting, at least for me, if he turns out to be the 3rd Capcom DLC after the comments that he was only an NPC.

The zip leak is what has me worried
Man God
Non-Canon Member
(08-25-2017, 07:05 PM)
Man God's Avatar

Originally Posted by Kafka

I don't really think it's fair to say that, at least from a graphics standpoint. Also that screenshot is from the game running in Dolphin in 1080p. Sure you could argue the style is better in TvC but the effects and models are way more detailed and modern in MvC Infinite. I also think if you see the game in person it looks way better than the videos are portraying.

Artistically it looks better even in 480p than either MvC game that follows. I was actually playing both MvC3 and TvC last weekend with a buddy. That one is a much closer fight than TvC versus MvCI, which just has awful art in general.

The effects, MvC3 won on that and from what little I've seen of I it continues that trend. Character art matters most to me in a fighting game though and yeeeeesh.
Coda
Member
(08-25-2017, 07:09 PM)
Coda's Avatar

Originally Posted by Man God

Artistically it looks better even in 480p than either MvC game that follows. I was actually playing both MvC3 and TvC last weekend with a buddy. That one is a much closer fight than TvC versus MvCI, which just has awful art in general.

The effects, MvC3 won on that and from what little I've seen of I it continues that trend. Character art matters most to me in a fighting game though and yeeeeesh.

Yeah the character art is quite bad in MvC Infinite so I hear that. I do think the Infinity Stone Storm effects look quite good though, lots of cool particle and lighting effects happening. But yes, the game does have a very sterile color palate.
Zero-ELEC
Banned
(08-25-2017, 07:09 PM)

Originally Posted by DaytimeWhiskey

I mean not that they haven't outright lied before, but it would be especially upsetting, at least for me, if he turns out to be the 3rd Capcom DLC after the comments that he was only an NPC.

The zip leak is what has me worried

I mean, they're not wrong to call him an NPC... in the base game~

Originally Posted by Kafka

Yeah the character art is quite bad in MvC Infinite so I hear that. I do think the Infinity Stone Storm effects look quite good though, lots of cool particle and lighting effects happening. But yes, the game does have a very sterile color palate.

The particle effects for the Stones are probably the best looking parts. I dislike the lack of Hyper Flash and the lack of comic tearing effects in certain Hypers.
J-Tier
Member
(08-25-2017, 07:10 PM)
J-Tier's Avatar
Not on the wall of shame this time. I'm sure I'll probably make it again once the game comes out and we start DLC discussion.

Because ya'll know I probably will talk more about the game than I'd actually play it.
NotLiquid
Member
(08-25-2017, 07:11 PM)

Originally Posted by Zero-ELEC



Here have a wall of shame. I was gonna wait until the OT for this but mods mucked it up.

fuck

747 posts and Dino Crisis no closer to returning lol
Zero-ELEC
Banned
(08-25-2017, 07:12 PM)

Originally Posted by J-Tier

Not on the wall of shame this time. I'm sure I'll probably make it again once the game comes out and we start DLC discussion.

Because ya'll know I probably will talk more about the game than I'd actually play it.

Same, tbh.

Originally Posted by NotLiquid

747 posts and Dino Crisis no closer to returning lol

That's mean.
bubumiao
Member
(08-25-2017, 07:21 PM)
bubumiao's Avatar
Haven't played the Strider games. Is Grandmaster Meioh cool? He looks kinda lame.
Keits
Developer
(08-25-2017, 07:24 PM)
Keits's Avatar

Originally Posted by Kafka

Yeah rollback netcode would be pretty awful in an MvC game,

i spit out my water


what?!
IntelliHeath
As in "Heathcliff"
(08-25-2017, 07:25 PM)
IntelliHeath's Avatar

Originally Posted by Keits

i spit out my water


what?!

Did you play online with SFV? Just curious.
Espada
Member
(08-25-2017, 07:26 PM)
Espada's Avatar

Originally Posted by bubumiao

Haven't played the Strider games. Is Grandmaster Meioh cool? He looks kinda lame.

He's a villain, the final boss of Strider's latest game. They have plenty of attacks and forms to chose from if they do make him playable in this.
shadowstar
Member
(08-25-2017, 07:28 PM)
shadowstar's Avatar
Iron Man looks pretty sweet in his Marvel Now black alt.

Helacious
Member
(08-25-2017, 07:29 PM)
Helacious's Avatar

Originally Posted by IntelliHeath

Did you play online with SFV? Just curious.

That was a bad implementation of rollback netcode.
Zero-ELEC
Banned
(08-25-2017, 07:29 PM)

Originally Posted by bubumiao

Haven't played the Strider games. Is Grandmaster Meioh cool? He looks kinda lame.

He's... generic? As far as character goes. Gameplaywise they can do a lot of things with him.
Neoxon
Junior Member
(08-25-2017, 07:29 PM)
Neoxon's Avatar

Originally Posted by Kafka

Yeah rollback netcode would be pretty awful in an MvC game, which is why I think MvC3 went with a more slow-down style of netcode. Either way dealing with lag is never going to be perfect but I have high hopes that the netcode will be totally serviceable and playable. If the netcode is like Killer Instinct's netcode then we good.

But Killer Instinct's netcode is rollback (GGPO, if I recall correctly).
Lulubop
Member
(08-25-2017, 07:30 PM)
Lulubop's Avatar

Originally Posted by Keits

i spit out my water


what?!

lol, for real
Rhaknar
The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
(08-25-2017, 07:30 PM)
Rhaknar's Avatar
UM Tyrant comes through with HULK gameplay finally

unfortunately, much like the previous gamescom Tyrant video, it seems whoever is playing the game (especially on player 2, maybe its vs the AI?) is... not...very good. No offense Tyrant if youre out there lurking, we still apreciate the videos :p
Neoxon
Junior Member
(08-25-2017, 07:31 PM)
Neoxon's Avatar

Originally Posted by Rhaknar

UM Tyrant comes through with HULK gameplay finally

Wasn't this posted in the previous thread?
Zero-ELEC
Banned
(08-25-2017, 07:32 PM)
Yo Kafka, at least put up a link to the last thread in the OP.

To avoid this ^
Keits
Developer
(08-25-2017, 07:33 PM)
Keits's Avatar

Originally Posted by Neoxon

But Killer Instinct's netcode is rollback (GGPO, if I recall correctly).

KI uses an in-house rollback solution. It does not use GGPO.
Rhaknar
The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
(08-25-2017, 07:34 PM)
Rhaknar's Avatar

Originally Posted by Neoxon

Wasn't this posted in the previous thread?

oh mah bad, I just woke up :/
Neoxon
Junior Member
(08-25-2017, 07:35 PM)
Neoxon's Avatar

Originally Posted by Keits

KI uses an in-house rollback solution. It does not use GGPO.

Ah, so Wikipedia lied. Thanks for the verification.
lucebuce12
Member
(08-25-2017, 07:35 PM)
lucebuce12's Avatar
Gotta give props to Rhaknar for linking that E3 footage again.

I legitimately had forgotten that Captain America now has a parry, that makes him seem a lot more interesting to me gameplay-wise. A good Cap is gonna be a real treat to witness at high levels.

Originally Posted by Neoxon

Ah, so Wikipedia lied. Thanks for the verification.

IJ2 also does not use GGPO netcode, even Boon for some reason kept referring to it as it is. It was made in-house.

However they DID get consultation from the developers of GGPO I believe, so it's not completely out of nowhere.
JeTmAn81
Member
(08-25-2017, 07:35 PM)
JeTmAn81's Avatar

Originally Posted by Rhaknar

UM Tyrant comes through with HULK gameplay finally

unfortunately, much like the previous gamescom Tyrant video, it seems whoever is playing the game (especially on player 2, maybe its vs the AI?) is... not...very good. No offense Tyrant if youre out there lurking, we still apreciate the videos :p

Yasssssssssss

Looks like Gamma Crush doesn't do much damage...or hit very many times...
Trace
Banned
(08-25-2017, 07:37 PM)

Originally Posted by Rhaknar

UM Tyrant comes through with HULK gameplay finally

unfortunately, much like the previous gamescom Tyrant video, it seems whoever is playing the game (especially on player 2, maybe its vs the AI?) is... not...very good. No offense Tyrant if youre out there lurking, we still apreciate the videos :p

I just want good Hulk gameplay somewhere. Someone fly out KBR a build of the game stat, I need to see some Hulk/Haggar insanity.

EDIT: Does standing H just flat out wallbounce now? Weird.
Keits
Developer
(08-25-2017, 07:37 PM)
Keits's Avatar

Originally Posted by Neoxon

Ah, so Wikipedia lied. Thanks for the verification.

Protip: Just boot up a game. If it has a GGPO logo during the boot sequence, it uses GGPO. If it doesn't, it doesn't. :)

Edit: Inj2 also uses an in-house rollback solution. Its great.

We used GGPO in Divekick, Darkstalkers Resurrection, Marvel vs Capcom Origins, and 3rd Strike Online. Its great.

Originally Posted by JeTmAn81

Looks like Gamma Crush doesn't do much damage...or hit very many times...

If Gamma Crush has good tracking on it, its going to be really scary when he does that move, tags out, and its coming for you in a moment or two as the attacking character mixes you up.
FSLink
Banned
(08-25-2017, 07:39 PM)
FSLink's Avatar

Originally Posted by Keits

i spit out my water


what?!

lmao






Since we're talking about netcode, I think everyone who hasn't seen the EVO GGPO panel should give it a watch, it's very informative and briefly goes over what they think happened with SFV's implementation.
https://www.youtube.com/watch?v=k9JTIn1SVQ4

The other panels they had were pretty cool too, so I suggest checking those out like the History of EVO if you're bored.
JeTmAn81
Member
(08-25-2017, 07:42 PM)
JeTmAn81's Avatar

Originally Posted by Keits

If Gamma Crush has good tracking on it, its going to be really scary when he does that move, tags out, and its coming for you in a moment or two as the attacking character mixes you up.

As long as its still got its full invincibility...if it's not high damage anymore I'm going to miss that, though.

Also, I don't think Hulk/Haggar is going to be a thing in this game. I think they're both going to need a partner with more mobility and projectiles to help them get in. Hulk doesn't get the same synergy without access to Lariat assist.
Neoxon
Junior Member
(08-25-2017, 07:42 PM)
Neoxon's Avatar

Originally Posted by Keits

Protip: Just boot up a game. If it has a GGPO logo during the boot sequence, it uses GGPO. If it doesn't, it doesn't. :)

Edit: Inj2 also uses an in-house rollback solution. Its great.

We used GGPO in Divekick, Darkstalkers Resurrection, Marvel vs Capcom Origins, and 3rd Strike Online. Its great.

I know about NRS's in-house solution, which is what made me suspicious of the Wikipedia page for GGPO. But yeah, great work on your netcode for KI.
Coda
Member
(08-25-2017, 07:43 PM)
Coda's Avatar

Originally Posted by Zero-ELEC

Yo Kafka, at least put up a link to the last thread in the OP.

To avoid this ^

IntelliHeath is going to send me all the info so I will update the original post when I get it.

Also with the roll-back comment I'm sure if implemented correctly it would work well but certain games dropped the ball with it like SF V and of course even more so with SFxT.
2n2
Member
(08-25-2017, 07:43 PM)
Respoting here:
Gamersyde 4k/60 vids
Don't download them for decent gameplay & may require a beefy computer to play smoothly.

I have no idea why it's in 4k, though. I imagine it's just upscaled. I haven't seen anything posted about the PS4 pro support.
Keits
Developer
(08-25-2017, 07:44 PM)
Keits's Avatar

Originally Posted by JeTmAn81

As long as its still got its full invincibility...if it's not high damage anymore I'm going to miss that, though.

Also, I don't think Hulk/Haggar is going to be a thing in this game. I think they're both going to need a partner with more mobility and projectiles to help them get in. Hulk doesn't get the same synergy without access to Lariat assist.

Hulk has great mobility actually. His new wall jump is terrifying.
Trace
Banned
(08-25-2017, 07:44 PM)

Originally Posted by JeTmAn81

As long as its still got its full invincibility...if it's not high damage anymore I'm going to miss that, though.

Also, I don't think Hulk/Haggar is going to be a thing in this game. I think they're both going to need a partner with more mobility and projectiles to help them get in. Hulk doesn't get the same synergy without access to Lariat assist.

Personally I'm thinking my team is going to he Hulk/Thanos. That nullify projectile would probably help a lot. If it doesn't work out who knows, I just like big bodies.
Skilletor
Banned
(08-25-2017, 07:44 PM)
Skilletor's Avatar
Rollback netcode is the only netcode that should be used for fighters, tbh.
Neoxon
Junior Member
(08-25-2017, 07:45 PM)
Neoxon's Avatar

Originally Posted by 2n2

Respoting here:
Gamersyde 4k/60 vids
Don't download them for decent gameplay & may require a beefy computer to play smoothly.

I have no idea why it's in 4k, though. I imagine it's just upscaled. I haven't seen anything posted about the PS4 pro support.

No word on Xbox One X support, either.
IntelliHeath
As in "Heathcliff"
(08-25-2017, 07:45 PM)
IntelliHeath's Avatar

Originally Posted by Helacious

That was a bad implementation of rollback netcode.

Exactly, who would want Capcom's rollback net code in MVCI? I'm totally aware that other company pulled it off pretty well with their rollback service but Capcom did it injustice. It was often terrible when I faced against players who live in Central or South America.
dmcAxle
Junior Member
(08-25-2017, 07:45 PM)
I know 100% Jedah is gonna be on my team. Popular character I know, but he's just so fun and of course I play him in Darkstalkers too.

But I can't figure out what the other character should be. Just gonna have to play the game and experiment my options. What sort of synergy does anyone else have in mind for him?

Once Sigma comes out though my team will be Jedah/Sigma unless they just have no synergy and can't work. Hopefully the wait for Sigma is only a month or less.
lucebuce12
Member
(08-25-2017, 07:45 PM)
lucebuce12's Avatar

Originally Posted by Skilletor

Rollback netcode is the only netcode that should be used for fighters, tbh.

Can't help but agree.
Neoxon
Junior Member
(08-25-2017, 07:46 PM)
Neoxon's Avatar

Originally Posted by Skilletor

Rollback netcode is the only netcode that should be used for fighters, tbh.

No lies detected
Keits
Developer
(08-25-2017, 07:47 PM)
Keits's Avatar
Netcode tiers for me:

Bad Delayed Based Netcode - I won't ever play it
Good Delay Based Netcode - I won't ever play it
Bad Rollback Netcode - I might play once in a while but not often
Good Rollback Netcode - I will play this all the time
AWizardDidIt
Member
(08-25-2017, 07:48 PM)
AWizardDidIt's Avatar
Ghost Rider and Dormammu look fantastic in this.

Team Flameheads get hype
lucebuce12
Member
(08-25-2017, 07:48 PM)
lucebuce12's Avatar

Originally Posted by Keits

Netcode tiers for me:

Bad Delayed Based Netcode - I won't ever play it
Good Delay Based Netcode - I won't ever play it
Bad Rollback Netcode - I might play once in a while but not often
Good Rollback Netcode - I will play this all the time

We're so alike.
dmcAxle
Junior Member
(08-25-2017, 07:51 PM)
I'd take delay based netcode over SFV and SFxTs netcode any day though. The fact that it's possible for one player to be lagging and the other having a normal game is awful.

In games like Guilty Gear I only play with people I know are 2-4 delay and I play on PC which is only has 1 frame input lag in the first place. So it ends up smoother than offline for most fighters.

Capcom is 0/2 for trying to make their own rollback so far.
Skilletor
Banned
(08-25-2017, 07:51 PM)
Skilletor's Avatar

Originally Posted by Keits

Netcode tiers for me:

Bad Delayed Based Netcode - I won't ever play it
Good Delay Based Netcode - I won't ever play it
Bad Rollback Netcode - I might play once in a while but not often
Good Rollback Netcode - I will play this all the time

About where I am. Hoping the reason DBFZ is having a beta is because they're making the switch. I don't see a reason to have a beta if they're using the same netcode they've had for years stretching several games.
Zero-ELEC
Banned
(08-25-2017, 07:51 PM)

Originally Posted by Kafka

IntelliHeath is going to send me all the info so I will update the original post when I get it.

Oh. And here I was reverse engineering the OP. I even have the first post done.
Rhaknar
The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
(08-25-2017, 07:54 PM)
Rhaknar's Avatar
oh less than a month now isnt it? 3 weeks from Tuesday in fact.

Any more events before the 19th? Isnt there a Pax soon? Im not hopinf for last minute reveals mind you (lol), just more footage really.
Coda
Member
(08-25-2017, 07:55 PM)
Coda's Avatar
OP has now been updated with the last thread's info. Thanks IntelliHeath!

Thread Tools