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Nintendo Raises Forecasts on Wii, DS; Shares Surge

Pellham

Banned
sphinx said:
It's been proved time and again why Wii won't get the support, there are lots of reasons. There is that thread made by pantherlotus about why wii won't get the support, go read that.

I won't go all over again repeating what's been said time and again for over a year about why the Wii will not be a DS. I'll just repeat something:

.- Western devs hate it.
.- Japanese devs don't trust it.
.- both think only casual shit sells.

and these facts remain valid no matter how many billions the Wii sells worldwide.

at best, we will get the toned done spin-off like RE:UC as an experiment in reaching new audiences. Anyone expecting the mainline games or the big new hyped IP's like Assasins Creed or similar to suddenly come to Wii is in for a rude awakening.

:lol
 

Deku

Banned
Log4Girlz said:
Man he sure does look just like Yamauchi lol.
Uncanny
LZWJ.jpg
 

Buggy Loop

Member
sphinx said:
It's been proved time and again why Wii won't get the support, there are lots of reasons. There is that thread made by pantherlotus about why wii won't get the support, go read that.

I won't go all over again repeating what's been said time and again for over a year about why the Wii will not be a DS. I'll just repeat something:

.- Western devs hate it.
.- Japanese devs don't trust it.
.- both think only casual shit sells.

and these facts remain valid no matter how many billions the Wii sells worldwide.

at best, we will get the toned done spin-off like RE:UC as an experiment in reaching new audiences. Anyone expecting the mainline games or the big new hyped IP's like Assasins Creed or similar to suddenly come to Wii is in for a rude awakening.

:lol

I heard all that shit for DS years ago too, PSP was gonna get all the hardcore games while DS would only get touch gimmicks.

You work in the industry? Who are you to claim western devs hate it or that japanese devs dont trust it?
 

Deku

Banned
Buggy Loop said:
:lol

I heard all that shit for DS years ago too, PSP was gonna get all the hardcore games while DS would only get touch gimmicks.

You work in the industry? Who are you to claim western devs hate it or that japanese devs dont trust it?

Wii is behind schedule and Panther's argument is flawed.
 

sphinx

the piano man
Buggy Loop said:
:lol

I heard all that shit for DS years ago too, PSP was gonna get all the hardcore games while DS would only get touch gimmicks.

You work in the industry? Who are you to claim western devs hate it or that japanese devs dont trust it?

this is getting creepy. All this past months, we have had countless " Wii and 3rd parties " threads. At one point, people started complaining in the threads that there were too many about the same issue.

In said threads we had the chance to read the insights and opinions of people that are in the industry, mostly american devs. ALL of them either were open admitting they hate the wii or that they don't think anything besides carnival games and similar sell there. All agreed that hardcore games support being switched from PS360 to Wii will NOT HAPPEN not now, not after 23568723682746 billions fo wii solds in Earth, Mars and Venus.

Japanese devs simply don't care about home consoles, they are content to support the handhelds. Game announcements and sales clearly show this. konami gives you the kiddie stuff, Square gives you the mid-budget spinnoff, capcom gives you the zack and wiki.

TunaLover said:
monster hunter 3

yeah, won by moneyhat by nintendo.
 

Yes Boss!

Member
sphinx said:
this is getting creepy. All this past months, we have had countless " Wii and 3rd parties " threads. At one point, people started complaining in the threads that there were too many about the same issue.

In said threads we had the chance to read the insights and opinions of people that are in the industry, mostly american devs. ALL of them either were open admitting they hate the wii or that they don't think anything besides carnival games and similar sell there. All agreed that hardcore games support being switched from PS360 to Wii will NOT HAPPEN not now, not after 23568723682746 billions fo wii solds in Earth, Mars and Venus.

Japanese devs simply don't care about home consoles, they are content to support the handhelds. Game announcements and sales clearly show this. konami gives you the kiddie stuff, Square gives you the mid-budget spinnoff, capcom gives you the zack and wiki.



yeah, won by moneyhat by nintendo.

Live one.
 

swerve

Member
sphinx said:
.- Western devs hate it.

All of them? Really?

You don't think there are legions of developers who loved Mario Galaxy, Metroid, Zelda, Boom Blox, NMH, Dr. Mario, Lost Winds, Toki Tori, and thought 'I wish I worked on that'?

You don't think that perhaps loads of developers would *love* to be working on Wii, but the publishing structure and the vocal engine programmers are slightly skewing the situation?

Believe it or not, lots of game developers love Tetris more than Mass Effect.

The Mark Reins of The World are not representative of the majority of developers. As with internet forums, the most vocal complainants are often the minority. The ones who feel threatened and on the ropes and have to put out the soundbites to make themselves feel better.

For every programmer or artist who only wants to work with Shader 3.0, SPUs, and multi-core processors, there's another (currently frustrated) one who wants to squeeze the most of whatever hardware they can get, in pursuit of a fun game.

Some, though obviously not all, of those frustrated wannabe Wii developers will get their chance.
 

Weisheit

Junior Member
sphinx said:
yeah, won by moneyhat by nintendo.
It's been getting consistently better all year, I hate list wars but:

Rune Factory Frontier
Tecmo Bowl
Tenchu 4
House of the Dead: Overkill
Sky Crawlers
Fragile
Tales of Symphonia: Dawn of the New World
Little King's Story
MadWorld
Monster Hunter 3
Oboro Muramasa Youtuden
Crystal Bearers
Samba Di Amiga
Arc Rise Fantasia
Shiren 3
Kizuna
Dead Rising
Sword of Legendia
Tales "Mothership" '09
Fatal Frame IV
I don't know what people like you expect, Nintendo's coming off the GC, the Gamecube, give this list to a circa '06 Nintendo fan and they'd wet themselves, everyone else would of called you crazy. And it's only gonna get better.
 

Flakster99

Member
sphinx said:
It's been proved time and again why Wii won't get the support, there are lots of reasons. There is that thread made by pantherlotus about why wii won't get the support, go read that.

I won't go all over again repeating what's been said time and again for over a year about why the Wii will not be a DS. I'll just repeat something:

.- Western devs hate it.
.- Japanese devs don't trust it.
.- both think only casual shit sells.

and these facts remain valid no matter how many billions the Wii sells worldwide.

at best, we will get the toned done spin-off like RE:UC as an experiment in reaching new audiences. Anyone expecting the mainline games or the big new hyped IP's like Assasins Creed or similar to suddenly come to Wii is in for a rude awakening.

We have a sales archive, use it and brush up on the DS and it's initial years on the market (US, JPN) 1st party and 3rd party wise.

About the Wii and it's "serious support" outlook, I think it's time you get with the times:

- High Voltage Software have 3 WiiWare titles, 2 of which have yet to be released but look very promising in Gyrostarr and Animales de la Muerte.

They also have 3 Wii titles in development, with The Conduit being the first.

- EA (I do not have the link handy) have recently announced 40 titles are in development for the Wii/DS - have also praised and came to terms with the Wii and it's software pushing capabilities, it's massive, growing user-base, were also disappointed in their own failures to capture/foresee the success of the Wii. Time will tell, but the ball is in EA's court.

- Sega have picked up Madworld, a new exclusive House of the Dead is in the works, an exclusive Wii Sonic title, Samba di Amigo, on top of successes such as M & S Olympics.
 
sphinx said:
It's been proved time and again why Wii won't get the support, there are lots of reasons. There is that thread made by pantherlotus about why wii won't get the support, go read that.

I won't go all over again repeating what's been said time and again for over a year about why the Wii will not be a DS. I'll just repeat something:

.- Western devs hate it.
.- Japanese devs don't trust it.
.- both think only casual shit sells.

and these facts remain valid no matter how many billions the Wii sells worldwide.

at best, we will get the toned done spin-off like RE:UC as an experiment in reaching new audiences. Anyone expecting the mainline games or the big new hyped IP's like Assasins Creed or similar to suddenly come to Wii is in for a rude awakening.

Ridiculous. Nothing is proven until time has passed.
Do not play your opinion as fact.

The huge increase in Japanese games announcements on Wii disproves this theory anyway: it's exponential, and the rate of games announced on Wii will only increase.

weisheit said:
Rune Factory Frontier
Tecmo Bowl
Tenchu 4
House of the Dead: Overkill
Sky Crawlers
Fragile
Tales of Symphonia: Dawn of the New World
Little King's Story
MadWorld
Monster Hunter 3
Oboro Muramasa Youtuden
Crystal Bearers
Samba Di Amiga
Arc Rise Fantasia
Shiren 3
Kizuna
Dead Rising
Sword of Legendia
Tales "Mothership" '09
Fatal Frame IV

Exactly.
 
Flakster99 said:
We have a sales archive, use it and brush up on the DS and it's initial years on the market (US, JPN) 1st party and 3rd party wise.

About the Wii and it's "serious support" outlook, I think it's time you get with the times:

- High Voltage Software have 3 WiiWare titles, 2 of which have yet to be released but look very promising in Gyrostarr and Animales de la Muerte.

They also have 3 Wii titles in development, with The Conduit being the first.

- EA (I do not have the link handy) have recently announced 40 titles are in development for the Wii/DS - have also praised and came to terms with the Wii and it's software pushing capabilities, it's massive, growing user-base, were also disappointed in their own failures to capture/foresee the success of the Wii. Time will tell, but the ball is in EA's court.

- Sega have picked up Madworld, a new exclusive House of the Dead is in the works, an exclusive Wii Sonic title, Samba di Amigo, on top of successes such as M & S Olympics.
Nintendo haters do not comprehend truths and facts.
 
Flakster99 said:
We have a sales archive, use it and brush up on the DS and it's initial years on the market (US, JPN) 1st party and 3rd party wise.
Here's one of my less-often-pointed-to comparison things. Through 52 weeks of each, Wii third party software stood up well to DS. However, DS got quite ahead in the ensuing holiday seasons, while none of the third party Wii releases did much. Through week 70 DS has a pretty clear lead, and through week 90, the present for Wii, DS is even more ahead.
 
He has one thing right though, there is sort of a pervasive, industry wide phenomenon that seems to dislike the Wii and all it represents. There is also a constat snicker whenever the Wii is mentioned in many "hardcore" developers' interviews.

You can read it between the lines just by looking at all the announcements. Don't get me wrong though, I think the Wii is getting better support now, and it can only go up from here.
 

Hcoregamer00

The 'H' stands for hentai.
Flakster99 said:
We have a sales archive, use it and brush up on the DS and it's initial years on the market (US, JPN) 1st party and 3rd party wise.

About the Wii and it's "serious support" outlook, I think it's time you get with the times:

- High Voltage Software have 3 WiiWare titles, 2 of which have yet to be released but look very promising in Gyrostarr and Animales de la Muerte.

They also have 3 Wii titles in development, with The Conduit being the first.

- EA (I do not have the link handy) have recently announced 40 titles are in development for the Wii/DS - have also praised and came to terms with the Wii and it's software pushing capabilities, it's massive, growing user-base, were also disappointed in their own failures to capture/foresee the success of the Wii. Time will tell, but the ball is in EA's court.

- Sega have picked up Madworld, a new exclusive House of the Dead is in the works, an exclusive Wii Sonic title, Samba di Amigo, on top of successes such as M & S Olympics.

Hopefully Sega's strong support means more sales.
 
bdouble said:
why oh why do I not have any shares?

Who else makes forecasts like this? Its borderline sickening how much of a killing Nintendo is making right now.

Middleby makes forecasts like this.

They make cooking machines for restaurants. They're currently in Microsoft mode. Huge profits, and expansion internally and also by buying out other complimentary companies (They seem to buy a new company every quarter, the most recent being Turbochef).

But enough of me pimping a stock I own...
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
sphinx said:
3rd party quality support for the hardcore on Wii is out of the question, it just is.

Western devs hate it, japanese devs fear it.

better luck and planning next gen.

It's already been said, but Japanese 3rd party support is clearly on an upswing. I don't know how one could even debate that, honestly.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
sphinx said:
Anyone expecting the mainline games or the big new hyped IP's like Assasins Creed or similar to suddenly come to Wii is in for a rude awakening.

Monster Hunter 3? The next Tales? Arc Rise Fantasia? Just like Panther said, the Japanese are already waking up to it.

You're the one in for a rude awakening, methinks.

And with Renegade Kid and High Voltage throwing their support behind it, its Western support is clearly on an upswing as well.
 

Nicktals

Banned
sphinx said:
from a hardcore gamer perspective, it is too late for that.

Wii will not have the support the DS has had.

With DS, it worked flawlessly: Nintendo takes care of the casuals and the 3rd parties take care of the hardcore. Luckily, the DS got the kind of support we wanted from companies like Square Enix and almost every other publisher. That helped the DS become a fabulous system for the hardcore and casuals alike.

3rd party quality support for the hardcore on Wii is out of the question, it just is.

Western devs hate it, japanese devs fear it.

better luck and planning next gen.

Something tells me you didn't own a DS in it's first couple of years.

Worse than Wii as far as 3rd party is concerned.
 
Andrex said:
Monster Hunter 3? The next Tales? Arc Rise Fantasia? Just like Panther said, the Japanese are already waking up to it.

You're the one in for a rude awakening, methinks.

And with Renegade Kid and High Voltage throwing their support behind it, its Western support is clearly on an upswing as well.
Thing about the Wii is that if you're looking for major third party support like Square-Enix or Take-Two, you're probably not going to get it, at least in the near future.

However, smaller third parties are more willing to give the system a chance. For one thing, since companies like S-E/T2 aren't supporting it, they won't feel so overwhelmed in the face of a new Final Fantasy. Would Conduit have received as much attention were it developed for any other platform? Probably not. Developers like Renegade Kid and High Voltage are allowed to shine on a system where there's little competition.

That's not to say that the more major publishers are ignoring the console. Sega, Activision, and now EA are putting their best foot forward in supporting it. I'd say Capcom as well but I don't think we've passed enough tests yet, though Dead Rising and Monster Hunter 3 are pretty big steps.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Aaron Strife said:
Thing about the Wii is that if you're looking for major third party support like Square-Enix or Take-Two, you're probably not going to get it, at least in the near future.

However, smaller third parties are more willing to give the system a chance. For one thing, since companies like S-E/T2 aren't supporting it, they won't feel so overwhelmed in the face of a new Final Fantasy. Would Conduit have received as much attention were it developed for any other platform? Probably not. Developers like Renegade Kid and High Voltage are allowed to shine on a system where there's little competition.

That's not to say that the more major publishers are ignoring the console. Sega, Activision, and now EA are putting their best foot forward in supporting it. I'd say Capcom as well but I don't think we've passed enough tests yet, though Dead Rising and Monster Hunter 3 are pretty big steps.

I think SE has done a fair amount of Wii support so far. It's gotten a Dragon Quest game, an FFCC WiiWare launch game, and an FF Fables game. Not as much as 360 has gotten, but more than the PS3. Sure, they're not multi-million dollar projects like a mainline FF game, but those such titles were in production before the Wii launched.

I think for the rest of this generation, most new Square projects are gonna be Wii-oriented, and for the big-budgets I'm talking about Kingdom Hearts 3 and FFCC: The Crystal Bearers.

But I agree on the rest of your points.
 

JJConrad

Sucks at viral marketing
Aaron Strife said:
Thing about the Wii is that if you're looking for major third party support like Square-Enix or Take-Two, you're probably not going to get it, at least in the near future.

However, smaller third parties are more willing to give the system a chance. For one thing, since companies like S-E/T2 aren't supporting it, they won't feel so overwhelmed in the face of a new Final Fantasy. Would Conduit have received as much attention were it developed for any other platform? Probably not. Developers like Renegade Kid and High Voltage are allowed to shine on a system where there's little competition.

That's not to say that the more major publishers are ignoring the console. Sega, Activision, and now EA are putting their best foot forward in supporting it. I'd say Capcom as well but I don't think we've passed enough tests yet, though Dead Rising and Monster Hunter 3 are pretty big steps.
GAF likes to let one or two games dictate their perception of a companies support. Some how! Some how, people still question Capcom support of the Wii despite their hottest (and 2nd biggest ever) franchise in Japan coming exclusive to the system. We're looking at just RE5, so all those other games don't count... They're just ports...
even though RE5 looks too much like a port too

We're running out games from the pre-launch era of this generation. Final Fantasy XIII and Resident Evil 5 are the last of the hyped up, pre-gen announcements yet to be release. (Evidently people still question SquareEnix's support too). From here on out, its going to be hard for people to deny the growing support for the Wii, because there won't be that one game that they can latch on to.

Every major publisher is giving the Wii at least "good" support, expect 3:
Ubisoft, whom we openly mock.
Take-Two, who has actually treated the system well, other than GTA.
Konami, who has also treated the system well, minus MGS.

With Take-Two and Konami, they've both just released their biggest games of the generation, both having been announce before the start of the generation. With those games out of the way, the direction for each company at the moment is indeterminable. Take-Two next big game looks to be a DS title. Konami has...?



As for the Conduit, there are games on every system that receive undue hype. You can not pin it on a lack of competition. The Conduit is no different than Mirror's Edge and Dead Space.
 

sphinx

the piano man
you people come and tell me about good 3rd party support when we get an exclusive game of hardcore orientation with high production values that gets praised by critics, reviewers and traditional gamers alike.

ever since the my first post I stated:

from a hardcore gamer perspective, it is too late for that.( for support)

anyone claiming with me that the Wii is "slowly but steadily" getting the "hardcore, epic" games is delusional and just wrong.

I am talking about the KIND of support here not about the ammount of it.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
sphinx said:
anyone claiming with me that the Wii is "slowly but steadily" getting the "hardcore, epic" games is delusional and just wrong.

I am talking about the KIND of support here not about the ammount of it.

No, so far there haven't been any "epic", high profile 3rd party games announced sans Monster Hunter 3. However, we have seen numerous mid-tier hardcore Japanese titles announced recently, and those big epic games take a lot of time to get going. I'm not saying its a lock, but I think its a pretty logical conclusion that the bigger games are going to follow.
 

szaromir

Banned
So there will be 50M Wiis shipped by March? Am I correct? That's very impressive, and probably more than PS3 and 360 combined.
 

Kilrogg

paid requisite penance
szaromir said:
So there will be 50M Wiis shipped by March? Am I correct? That's very impressive, and probably more than PS3 and 360 combined.

Well, I don't think the Wii can outsell both the PS3 and 360 by March because they can't sell them fast enough (supply issues...), but it's a given that the Wii will eventually outsell them combined, maybe by the end of 2009 or early 2010. Hell, it's very much guaranteed to sell at least 50% than the PS360 by the end of the generation, if not 100% or more.
 

Ike

PissBOX, PeeS2, or Toiletcube
Now, give me a game of epic proportions with a budget of $100 million Nintendo. Oh wait...
 

Threi

notag
The disruptive strategy worked with the DS because its the DS.

It will never work with the Wii because its the Wii.

Anyone who thinks otherwise is wrong, just wrong.

End of discussion.
 
Andrex said:
I think SE has done a fair amount of Wii support so far. It's gotten a Dragon Quest game, an FFCC WiiWare launch game, and an FF Fables game. Not as much as 360 has gotten, but more than the PS3. Sure, they're not multi-million dollar projects like a mainline FF game, but those such titles were in production before the Wii launched.

I think for the rest of this generation, most new Square projects are gonna be Wii-oriented, and for the big-budgets I'm talking about Kingdom Hearts 3 and FFCC: The Crystal Bearers.

But I agree on the rest of your points.
Hmmm, I think that FF's support in the early days were adequate, but not now. I would consider it pisspoor.

The last time something was announced was LR, and then 360 FFXIII. Nothing has been for the Wii at all except for that chocobo low budget one.
 

[Nintex]

Member
sphinx said:
anyone claiming with me that the Wii is "slowly but steadily" getting the "hardcore, epic" games is delusional and just wrong.
The newest Tenchu game is Wii exclusive, Mad World looks amazing, a new House of the Dead exclusive for Wii. Not to mention that Namco has their Ace Combat team working on a Wii game. Multiplatform games to be released this year like Call of Duty, Guitar Hero, Star Wars: The Force Unleashed look alot better compared to the multiplatform releases of last year. Wii is also seeing franchises like Dead Rising(although it looks a bit rough), Overlord and Skate which debuted on the HD systems.

I'm not saying that Square-Enix will put Final Fantasy XIV on there and that Gears 3 will be Wii exclusive, but the quality of most of the third party Wii games is improving.
 

Kilrogg

paid requisite penance
Threi said:
The disruptive strategy worked with the DS because its the DS.

It will never work with the Wii because its the Wii.

Anyone who thinks otherwise is wrong, just wrong.

End of discussion.

I er... don't understand your point? Or was it sarcasm?
 

Opiate

Member
I'm going to try and reign Sphinx's point in, because it's so vaguely expressed and so poorly supported that even though I think there is a kernel of truth to it, no one can take it seriously.

I think Sphinx has retroactively tried to focus this conversation exclusively on mega-budget, "epic" games like major franchises such as Final Fantasy, Gears of War, Grand Theft Auto, and Halo, and even on new "epic" games like Heavenly Sword. I think this is a valid point, for multiple reasons:

1) While most of the populace has embraced the Wii, clearly some portions of it have chosen the Xbox 360 and Playstation 3. One of key demographics that PS3/360 dominate are people who care a great deal about graphics; "epic" games tend to focus heavily on graphics.

2) Another issue is simply the risk factor making Playstation 3 and Xbox 360 games. Because of the extreme cost of producing a 360/PS3 game, publishers are forced to play it safe and produce games that are very, very likely to do well. This means games in well known franchises or in high density genres such as FPS. Unless a publisher wants to abandon the 360 and PS3 entirely -- which most do not want to do -- the only games that are fiscally responsible when dealing with that much money are the games with a storied legacy, a big budget, and a well known development team, because all risks have to be minimized as much as absolutely possible.

3) For many franchises, it's too late to go back. For example, Final Fantasy: even after FF XIII launches, there is (I believe) a near 0% chance that the next one will be on Wii. If it had moved from PS2 to Wii, it may have been fine. But a game of that nature (and I do think it's different than Dragon Quest, which has no Western following) cannot take a dramatic step backwards graphically. Once an "epic," big budget affair step up to that graphical level, you're stuck with it, whether you would like to go backwards or not. Fans of these well known and long followed franchises expect every game to be bigger, better, more amazing than the last, and a significant part of that is the graphics.


I know the second reason in particular may seem like cheating: what one might reasonably view as a flaw -- that PS3/360 games are expensive to develop -- is also the reason I believe that developers are and must continue to put only the biggest, most storied, and least risky games on those platforms. It may seem unfair, but fairness isn't part of business.
 
Andrex said:
I think SE has done a fair amount of Wii support so far. It's gotten a Dragon Quest game, an FFCC WiiWare launch game, and an FF Fables game. Not as much as 360 has gotten, but more than the PS3. Sure, they're not multi-million dollar projects like a mainline FF game, but those such titles were in production before the Wii launched.

I think for the rest of this generation, most new Square projects are gonna be Wii-oriented, and for the big-budgets I'm talking about Kingdom Hearts 3 and FFCC: The Crystal Bearers.
Oh definitely. I don't believe that Square-Enix is going to put on the "We're above the Wii" act that other third parties have devoted themselves to, especially with their success on the DS. I'm merely saying that - for the time being - their support isn't going to go towards Wii, as Final Fantasy XIII being the mammoth of a project that it is probably won't see release until next year at best. That and the state of Crystal Bearers doesn't look to be a positive one, I have high hopes for the game however.

JJConrad said:
Some how, people still question Capcom support of the Wii despite their hottest (and 2nd biggest ever) franchise in Japan coming exclusive to the system.
They're better than other third parties, I'll give them that. However their "major" releases have basically been like:

"We'll release Resident Evil 4 on the Wii and see how it sells before deciding what our future projects will be."
"Resident Evil 4 was successful, but we want to make sure it wasn't a fluke. We'll release Umbrella Chronicles on Wii and see how it sells before deciding on our future projects."
"Well Umbrella Chronicles succeeded, but we want to see how much mileage we can get out of Okami before doing anything big."
"Okami sold on par with its PS2 version. Thank you for your patience. Here's a watered down port of Dead Rising."

I mean I appreciate their efforts, but they're basically treating the Wii as a second GameCube. If the Resident Evil 2 port is a reality, then that's cool and all, but it only enforces my argument.
 
Opiate said:
I'm going to try and reign Sphinx's point in, because it's so vaguely expressed and so poorly supported that even though I think there is a kernel of truth to it, no one can take it seriously.

I think Sphinx has retroactively tried to focus this conversation exclusively on mega-budget, "epic" games like major franchises such as Final Fantasy, Gears of War, Grand Theft Auto, and Halo, and even on new "epic" games like Heavenly Sword. I think this is a valid point, for multiple reasons:

1) While most of the populace has embraced the Wii, clearly some portions of it have chosen the Xbox 360 and Playstation 3. One of key demographics that PS3/360 dominate are people who care a great deal about graphics; "epic" games tend to focus heavily on graphics.

2) Another issue is simply the risk factor making Playstation 3 and Xbox 360 games. Because of the extreme cost of producing a 360/PS3 game, publishers are forced to play it safe and produce games that are very, very likely to do well. This means games in well known franchises or in high density genres such as FPS. Unless a publisher wants to abandon the 360 and PS3 entirely -- which most do not want to do -- the only games that are fiscally responsible when dealing with that much money are the games with a storied legacy, a big budget, and a well known development team, because all risks have to be minimized as much as absolutely possible.

I know the second reason in particular may seem like cheating: what one might reasonably view as a flaw -- that PS3/360 games are expensive to develop -- is also the reason I believe that developers are and must continue to put only the biggest, most storied, and least risky games on those platforms. It may seem unfair, but fairness isn't part of business.

I have yet to year a good argument of why "biggest, most storied, and least risky games" can't be on the Wii. When developers try, traditional games sell great on the Wii. Many games can be ported down, if it gets to that point.
 

Opiate

Member
ComputerNerd said:
I have yet to year a good argument of why "biggest, most storied, and least risky games" can't be on the Wii. When developers try, traditional games sell great on the Wii. Many games can be ported down, if it gets to that point.

I don't think you understood my point: again, it isn't that they can't be on Wii, it's that they must be on the PS3 and 360. If you want to work on the Playstation 3 and Xbox 360 at all -- which most publishers do -- you have to minize risk as much as possible, much moreso than you do for the Wii, because of the expontential rise in cost.

In such a situation, the only games that are fiscally responsible are the "biggest, most storied, and least risky games."

Edit: Okay, I've come up with an example to clarify my point, Computer.

Imagine if Konami was planning three new titles: a game in the Metal Gear Solid franchise, and two new IPs. If you wanted to continue to support all systems (and again, most publishers do), which system would you put which game on? I would argue that in most cases, if the new IPs are even moderately risky, you cannot put those games on the Xbox 360 and Playstation 3. The stakes are too high and the bombs too painful. As such, the only game that one can put on the PS3/360 would be the Metal Gear game, because it is less risky and less prone to catastrophic failure. Thus, the two new IPs would be on the Wii or DS, and Metal Gear would remain on the PS3/360.

That is what I'm arguing.
 

Kilrogg

paid requisite penance
Opiate said:
I'm going to try and reign Sphinx's point in, because it's so vaguely expressed and so poorly supported that even though I think there is a kernel of truth to it, no one can take it seriously.

I think Sphinx has retroactively tried to focus this conversation exclusively on mega-budget, "epic" games like major franchises such as Final Fantasy, Gears of War, Grand Theft Auto, and Halo, and even on new "epic" games like Heavenly Sword. I think this is a valid point, for multiple reasons:

1) While most of the populace has embraced the Wii, clearly some portions of it have chosen the Xbox 360 and Playstation 3. One of key demographics that PS3/360 dominate are people who care a great deal about graphics; "epic" games tend to focus heavily on graphics.

2) Another issue is simply the risk factor making Playstation 3 and Xbox 360 games. Because of the extreme cost of producing a 360/PS3 game, publishers are forced to play it safe and produce games that are very, very likely to do well. This means games in well known franchises or in high density genres such as FPS. Unless a publisher wants to abandon the 360 and PS3 entirely -- which most do not want to do -- the only games that are fiscally responsible when dealing with that much money are the games with a storied legacy, a big budget, and a well known development team, because all risks have to be minimized as much as absolutely possible.

3) For many franchises, it's too late to go back. For example, Final Fantasy: even after FF XIII launches, there is (I believe) a near 0% chance that the next one will be on Wii. If it had moved from PS2 to Wii, it may have been fine. But a game of that nature (and I do think it's different than Dragon Quest, which has no Western following) cannot take a dramatic step backwards graphically. Once an "epic," big budget affair step up to that graphical level, you're stuck with it, whether you would like to go backwards or not. Fans of these well known and long followed franchises expect every game to be bigger, better, more amazing than the last, and a significant part of that is the graphics.


I know the second reason in particular may seem like cheating: what one might reasonably view as a flaw -- that PS3/360 games are expensive to develop -- is also the reason I believe that developers are and must continue to put only the biggest, most storied, and least risky games on those platforms. It may seem unfair, but fairness isn't part of business.


See, people? This is why Opiate is one of my favourite posters: always tactful and level-headed. Most of the time, I agree with him and/or he raises questions that I hadn't considered, but even when I don't, it's always a pleasure to read his inputs.

If you ask me, we can't get many of the usual "epic" (hate that word, but you get the point) grand-scale games on the Wii in the sense that the Wii games will often be new franchises/spin-offs (not established franchises like FF), or the developers' vision for this type of games and the Wii's hardware don't fit. I, for one, don't mind, because I've grown completely tired of those games, but that's another point.

What I think though is that the Wii will eventually get the most diverse lineup, with most of the new genres and IPs. You could even argue that, relative to the number of average-to-good games on the system, it's already ahead of the competition in terms of exclusive, genre-defining games without its sounding like a completely out-of-this-world claim. At least, it's on the right track.
 

TunaLover

Member
Opiate said:
I don't think you understood my point: again, it isn't that they can't be on Wii, it's that they must be on the PS3 and 360. If you want to work on the Playstation 3 and Xbox 360 at all -- which most publishers do -- you have to minize risk as much as possible, much moreso than you do for the Wii, because of the expontential rise in cost.

In such a situation, the only games that are fiscally responsible are the "biggest, most storied, and least risky games."

It reminds me a bit of how some (but not all) developers are switching to the Playstation 3 as lead platform specifically because it's so difficult to work with, and then porting to the Xbox 360. Even though the Xbox 360 sells more games. Even though the Xbox 360 still has a larger install base. In this case, Sony is being rewarded for making a system that is difficult to program for. I bring this example up because, like the discussion above, it may not seem "fair," but business isn't about fairness.

So the same "biggest, most storied, and least risky games." should be even less risky on Wii due low development cost, but developers choose burn more money on PS360? Yay let's make profit!!!

Wait you forgot the moneyhats that both companies give to make a "X" tittle less risky.

I think that's Nintendo biggest "problem" they don't persue third parties titles so much as Sony and MS.
 
TunaLover said:
So the same "biggest, most storied, and least risky games." should be even less risky on Wii due low development cost, but developers choose burn more money on PS360? Yay let's make profit!!!

Wait you forgot the moneyhats that both companies give to make a "X" tittle less risky.
The usual Wii=nongamerz and HD=hardcores that still pervades the whole industry(no matter how incorrect it might be) except for a select few, can easily explain that.
 

Opiate

Member
TunaLover said:
So the same "biggest, most storied, and least risky games." should be even less risky on Wii due low development cost, but developers choose burn more money on PS360? Yay let's make profit!!!

Right, one could argue that abandoning the PS3/360 entirely is reasonable. What I'm arguing is that if companies do not want to abandon those systems (and most do not seem to want to, whether you believe they should or not), then the very first games they should put on them are their big budget blockbusters. I'm going to repost my edited in example from above, because I think it distills my point better.

Imagine if Konami was planning three new titles: a game in the Metal Gear Solid franchise, and two new IPs. If you wanted to continue to support all systems (and again, most publishers do), which system would you put which game on? I would argue that in most cases, if the new IPs are even moderately risky, you cannot put those games on the Xbox 360 and Playstation 3. The stakes are too high and the bombs too painful. As such, the only game that one can put on the PS3/360 would be the Metal Gear game, because it is less risky and less prone to catastrophic failure. Thus, the two new IPs would be on the Wii or DS, and Metal Gear would remain on the PS3/360.
 
TunaLover said:
So the same "biggest, most storied, and least risky games." should be even less risky on Wii due low development cost, but developers choose burn more money on PS360? Yay let's make profit!!!

Um, that's not what's being said.

The developers didn't go "Choose a game to develop and then pick out a platform that it can be on." They went the opposite: "Choose a platform to be the primary focus and figure out what which games can be developed on it with minimal risk."

These developers chose the to work XBox360/PS3 first, because they want to work with the hardware, and then figured out what kind of titles to go with it.
 

andthebeatgoeson

Junior Member
sphinx said:
It's been proved time and again why Wii won't get the support, there are lots of reasons. There is that thread made by pantherlotus about why wii won't get the support, go read that.

I won't go all over again repeating what's been said time and again for over a year about why the Wii will not be a DS. I'll just repeat something:

.- Western devs hate it.
.- Japanese devs don't trust it.
.- both think only casual shit sells.

and these facts remain valid no matter how many billions the Wii sells worldwide.

at best, we will get the toned done spin-off like RE:UC as an experiment in reaching new audiences. Anyone expecting the mainline games or the big new hyped IP's like Assasins Creed or similar to suddenly come to Wii is in for a rude awakening.
Dude, I know I like to hate on Wii 3rd parties but those 'facts' haven't been proved at all. They still have an argument that Wii doesn't exceed PS3+360. I guess we'll just wait till next year. What really sucks is that no smaller 3rd party dev has jumped at the opportunity. No 'AAA' game from a small dev that will sell 10 million from out of the blue. Where is the rockstar of this generation? They should be on Wii. A dev with some experience and some success waiting to make the jump. All of the hits, we saw coming this generation. What's up with that? This generation blows.

Deku said:
Wii is behind schedule and Panther's argument is flawed.
Agreed.
 

TunaLover

Member
Opiate said:
Right, one could argue that abandoning the PS3/360 entirely is reasonable. What I'm arguing is that if companies do not want to abandon those systems (and most do not seem to want to, whether you believe they should or not), then the very first games they should put on them are their big budget blockbusters. I'm going to repost my edited in example from above, because I think it distills my point better.

Imagine if Konami was planning three new titles: a game in the Metal Gear Solid franchise, and two new IPs. If you wanted to continue to support all systems (and again, most publishers do), which system would you put which game on? I would argue that in most cases, if the new IPs are even moderately risky, you cannot put those games on the Xbox 360 and Playstation 3. The stakes are too high and the bombs too painful. As such, the only game that one can put on the PS3/360 would be the Metal Gear game, because it is less risky and less prone to catastrophic failure. Thus, the two new IPs would be on the Wii or DS, and Metal Gear would remain on the PS3/360.

That doesn't explain why botter with risky systems when you could make more profit on Wii, even with high budget games. I'm pretty much sure it has to do much more with the relationship that Sony and MS have made with third parties, Nintendo pretty much doesn't care, so 3rd parties goes to PS360 for financial, marketing support at some point. Just look at Sony-SE, and MS-Tecmo.
 
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