Wow this looks so good. Really fixed the frame time issue!
So people don't accuse me of cherry picking, this is what you get when it's "smooth":
You could saw wood with that frame time graph.
Disgusting. Deleting the patch ASAP.
Wow this looks so good. Really fixed the frame time issue!
So people don't accuse me of cherry picking, this is what you get when it's "smooth":
You could saw wood with that frame time graph.
Average frame rate being 50fps is terrible.
That is not smooth, on any display. It doesn't matter if it's a higher number than 30 if it's not solid.
No, they couldn't. There is a PC port of DS3 - we know the requirements of the engine to get a smooth 60fps.
If they had a magic optimise button they would use it and improve the frame rate on all platforms, which they haven't done.
OK now I don't want a Bloodborne patch.
There are plenty of games that hold 60 over long stretches and drop frames in heavy load situations or just single ones occasionally. That's what I call a 60 FPS game. This here is not one of these.You're basically throwing every 60 FPS console game under the bus there. Rarely do console 60 FPS games not have any drops.
Absolutely agreed.I personally believe an average frame rate of 50 FPS w/ drops and less frame pacing is a big improvement over 30 FPS w/ drops and frame pacing.
This whole framepacing and unlocked framerates without giving users the iption to lock the damn thing is fucking disgusting and i honestly have no damn clue how an experienced developer would do such a thing...
ffs...
People complaining about uneven frame timings in a game with unlocked fps: That's how it is without gsync or free sync if you don't want to have screen tearing.
The DS3 30fps frame timing issue is probably tied to triple vsync. Whenever the game isn't able to output a frame in 33ms it holds the previous frame for 50 ms and outputs the following frame for just 16ms. This results in two frames being output in 66ms, which is what you want in a 30fps game where every frame is supposed to last for 33ms. But those two frames are distributed uneven which results in feelable stutter. Adaptive vsync would probably fix that because a frame could be drawn even if it isn't completely done, this would of course result in screen tearing but feel much smoother.
In general to get an even frametiming (with vsync enabled) fps have to be a multiple of 60 (on 60 hz displays). So frame timings have to either be at steady 16ms intervals (60fps), 33ms intervals (30 fps), 50 ms intervals (20 fps), 100 ms intervals (10 fps) etc.
This is impossible with unlocked framerates and vsync because fps are all over the place. Some frames here seem to be drawn in 33 ms while other seem to only last for 16 ms (from what I've seen so far in the video).
So two frames are being shown for a total of 50ms (16+33) which results in an fps of 45 (50ms:2=25ms ; 1000:25=45 fps).
Framepacing is uneven in this mode but it is a lot smoother than the previous 50ms + 16ms pacing at 30 fps because the maximum amount of time a frame is on screen is 33ms and not 50ms.
I hope I was able to explain why an even frametiming is expected in a game locked at 30/60 fps while it isn't in a game with an unlocked framerate. I'm also just a layman so please excuse if I made a mistake somewhere.
...right.
Which is why there should be an option to cap the frame rate at 30 with even frame times.
That's the entire point of people bringing up the uneven timings you get with the variable frame rate.
Variable frame rate is a good thing posts incoming
A 30fps locked with no framepacing is all we're asking for.While I do dislike unlocked frame-rates like this it is ultimately a better option than 30fps with severe frame pacing issues. Neither choice is optimal but things are better now on the Pro.
That said, what we're seeing here is very much in line with comparable PC hardware running Dark Souls 3 at 1080p. So further improving performance would require deeper changes to the engine, I'd imagine. As it stands, it performs as expected considering the hardware.
Well, I'd like to see correct frame-pacing as well but it clearly isn't going to happen.A 30fps locked with no framepacing is all we're asking for.
That's what I'd call a sweeping statement.
You're basically throwing every 60 FPS console game under the bus there. Rarely do console 60 FPS games not have any drops. I personally believe an average frame rate of 50 FPS w/ drops and less frame pacing is a big improvement over 30 FPS w/ drops and frame pacing.
Well, I'd like to see correct frame-pacing as well but it clearly isn't going to happen.
Exactly.Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.
Do you think it's fair to say that Japanese developers don't care as much about the technical side of engines etc ? (Dark Souls, Bloodborne, FFXV, NieR, NiohZelda etc).
Do you have any clue why this seems like such a difficult fix for FROM?Well, I'd like to see correct frame-pacing as well but it clearly isn't going to happen.
Plays much better... well at least to me. Also BB is better with boost mode on, not sure it's locked but it feels much better.
Japanese devs all shit the bed with this.Do you have any clue why this seems like such a difficult fix for FROM?
What in their engine could be the cause of this?
Not really, since the refresh rate of the TV is 60. Only true 60 or 30 FPS feel (somewhat, in the latter case) smooth, 20 or 15 could also be evenly paced but is too low to feel good.Won't be better if they locked the FPS to 45?
Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.
Won't be better if they locked the FPS to 45?
I'm sorry but this is the direct result of all you nerds saying resolution doesn't matter and performance is everything.
Maybe mods should stop deleting my threads.
Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.
Do you think it's fair to say that Japanese developers don't care as much about the technical side of engines etc ? (Dark Souls, Bloodborne, FFXV, NieR, Nioh, Zelda etc).
Same here. People moan about 30fps on console then they give people the option to play a game at a much higher framerate and they still moan. I get that it's not perfect but for me it takes only a few mins for my eyes to adjust to the fluctuating framerate and I'm fine. I'd rather have 45-50 than 30 with drops. Of course also offering a locked 30 for those that prefer that would be the perfect scenario.
I wonder if they could get similar results with Bloodborne.
Exactly. One constant framerate, not a "wildly fluctuating" one.No. What I'm describing is 45 fps with vsync.
Wow this looks so good. Really fixed the frame time issue!
This is what all games look like if not at 30fps or 60fps constantly. There's nothing notably worse than expected here.That frame time graph is ugggggly.
Not precisely true. Because there's a ceiling 10fps above the average, but the game sometimes drops 15fps+ below the average, that means it has to spend a little time holding 60fps to balance. So it spends slightly more time above 50fps than below it.Those percentiles are misleading. Average 50 FPS while hardly ever going below 40 means it spends just about exactly as much time below 50 fps as above.
I am not writing off your complaints. It sucks that this impacts your enjoyment, and I wish it were otherwise. You have every right to be disappointed and annoyed.I am happy for you people that can't perceive those issues, but please don't write us gamers that are sensible to it off as just wanting to complain about everything. I look at the video and see stuttering. It's not that I can't play such games at all, but I constantly feel like there is something wrong (which it is), which distracts heavily from the gameplay.
Yep. Though the stutters now are a third shorter than the previous ones, which means input-to-motion lag is improved.The point being, it was stuttery before, it still stutters now.
Displays update at a fixed 60Hz rate.I will never understand the hatred for variable frame rates.
Exactly. One constant framerate, not a "wildly fluctuating" one.
Displays update at a fixed 60Hz rate.
If a game is running at anything which is not a divisor of 60, it will stutter.
45 FPS is about the worst-case scenario because it will constantly be flipping between 16.67ms and 33.33ms frames.
Yeah I'd agree with this.While I do dislike unlocked frame-rates like this it is ultimately a better option than 30fps with severe frame pacing issues. Neither choice is optimal but things are better now on the Pro.
That said, what we're seeing here is very much in line with comparable PC hardware running Dark Souls 3 at 1080p. So further improving performance would require deeper changes to the engine, I'd imagine. As it stands, it performs as expected considering the hardware.