Ganondorfo
Junior Member
You know an indie game is amazing, if it gets a thread that is not an official discussion thread. Sad that nobody is doing that for Specter of Torment.
Looks ok but it reminds me too much of that newgrounds flash animation era.Yep, I seriously don't understand it at all. I feel like they must be looking at a different game.
You know an indie game is amazing, if it gets a thread that is not an official discussion thread. Sad that nobody is doing that for Specter of Torment.
Would I like it if I don't like Axiom Verge and Castlevania but like Guacamelee, Shantae and Strider (2014)?
I backed Shovel Knight. It sits at about 500k sales on Steam alone. The game is already known well enough. I don't think more exposure will push Shovel knight any higher on it. It's a great success for Yachtclub games.You know an indie game is amazing, if it gets a thread that is not an official discussion thread. Sad that nobody is doing that for Specter of Torment.
Depends on the reasons you didn't like Axiom Verge or the Castlevanias.
Quite a few reason for Axiom Verge, I didn't like the gameplay all that much, I felt that it was pretty basic, both Guacamelee and Strider have considerably more complex gameplay systems (Strider has bullet deflection and timing, Guacamelee has lots of combos and whatnot) and also I got lost quite often, wasn't sure where to go which was probably the biggest factor. Both Guacamelee and Strider always ensured I could progress because they have colour coded maps showing you placed you could unlock with your new powers.
Castlevania, I just found the movement was clunky and slow. I probably could have stuck with it longer.
WHAT???? I am sorry but Dust? I mean, the inagme art was great and animation smooth but the rest? A combo mashy fighting system that simply dragged on and on, terrible portraits, even more terrible voice acting and a bland, upfront story.
GAF praise for Ori?Agreed.
GAF's history of praise for Dust and Ori certainly makes me wary of similar hype for Hallow Knight. Besides, most of the love seems to be centered on the art (which is polarizing at best) and the expansiveness/lengthiness (ditto).
some serious nonsense in this thread. all these super metroid trash talking smh.
GAF praise for Ori?
And not like the very positive overall praise for Ori?
You shouldn't equate your dislike for something as everyone else being wrong
You know an indie game is amazing, if it gets a thread that is not an official discussion thread. Sad that nobody is doing that for Specter of Torment.
Yeah, I don't get it.What's the thread title all about?
Of course not. People can very well enjoy things that I don't care for. I'm simply saying that I'm wary of taking GAF's recommendations in the way of Metroidvanias as so many that have been highly praised here I found disappointing.
Momodora and Guacamelee I really liked, but the praise for those was specific (combat, and in the case of Guac, platforming) and accompanied by supporting gifs. So many others, like Dust, Ori, and Valdis Story I found unfulfilling, and tended to have less praise directed at specific game mechanics or systems. Hallow Knight appears to fall into the latter category.
The combat, exploration, NPCs, world, etc. had been specifically praised quite a bit.Of course not. People can very well enjoy things that I don't care for. I'm simply saying that I'm wary of taking GAF's recommendations in the way of Metroidvanias as so many that have been highly praised here I found disappointing.
Momodora and Guacamelee I really liked, but the praise for those was specific (combat, and in the case of Guac, platforming) and accompanied by supporting gifs. So many others, like Dust, Ori, and Valdis Story I found unfulfilling, and tended to have less praise directed at specific game mechanics or systems. Hallow Knight appears to fall into the latter category.
What's the thread title all about?
What's the thread title all about?
Hrm. Your biggest hurdle will probably be the map system, which unfortunately doesn't have support for annotations. At least early on, I ended up printing the maps out so I could write notes on them. I liked Hollow Knight more than any of the games you listed but your mileage may vary based on taste.
Thanks, though I guess the bottomline is, am I liable to get lost, or stuck for hours on end?
That's my biggest turn off for a metroidvania game, i don't even mind not enjoying their combat systems, but getting stuck isn't fun for me. It's okay if it's a boss, or a puzzle that I'm stuck on, but if it's because I forgot about a door I need to open in the first region... I find that design difficult to tolerate.
Thanks, though I guess the bottomline is, am I liable to get lost, or stuck for hours on end?
That's my biggest turn off for a metroidvania game, i don't even mind not enjoying their combat systems, but getting stuck isn't fun for me. It's okay if it's a boss, or a puzzle that I'm stuck on, but if it's because I forgot about a door I need to open in the first region... I find that design difficult to tolerate.
I don't know why JB1234 feels differently, but you will definitely get lost. It's part of the charm of this game since it is so huge.
You will get lost in Hollow Knight. But that's part of the appeal. Diving into this otherworldly place, uncovering its secrets, meeting its weird inhabitants, peeking around its distant corners, and learning the map in the processThanks, though I guess the bottomline is, am I liable to get lost, or stuck for hours on end?
That's my biggest turn off for a metroidvania game, i don't even mind not enjoying their combat systems, but getting stuck isn't fun for me. It's okay if it's a boss, or a puzzle that I'm stuck on, but if it's because I forgot about a door I need to open in the first region... I find that design difficult to tolerate.
Hollow Knight isn't nearly as unfocused as Axiom Verge nor does it have the same problem of offering many overlapping rewards, but its map design is as open. There are hints strewn about for the next step in your critical path if you talk to the right NPC's, but outside of that you're on your own. Hollow Knight has a decent amount of combat tools, but it's not in the same style as Guacamelee. Does have significantly more enemy diversity though, coupled with difficulty that isn't practically non-existent like it was in Guacamelee.Would I like it if I don't like Axiom Verge and Castlevania but like Guacamelee, Shantae and Strider (2014)?
Gross at the bolded. Strider is a below-average Metroidvania and even worse of a sequel. Not entirely sure how you could mess up a game about a cyberpunk ninja, but Double Helix succeeded in that task with flying colors. Thoroughly unsatisfying on all fronts.I'm one of the rare people who never thought Super Metroid was anything special. Maybe because I first played it when I was much older? I dunno.
Ori and the Blind forest was a much better Metroidvania for me. Shadow Complex too. Maybe even Strider.
Not to toot my own horn, but I can relate to your scepticism so maybe this post helps shed some more light in how Hollow Knight greatly differs from those games. I'd say it and Ori & The Blind Forest about as opposite in their execution as it gets, all-in-all.Agreed.
GAF's history of praise for Dust and Ori certainly makes me wary of similar hype for Hallow Knight. Besides, most of the love seems to be centered on the art (which is polarizing at best) and the expansiveness/lengthiness (ditto).
Of course not. People can very well enjoy things that I don't care for. I'm simply saying that I'm wary of taking GAF's recommendations in the way of Metroidvanias as so many that have been highly praised here I found disappointing.
Momodora and Guacamelee I really liked, but the praise for those was specific to combat, and in the case of Guac, also platforming and was accompanied by supporting gifs. So many others, like Dust, Ori, and Valdis Story I found unfulfilling, and tended to have less praise directed at those specific game mechanics but rather to graphical/technical achievement or worldbuilding. Hallow Knight appears to fall into the latter category.
Interesting! The platforming looks a bit standard in the video but maybe it's just showing the start to not spoil anything? Ori was really unique by the end when it comes to the traversals. Is there a unique twist to the gameplay in HK too later on or is it mostly elevating what's already been done before?hollow knight is basically an upgraded ori
Interesting! The platforming looks a bit standard in the video but maybe it's just showing the start to not spoil anything? Ori was really unique by the end when it comes to the traversals. Is there a unique twist to the gameplay in HK too later on or is it mostly elevating what's already been done before?
You start with a single jump, but slowly you unlock many traversal options.
BTW I still don't get why the title hasn't been changed back, are we not allowed to have opinions anymore?
NeoGAF mods? LolI dunno. I though Mods were supposed to have a High Salt tolerance to be one. I guess not.
It was "Hallow Knight is better than Super Metroid" or somesuch before the mod edit.
You know an indie game is amazing, if it gets a thread that is not an official discussion thread. Sad that nobody is doing that for Specter of Torment.
You know an indie game is amazing, if it gets a thread that is not an official discussion thread. Sad that nobody is doing that for Specter of Torment.
When does it release for platforms other than Switch? Going to play the whole game on 3DS once it comes out, and I think we'll see more buzz about the game at that point anyway.
Of course not. People can very well enjoy things that I don't care for. I'm simply saying that I'm wary of taking GAF's recommendations in the way of Metroidvanias as so many that have been highly praised here I found disappointing.
Personally I'd actually compare Hollow Knight's combat to Momodora, in how you have a basic weapon (leaf, nail) and combo that you upgrade and improve, with satisfying feedback for hits