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Nzyme32
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(03-01-2015, 08:08 PM)
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To clarify this is one of the VR games being demoed at GDC for the Valve / HTC Vive. "The Gallery" is by Cloudhead Games - the game was kickstarted when DK1 was announced.

Edit - Oculus still supported

@Scott: Hey Scott. To be clear, this does not mean we are not supporting Oculus. The HTC/Valve headset is just another amazing addition to an incredible shared future in VR.
As stated to you in the past, if you have issues you'd like to discuss with us dont hesitate to email. If you have concerns about your pledge contact us and we'll accommodate whatever decision you make.





Heard the good news? World class HTC and global game leader Valve are creating a virtual reality HMD aimed specifically at the PC, all tied in with the SteamVR platform. Awesome!


Along with a small contingent of talented developers, Cloudhead Games was invited by Valve and HTC to create experiences which show off the capabilities of their new HMD. Over the past few months we have been working with Valve and more recently diving into their dev hardware.

DEMO TIME!

To that end, we are proud to announce that we will be showing a glimpse of The Gallery’s future, running on the SteamVR platform at GDC in a few days. If you are with the press and would like a private demo in person please contact jo@cloudheadgames.com





What does this mean for The Gallery?

We now have a hardware target that matches the original vision for The Gallery: Six Elements. To unleash the user into full, volumetric, 360 roomscale experiences with motion control! The HTC and Valve VR experience offers hardware so precise and exacting that we now have the fidelity in our mechanics that we did not have access to before. You will not believe this tech until you get a chance to use it yourself. This is something to be excited about!


It is comforting to see the light at the end of the hardware production tunnel! Knowing HTC and their previous device history, the HMD will be of a very high quality experience, and released on time.


We will be able to share more news over the next couple of days. When we are able to, we will go into further detail on the hardware and it’s capabilities.

The future is awesome!

Last edited by Nzyme32; 03-01-2015 at 08:26 PM.
Sponge
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(03-01-2015, 08:09 PM)
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Oooo looks nice.
outunderthestars
He's not our sharpest knife.
(03-01-2015, 08:10 PM)
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That is one tech demo looking tech demo. Why do these things always have the worst art styles?
lazygecko
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(03-01-2015, 08:11 PM)
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Dat chromatic abberation.
JAYSIMPLE
Member
(03-01-2015, 08:11 PM)
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If this thing delivers I feel really sorry for morpheus and oculus
SteveWinwood
Sowing his wild patented oats
(03-01-2015, 08:11 PM)
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Originally Posted by outunderthestars

That is one tech demo looking tech demo. Why do these things always have the worst art styles?

made by tech guys not art dudes
Nzyme32
Member
(03-01-2015, 08:14 PM)
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Originally Posted by lazygecko

Dat chromatic abberation.

Not sure of the pics, but the Chromatic abberation may just be the usual correction required to compensate for the lenses rather than an overzealous attempt at "style"
Reallink
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(03-01-2015, 08:14 PM)
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Originally Posted by outunderthestars

That is one tech demo looking tech demo. Why do these things always have the worst art styles?

It's a Kickstarted Indie game. Compared to all the pixel art shit that usually breeds, it looks pretty good.
Dmented
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(03-01-2015, 08:19 PM)
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Originally Posted by JAYSIMPLE

If this thing delivers I feel really sorry for morpheus and oculus

Why? If the morpheus works on PC it should be able to run the game too, along with the Rift. At least I'd hope they're not limiting the game to specific hardware, that would suck.
Lurch666
Junior Member
(03-01-2015, 08:20 PM)
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Wasn't this kickstarted with them saying it would have rift support?
Nzyme32
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(03-01-2015, 08:23 PM)
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Originally Posted by Dmented

Why? If the morpheus works on PC it should be able to run the game too, along with the Rift. At least I'd hope they're not limiting the game to specific hardware, that would suck.

I'm not sure how it works though. The focus of Cloudhead is now "To unleash the user into full, volumetric, 360 roomscale experiences with motion control". The roomscale part may not be as possible with other solutions or may require a different implementation. Valve was working with others on a SteamworksVR API to get all VR things to work per game regardless of vendor, so I'd assume they'll have solution for that too. Valve is always aiming to be as inclusive as possible for their platforms at least.

Originally Posted by Lurch666

Wasn't this kickstarted with them saying it would have rift support?

From what has been said, it seems like that should still be the case. I assume they will work out a way to support them all, perhaps at the SteamVR platform level with Valve's API unifying thing
ashecitism
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(03-01-2015, 08:23 PM)
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Originally Posted by Lurch666

Wasn't this kickstarted with them saying it would have rift support?

@Scott: Hey Scott. To be clear, this does not mean we are not supporting Oculus. The HTC/Valve headset is just another amazing addition to an incredible shared future in VR.

https://www.kickstarter.com/projects...omment-9156164
Nzyme32
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(03-01-2015, 08:26 PM)
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Originally Posted by ashecitism

@Scott: Hey Scott. To be clear, this does not mean we are not supporting Oculus. The HTC/Valve headset is just another amazing addition to an incredible shared future in VR.

https://www.kickstarter.com/projects...omment-9156164

Ah cheers, added it to the OP
Krejlooc
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(03-01-2015, 08:36 PM)
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Originally Posted by lazygecko

Dat chromatic abberation.

That is chromatic aberration correction.

It cancels out the irl chromativ abberation caused by the lenses on vr headsets.
mrklaw
MrArseFace
(03-01-2015, 08:38 PM)
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Originally Posted by ashecitism

@Scott: Hey Scott. To be clear, this does not mean we are not supporting Oculus. The HTC/Valve headset is just another amazing addition to an incredible shared future in VR.

https://www.kickstarter.com/projects...omment-9156164

That's a relief. As a backer I wouldn't want to be limited in my ability to play it if I choose a different VR headset.
Fried Food
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(03-01-2015, 08:40 PM)
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The more tailored VR experiences the better. VR is so good when the games are designed for it. I'd love to have more reasons to go back in.
Chobel
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(03-01-2015, 08:42 PM)
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Originally Posted by Krejlooc

That is chromatic aberration correction.

It cancels out the irl chromativ abberation caused by the lenses on vr headsets.

I had no idea that this is a thing, at least not in software. Does this mean the game will look different in VR headset than it looks in normal monitor?
abracadaver
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(03-01-2015, 08:43 PM)
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Looks nice

Here is an old trailer for the game:

http://youtu.be/g8zuASVxb6M
ashecitism
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(03-01-2015, 08:47 PM)
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Originally Posted by mrklaw

That's a relief. As a backer I wouldn't want to be limited in my ability to play it if I choose a different VR headset.

If they did that wouldn't that have been against KS rules? They said it would be out for platforms supporting Oculus.

We want to provide the fullest possible user experience on all platforms, so we are initially targeting platforms where full driver support for the core peripherals we want to support (the Oculus Rift headset and potentially the Razer Hydra motion controller) is a known quantity.

If/when support for these core peripherals is confirmed on Mac and Linux platforms, we will determine what we need to do to release the game on these other platforms and make a decision then. Please check back for future updates on multi-platform support!

Nzyme32
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(03-01-2015, 08:48 PM)
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Originally Posted by Chobel

I had no idea that this is a thing. Does this mean the game will look different in VR headset than it looks in normal monitor?

Chromatic abberation, by definition is the aberration (deviation) of wavelengths of light caused by lenses causing that effect. The correction of that using chromatic abberation in such a way that it nullifies that effect of the lens, would basically be a "colour correct" version, as if there was no chromatic aberration.

The use of chromatic aberration in games recently is in my opinion pointless, similar to lens flare effects, designed to emulate a camera - which really isn't necessary. Some games in which you character is in a helmet or some other environment or recorded scenario that would actually have those effects, are perfectly reasonable to use them as far as I am concerned.

In VR, emulating lens flare and chromatic aberration is exceptionally ridiculous, since the whole point is to emulate reality and not a film / camera

Originally Posted by abracadaver

Why isn't this game on Steam yet? It was greenlit ages ago with a release date of Q4 2014?

I'd suspect because of all this Valve / HTC stuff, and the "expanded scope" of the game, ever since
Last edited by Nzyme32; 03-01-2015 at 08:50 PM.
abracadaver
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(03-01-2015, 08:49 PM)
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Why isn't this game on Steam yet? It was greenlit ages ago with a release date of Q4 2014?
JAYSIMPLE
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(03-01-2015, 08:50 PM)
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Originally Posted by Dmented

Why? If the morpheus works on PC it should be able to run the game too, along with the Rift. At least I'd hope they're not limiting the game to specific hardware, that would suck.


Rumours were saying that valves vr blew the other ones people had tried away. If they get out first at a good price with better tech. It's trouble for the others. No way a Ps4 can push those resolutions at 90 fps and rift might be amazing but late?
Nzyme32
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(03-01-2015, 08:54 PM)
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Originally Posted by JAYSIMPLE

Rumours were saying that valves vr blew the other ones people had tried away. If they get out first at a good price with better tech. It's trouble for the others. No way a Ps4 can push those resolutions at 90 fps and rift might be amazing but late?

Valve VR prototype (designed as a showcase of what 2 years from then could look like) was not at all consumer ready. Others have bested that as they have developed their solution and we have no idea if Valve's new one is going to be as good or better.

There are so many reasons out side of "getting out first". Content is a huge issue for everyone.