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Gaming | Online | O-T |
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Member
(05-14-2006,
02:50 AM)
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Only Zelda GameCube was playable at E3... Even if you played with the Wii controller.
#1
It seems Nintendo had only the GameCube version of The Legend of Zelda: Twilight Princess ready to demo at E3, and pulled a sophisticated rigging together of the GameCube version and the Wii controller to fool show attendees. I repeat, no one at E3 played the Wii version of Zelda--it was all the GameCube version rigged up to the Wii controller.
On Thursday, two friends of mine were playing Twilight Princess in the Wii section of Nintendo's booth when the game demo crashed and froze, necessitating a reboot by the blonde booth representative. This is not uncommon with E3 demo code, which are works in progress and nowhere near as stable as a final game. What was uncommon was how she went about rebooting the Wii--she didn't! Instead, she went to get another representative, who arrived with a key and unlocked a drawer in the TV stand. When one of my friends asked, "Why don't you just reset the Wii?" she shook her head... Inside the drawer a black GameCube was just visible, which she powered off and back on quickly. The game rebooted on the TV set accordingly. All the while, the Nintendo Wii to the right of the set remained powered on, its blue LED lights glowing the entire time. "Shh! It's a secret!" smiled the booth rep. So it seems that the Wii on display alongside Zelda was mostly for show. It may have been completely a dummy unit, while the Wii controller was driven by the GameCube via a prototype adaptor of some kind or a hidden dev kit (there were two other drawers in that stand). This sure would give ammunition to folks who clain that Wii gameplay could basically be accomplished on a GameCube with Wii controller--because that's exactly what was happening at the show! I don't believe any other game had this kind of setup, and Twilight Princess was probably the only title shown in this fashion. It makes sense when you consider that the game was in development for GameCube for so long and was only ported to the Wii relatively recently. I got further confirmation when I photographed the back on the TV stand--look closely and you can see the black GameCube, partially obscured by a clear plastic bag. The other Wii demo stations were considerably less cluttered with wires, because I believe they were actually running on Wii's. ![]() |
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Member
(05-14-2006,
02:58 AM)
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#12
Originally Posted by HomShaBom:
Umm.. this is only more reason to pick up the wii version- it can only look better than the one displayed. Thats awesome news.. And to those scared of a buggy Zelda, I respond with ![]() |
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We don't know why he keeps buying PAL, either.
(05-14-2006,
02:59 AM)
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#15
All games where running on dev-kits under the Wii's above, I was there on friday when they we're packing up and the dudes pulled 12CM disks from under the display Wii's so while the Zelda may have been running on a Cube below or whatever the other games were'nt running on the Wii's Above.
Further proof is that when they we're packing it up the Wii's where still on while the game was ejected and the TV said no signal. We techinically we'rent playing on the Wii that you could see but we we're playing on some sort of one. EDIT: Also DBZ crashed, as did Bomberman while I was waiting and playing they both were rebooted from under the wii. |
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コブン41号
ドリンキー子犬倶楽部 (05-14-2006,
03:01 AM)
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#17
Wait. It's kind of funny that they were running on what appear to be production GameCubes, but... you seriously thought those Wii units were running the games?
Did the fact that there was a wire coming from the controller and going somewhere other than the Wii not clue you in to anything? Let alone the fact that we're six months out from launch and of course they're not going to have production units. |
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Member
(05-14-2006,
03:03 AM)
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#18
Originally Posted by colinp:
I'm sure the game will be able to support 16x9, but Nintendo will just disable the feature in the final retail version as incentive to purchase the Wii version. |
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Member
(05-14-2006,
03:04 AM)
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#20
Originally Posted by Kobun Heat:
And it's one thing for something shown as a Wii game to be running on a dev kit, and another for it to be running off a GameCube. Make the Wii port seem a little superficial. |
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Cranky. Very cranky.
Rather sarcastic to boot. (05-14-2006,
03:04 AM)
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#21
Originally Posted by Teddman:
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Member
(05-14-2006,
03:04 AM)
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#22
Originally Posted by MadraptorMan:
A Nintendo rep actually lied to me - the guy by the Virtual Console demo: Me: So is this actually running from the Wii here or from a dev kit? * rep clears throat * Rep: Ahem! Uh sorry, what was that? Me: No just wondering if I'm playing with the real thing or with a development system hidden beneath * noticable pause * Rep: You're playing with the Wii up there Me: So this is definately not coming from a dev kit kidden in the closet beneath the Wii up there Rep: ummm.... No. It's real. Me: Great! |
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コブン41号
ドリンキー子犬倶楽部 (05-14-2006,
03:07 AM)
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#24
Originally Posted by Teddman:
Originally Posted by AniHawk:
QFT (spoiler: those xbox 360s last year were fake too!) |
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Never forget! I'm Dumb!
(05-14-2006,
03:08 AM)
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#26
The only surprising thing is that it's a production cube, really. Most of the games likely ran off gamecube kits. The red steel guys said that they have a gamecube version and a target PC version running that will then be used on the final Wii... or something.
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(05-14-2006,
03:09 AM)
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#27
Who cares. I just want to go fishing.
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Member
(05-14-2006,
03:10 AM)
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#28
Kobun, couldn't this actually be good news, because it leaves the door open that the Wii version will look even better than what we saw at E3, complete with some graphical enhancements instead of nothing more than a slapped-on control scheme that may not be a perfect fit for gameplay designed for the GameCube controller.
That's what we all want to hear... Right? |
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We don't know why he keeps buying PAL, either.
(05-14-2006,
03:11 AM)
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#29
Originally Posted by elostyle:
But its not a Production Cube, I saw them take the games out and it was DVD Sized disks not Gamecube sized disks. So other then Zelda being just a WiiCube version the rest were not retail cubes. |
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Member
(05-14-2006,
03:11 AM)
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#30
Originally Posted by Chittagong:
Tsk tsk, shame on you Nintendo! Anyway, I suppose the question now is, do the Wii dev kits just look like GameCubes, or is the original poster on to something? (I'm guessing it's the former). |
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Member
(05-14-2006,
03:12 AM)
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#31
Originally Posted by brandonh83:
qft. And if it's going to look like that on the GC... with the sun going down and everything.. Damn. That is awesome. I'm so pumped for this game! Too bad we've got to wait a couple (hah) of months. |
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Member
(05-14-2006,
03:15 AM)
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#35
Originally Posted by Teddman:
It was bizarre, as if they were proud of them. They had cabinets with spotlights highlighting the rack. After the clean and human Wii experience, seeing the server rack gave a pretty bad Matrix-vibe I must say. |
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Never forget! I'm Dumb!
(05-14-2006,
03:15 AM)
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#36
Originally Posted by VOOK:
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Member
(05-14-2006,
03:27 AM)
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#38
Originally Posted by Teddman:
I don't see why this is such a shocker for you. We all know that the Wii's graphical horsepower is only incremental over the GameCube's. Facts: 1.) We have no way of knowing whether that was a production GameCube or a "GameCube Turbo" development kit that has a little more juice in it. All we've heard from developers is that until recently their development kits haven't been any more powerful than a GameCube. 2.) If your hangup is that the game wasn't designed with the Wiimote in mind, then get the GameCube version. Nintendo is strategically releasing it on the Wii to help give the separate console a boost. This is a business decision as well as a creative one. Seeing how there is a large group of people who actually liked "Wii style" Zelda's controls and/or saw them as a breath of fresh air over the normal style, there's a pretty big group of people who would disagree with you. 3.) Most importantly, if your underlying problem is that Nintendo didn't just release the Wiimote as a peripheral to the GameCube, then you have no business discussing the business behind the decision. They're building a platform around this controller, because if they didn't it would be a complete and utter failure. Not only will the new console benefit from wireless control and Internet connectivity, but it adds the cash cow of a Virtual download center. Next, the platform "tweak" is absolutely necessary to make the media give a rat's ass about it, which will be crucial to early adoption during the holiday season. Most importantly, building a console around a controller ensures that the vast majority of developers will build their games around that controller as well. So yeah, this is good news, because those three points are things we already knew. All this means is that when Zelda does launch on Wii it will probably have a little more spit and shine on it. What's your problem? |
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コブン41号
ドリンキー子犬倶楽部 (05-14-2006,
03:58 AM)
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#39
Originally Posted by VOOK:
But yeah, Teddman, I don't know. Are you back on the OMG LET'S PROVE KOBUN = STUPID train? I just said it's funny that the games were running on production GameCubes. We're all quite aware that the Wii is a GameCube with twice the RAM. What's your point? |
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Member
(05-14-2006,
04:38 AM)
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#42
No surprises here.. naturally the Wii remote WAS going to be a Gamecube add-on, but it would have been doomed that way, so beefing the machine up a little bit, building it around the new input device and putting it into a sexy new shell as the Wii makes great sense from Nintendo's perspective.
Afterall, it isn't like sticking that ram upgrade pack into the 64, since they more than doubled the memory and the Wii has the ability to run proscan software whereas the cubes being made now do not. |
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Member
(05-14-2006,
04:41 AM)
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#43
Originally Posted by border:
well, the clockspeed of the CPU and GPU increased, and any other changes to the cpu and gpu are really unknown.. it is basically an extension of the Gamecube system architecture (i.e. no need for software emulation to run gamecube titles, since it has at least the same system instructions available) with more than double the amount of ram and the ability to use full sized dvds. |
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meepee
(05-14-2006,
05:07 AM)
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#49
Originally Posted by Kuroyume:
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