FrontalMonk
Banned
I'm really excited for this game
to go on a steam sale
yes, I am what's wrong with the industry
I'm really excited for this game
to go on a steam sale
yes, I am what's wrong with the industry
Man, I feel you. Distant Worlds felt amazing. The game has some problems but the way it made the galaxy felt like a living breathing galaxy was top notch.Wish I could get hyped for it, but after playing Distant Worlds, it is pretty hard to play any other 4x space game. Distant Worlds gameplay with improved graphics would be HNGGGGGGGGG!
I only want to know how to design mechs in the ship designer!
Would any of y'all be interested in a big ol' GAFverse game once they patch in the ability to play custom races in MP? The modding patch will be 1.1.
Did no one make an OT?
Does anyone know if GalCiv III stealth installs impulse as the GalCiv II did? I want to get the game but impulse caused some problems on my old rig.
Would any of y'all be interested in a big ol' GAFverse game once they patch in the ability to play custom races in MP? The modding patch will be 1.1.
I enjoyed the second one quite a bit, but after being burned by Elemental I won't purchase a game from Stardock day 1 again. Stardock did try their best to make up for that horrid launch, but they weren't able to ever make that game fun for me. So I will wait for impressions and go from there.
And EUIV.Its been in early access for ages, so you should have more than enough impressions.
My problem at the moment is the price considering Gal Civ 2 isn't exactly short on content if I want a 4x game.
Its been in early access for ages, so you should have more than enough impressions.
My problem at the moment is the price considering Gal Civ 2 isn't exactly short on content if I want a 4x game.
Side note to those who haven't bought and were waiting for impression on the founder parts:
They look cool, but there aren't many of them. There's enough to add some rather unique looking decorations to your ships, but not enough to make a variety of whole ships.
Shit I thought it was going to be out this winter
Kind of, but not really. Over the last few years, we've had so many 4X games come along, that I'm a little burned out on the genre. Still don't mind firing up Endless Space or Fallen Enchantress, maybe some Sins of a Solar Empire, but for now I'm in no rush to play GC3. It is quite nice that the genre is being serviced so well in recent years, however. =)
Would any of y'all be interested in a big ol' GAFverse game once they patch in the ability to play custom races in MP? The modding patch will be 1.1.
Would any of y'all be interested in a big ol' GAFverse game once they patch in the ability to play custom races in MP? The modding patch will be 1.1.
Cant believe this is out now. Also can't believe no OT or any hype for this whatsoever. Anyone who has the game how stable is it. I am often weary of Stardock games on launch but I will probably grab it anyway knowing I am going to put thousands of hours into it over the next few years and any issues should be ironed out in that time.
I never played a Gal Civ before and was not in early access. There are lots of parts of the game that I am unsure about, the tooltips are lacking and the manual is pretty shit.
For example, when picking tech you sometimes have the option between shit like +10% missile range vs -10% missile mass vs -10% missile cost... I have no idea how to make this decision and no information to do so.
However overall I am still getting addicted. Perhaps my addiction right now is into figuring the game out, and will quickly fade once I do. I don't know. The game seems much deeper than Civ and I like it for that.
Edit: As far as stability goes I haven't encountered one bug or any issues at all. The game boots fast, loads games fast, you can alt-tab out no problem. No issues with any of that kind of stuff at all.
The specializations in the tech tree are actually new to Gal Civ, so everyone's still getting used to them. The bonuses for the one you named break down like this:
Range is range. Pretty self explanatory.
Mass determines how much stuff you can cram into a ship. The more mass it has, the more of a ship's capacity it takes up. The lower the mass, the more of it you can fit in.
Cost is how much production it takes to make the module, effectively controlling build time.
Yeah I don't know how weapon range effects combat at all. I have just been choosing in the decreased mass for everything since I can see how it helps.
However I am unsure if this really helps with the default ships or if you have to use the designer to take advantage of it.
Holy crap, if I hadn't open Steam storefront today I wouldn't know the game already released. I guess from Metacritic and some user review, the game is well received.
Yeah, kinda snuck up on me too, and I've had early access since it was originally put out for $100. I'll warn you, the AI in this game is mean. Loving it.
Holy crap, if I hadn't open Steam storefront today I wouldn't know the game already released. I guess from Metacritic and some user review, the game is well received.
WE NEED TO MAKE A LEGEND OF GALACTIC HEROES MOD
Ok so I'm loving this game but I wish the combat was fun
Is the combat at least as good as Gal Civ 2's? I had hoped they might improve on the combat a bit for GC3.