.....so why didn't they? The dissolution of their relationship has always seemed a bit weird and nonsensical. "Okay, so you guys don't want to make Halo anymore. You are free to go to another publisher and another platform.....but we are going to build a new studio comprised of your former employees and they are going to make Halo games anyway."
Huh? If they were willing to build 343 industries to continue the Halo series, then why not just give Bungie the time and money to make their own new product as an Xbox exclusive? That way you would have 2 AAA shooter pedigrees in your stable.
The first reason that will occur to most people is that Microsoft might not have seen much value in having two competing sci-fi shooters. Except that Microsoft immediately pursued a one-year exclusivity agreement for Destiny that never came to fruition for whatever reason. Except that Microsoft immediately purchased the rights to Gears of War as soon as they could. They are definitely not opposed to adding more sci-fi shooters to their lineup.
The other explanation would be that MS simply didn't have faith in Bungie, wouldn't authorize the budget, or demanded that the game's concepts be incorporated into the Halo-verse. Which seems absolutely crazy to me after more than a decade of successful games from Bungie -- they are one of a few developers I think you can trust to develop a successful new IP. Maybe those early concepts of Destiny as a pseudo-medieval RPG seemed like too much of a departure to gamble on. Maybe if Bungie had pitched the game as being closer to its current incarnation, MS would have let them roll with it. I guess we can't really even know if they ever had the opportunity to look at early Destiny designs though I can't imagine they gave up the right of first refusal on new IPs.
I dunno, perhaps it's all just a symptom of MS's bizarre, competitive dog-eat-dog company structure that is so often cited as a problem of theirs in the mid-2000's. Or the deal that MS got was simply too good to refuse.
Huh? If they were willing to build 343 industries to continue the Halo series, then why not just give Bungie the time and money to make their own new product as an Xbox exclusive? That way you would have 2 AAA shooter pedigrees in your stable.
The first reason that will occur to most people is that Microsoft might not have seen much value in having two competing sci-fi shooters. Except that Microsoft immediately pursued a one-year exclusivity agreement for Destiny that never came to fruition for whatever reason. Except that Microsoft immediately purchased the rights to Gears of War as soon as they could. They are definitely not opposed to adding more sci-fi shooters to their lineup.
The other explanation would be that MS simply didn't have faith in Bungie, wouldn't authorize the budget, or demanded that the game's concepts be incorporated into the Halo-verse. Which seems absolutely crazy to me after more than a decade of successful games from Bungie -- they are one of a few developers I think you can trust to develop a successful new IP. Maybe those early concepts of Destiny as a pseudo-medieval RPG seemed like too much of a departure to gamble on. Maybe if Bungie had pitched the game as being closer to its current incarnation, MS would have let them roll with it. I guess we can't really even know if they ever had the opportunity to look at early Destiny designs though I can't imagine they gave up the right of first refusal on new IPs.
I dunno, perhaps it's all just a symptom of MS's bizarre, competitive dog-eat-dog company structure that is so often cited as a problem of theirs in the mid-2000's. Or the deal that MS got was simply too good to refuse.