Originally Posted by ethelred
Weird, the two posters I thought would be most enthusiastic about this (besides me) -- Mejilan and Jiggy -- seem pretty lukewarm on it. GAF surprises me sometimes. :)
The thing is, I love 2D and I love RPGs, but it's extremely rare for a copycat game to be anywhere near as good as the original. I just worry, especially since this developer in particular is being so blatant about ripping off Square's later SNES games
graphically, that maybe they'll get complacent and think that the nostalgic art style is enough of a selling point that the gameplay doesn't need to be there as well.
And, of course, it's not like good knockoff games/styles haven't happened in the past, but usually they're with large companies. For example, Castlevania copying the Metroid series, or Alundra blending Zelda and Secret of Mana, or Earthbound using the Dragon Quest menu interface.
The only time I can remember a small (now dead) company successfully copying a pre-existing formula was a series of three "chapters" in a PC game called
Neophyte that did a good job of working with the Secret of Mana style. (Or at least from what I remember. It's been like 10-11 years and I may be blinded by the fact that I was somewhere between 11-13, but I'm too lazy to go find and re-download them to find out.)
But, again, those games are exceptions to the rule. "Zelda killers" have never been Zelda killers (I haven't played Okami), Mario Kart knockoffs haven't worked (even DKR only blew away MK's single-player at the expense of much less hectic multiplayer), console FPSes don't compare to PC FPSes, movie license games generally try to copy a formula and fail in every way possible, etc...
...so, just by statistics, I think it's
probably true that a game trying to live up to Secret of Mana, Final Fantasy 6, and Chrono Trigger can't pull it off. Plus I'm disillusioned from games like Sword of Mana or the GBA Lufia or Final Fantasy Tactics Advance where even a company that already has a perfectly great gameplay engine in place manages to weaken (at best) or butcher (at worst) a classic GB/SNES/PS1 RPG. (And that's just RPGs. There have also been lots of non-RPG followups like Yoshi's Story or Star Fox Assault or post-No Mercy wrestling games where a sequel to awesomeness ends up being mediocrity.)
But it's definitely
possible for Project Exile to succeed in ways that other games haven't, so I'll keep watching the game's progress. I hope it does work out, but the last thing I want to do is to dream that I'm finally getting another FF6/CT-level classic only for the game to turn out a bomb. It's just a case of not getting my hopes too high.