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bombshell
Member
(05-31-2015, 10:03 PM)
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Credits to henhowc: http://www.neogaf.com/forum/showpost...&postcount=373

Warning: Mild quest spoilers.

Posted by CDPR Community Lead Marcin Momot in the official forums.

Hi everyone,

As you know we don't stop working to keep bringing you new updates - I just wanted to give you a heads-up of what to expect in the upcoming patch. The list below is a part of the change log for the 1.04/1.05. There will be a lot more fixes on the way - here's the breakdown of the most requested changes:

Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest

The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.

The XP fix is coming as well. As mentioned, it's just a part of the changes. I will add it though to the original post though. We are looking into the frame rate issues on PS4 as well.

Just like I said, this is only a part of the changes from the upcoming update. We are working to squeeze in a lot more in the next patch.

Source: http://forums.cdprojektred.com/threa...ch-(1-04-1-05)
Loris146
Member
(05-31-2015, 10:04 PM)

Improved camera smoothness

Good.
SuperEpicGuy
Banned
(05-31-2015, 10:05 PM)

Geralt will not longer interact with candles near chests and other interactive elements.

Putting the most important update at the top. Glad to see it finally come.
Corpekata
Banned
(05-31-2015, 10:05 PM)
"Geralt will not longer interact with candles near chests and other interactive elements. "

Halle-fucking lujah.
razgriz417
Member
(05-31-2015, 10:07 PM)
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Originally Posted by SuperEpicGuy

Putting the most important update at the top. Glad to see it finally come.

Lol damn, and I just went through the trouble of editing the input.ini to add a 3 second delay to ignite and extinguish candles

Glad to hear they are committed to patching this game tho. Wonder if we'll get XP refunds for the bug
GavinUK86
Member
(05-31-2015, 10:07 PM)
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Trying to loot a chest when a torch was above it was such a huge pain in the arse.

Glad they've sorted that out.

Originally Posted by razgriz417

Wonder if we'll get XP refunds for the bug

No. They've said that that won't happen. The XP lost doesn't impact the game too much apparently.
mrlion
Member
(05-31-2015, 10:08 PM)
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Geralt will not longer interact with candles near chests and other interactive elements.

Christ, it took them two games to finally figure out that it was really annoying...
Liamc723
Member
(05-31-2015, 10:08 PM)
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The PS4's playtime bug better be fixed soon.
IAmRandom31
Banned
(05-31-2015, 10:08 PM)
Hope the text size is Atleast double
Sajjaja
(05-31-2015, 10:09 PM)
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Originally Posted by Corpekata

"Geralt will not longer interact with candles near chests and other interactive elements. "

Halle-fucking lujah.

Don't you like having candle lit conversations with NPCs? And then promptly blowing it out before they say anything? And then lighting it up again?
Dahbomb
Member
(05-31-2015, 10:09 PM)
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What's the ETA on this patch?
TimeEffect
Member
(05-31-2015, 10:10 PM)
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"We are looking into the frame rate issues on PS4 as well."

Does this mean the framerate issues will be squeezed in, or will we have to wait for the patch after the upcoming one?

Doesn't really say that it's in :(
Steve McQueen
Member
(05-31-2015, 10:10 PM)
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Great. Hope CDPR will eventually be able to achieve steady 30fps on consoles. Such a great game, but the framerate breaks the immersion sometimes.
epmode
Member
(05-31-2015, 10:10 PM)
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Originally Posted by Dahbomb

What's the ETA on this patch?

Supposedly tomorrow for PC. Consoles still need certification so probably another week or two.
Corpekata
Banned
(05-31-2015, 10:11 PM)

Originally Posted by Dahbomb

What's the ETA on this patch?

Think they said Monday for PC, not sure about consoles. Though might have been more just "after the weekend" than Monday.
TimeEffect
Member
(05-31-2015, 10:11 PM)
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Originally Posted by Liamc723

The PS4's playtime bug better be fixed soon.

I hope this is a retroactive fix... and that the display was just bugged. I want accurate stats for this, and it will bother me a lot if the stats are gone forever.
Apoleptica
Banned
(05-31-2015, 10:12 PM)
I want them to fix the terrible pop in that has appeared on the consoles with patch 1.03.
Phamit
Member
(05-31-2015, 10:12 PM)
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Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest

yesss
OnionPowder
Member
(05-31-2015, 10:12 PM)
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I hope I can keep the HUD the current size on PC. The last patch made the pop up boxes way too big.
Sayers
Member
(05-31-2015, 10:12 PM)
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Being able to ignite any candle was a cute trick for about 5 minutes. Now it's just a pain in the ass. Glad they are addressing it.
RoboPlato
I'd be in the dick
(05-31-2015, 10:12 PM)
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Hopefully this one doesn't get stuck in cert too long.
TMC
Member
(05-31-2015, 10:13 PM)
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Still nothing about the 'Dirty Funds' quest. Not a huge deal I guess, but would be nice to get rid of it from my list of available quests.
TimeEffect
Member
(05-31-2015, 10:14 PM)
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Originally Posted by Steve McQueen

Great. Hope CDPR will eventually be able to achieve steady 30fps on consoles. Such a great game, but the framerate breaks the immersion sometimes.

Yeah, it's totally throwing me off, but actually, I'm also equally bothered by pop-in of NPCs, and some texture loading that happens. Never noticed this when I first played, but it seems more apparent now. This equally needs to be addressed.
eshwaaz
Member
(05-31-2015, 10:14 PM)
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I hope the "significantly enlarged GUI and HUD elements" are optional. They're just fine for me (PS4) and I don't want the HUD elements I have active taking up any more screen space.
orthodoxy1095
Banned
(05-31-2015, 10:14 PM)

Geralt will not longer interact with candles near chests and other interactive elements.
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
The XP fix is coming as well. As mentioned, it's just a part of the changes. I will add it though to the original post though. We are looking into the frame rate issues on PS4 as well.

Welp that fixes a bunch of my biggest peeves right there! Yay CDPR!
hobblygobbly
Member
(05-31-2015, 10:15 PM)
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What was the issue with the Pyres of Novigrad quest other than the XP? I didn't notice anything unusual?
Pachimari
Member
(05-31-2015, 10:16 PM)
Is there a chance they'll "fix" the controls, so that you can cancel Geralt's running animation immediately when you want to stop running?
Backfoggen
Banned
(05-31-2015, 10:17 PM)
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Geralt will not longer interact with candles near chests and other interactive elements.

There is a god
bombshell
Member
(05-31-2015, 10:18 PM)
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Originally Posted by hobblygobbly

What was the issue with the Pyres of Novigrad quest other than the XP? I didn't notice anything unusual?

That's the one where you follow Triss around, right? There is a bug with a hidden door that in some cases won't open, effectively making you unable to progress in the game.
JordanKZ
Member
(05-31-2015, 10:18 PM)
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Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.

Great! I've missed an entire weekend with this game because of this bug! :(
hobblygobbly
Member
(05-31-2015, 10:18 PM)
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Originally Posted by bombshell

That's the one where you follow Triss around, right? There is a bug with a hidden door that in some cases won't open.

Yeah that's the one. Guess I didn't experience that bug then.
BouncyFrag
Member
(05-31-2015, 10:19 PM)
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Camera smoothness is the biggie for me and I hope the patch fixes this. Other than that, I'm happy with the game. I did have to walk around a bit to open a chest since I was turning on/off a candle beside it. It was mildly exaserbating since Geralt is finicky about interacting with objects, lol.
daniel77733
Member
(05-31-2015, 10:19 PM)
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Can someone explain to me what exactly Microsoft and Sony do during certifying a patch? Are they looking for bugs or something? And wouldn't the developer be doing that?
robb_w7
Banned
(05-31-2015, 10:19 PM)
"Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest"

Took me ages to beat this, now i know why lol
Acquiescence
Member
(05-31-2015, 10:21 PM)
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By the time they're done with this game, it'll have more patches than a vagabond's britches.

Whatever that means.
bombshell
Member
(05-31-2015, 10:22 PM)
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Originally Posted by robb_w7

"Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest"

Took me ages to beat this, now i know why lol

Well, the objective was to escape the bog, so I just ran away :D

Did you stay and fight them?
JJKillaNOLE
Junior Member
(05-31-2015, 10:22 PM)
Has anyone run into a glitch where after clearing out an abandoned site it doesn't trigger the liberating cut-scene? This has happened to me in the White Orchard starting area. Is there a fix or a way I can trigger it? Thanks
Admiral Woofington
m'Souls, m'lady
(05-31-2015, 10:24 PM)
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As long as the "fixes issues that prevents Geralt from talking/interacting with certain NPC's" shit applies to near end game stuff where certain big npcs wont talk to you, then that's all I needed CDPR.
Vashetti
Banned
(05-31-2015, 10:24 PM)

Originally Posted by daniel77733

Can someone explain to me what exactly Microsoft and Sony do during certifying a patch? Are they looking for bugs or something? And wouldn't the developer be doing that?

Basically they're making sure it doesn't break the game or brick people's consoles.
Mohonky
Junior Member
(05-31-2015, 10:24 PM)
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Originally Posted by Corpekata

"Geralt will not longer interact with candles near chests and other interactive elements. "

Halle-fucking lujah.

Good, god thats fucking annoying. Geralt is in general really picky about where he stands and looks to perform A button actions in general though.
bender
Member
(05-31-2015, 10:24 PM)
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No fixes for:

-Don't Play with the Gods Treasure Hunt
-PS4 random crash issue
-Camera getting stuck zoomed into Geralt after swimming/fighting flying creatures
-Roach's common tendency to stop/slow down randomly making him a chore to use
-Long load times loading saves/switching areas
-Unforgiving fall damage

:(
ratcliffja
Member
(05-31-2015, 10:24 PM)
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Originally Posted by daniel77733

Can someone explain to me what exactly Microsoft and Sony do during certifying a patch? Are they looking for bugs or something? And wouldn't the developer be doing that?

Mostly making sure they adhere to platform standards. They don't want game or system corrupting issues mostly or instances of improperly labeling things specific to the platform (e.g. using PlayStation buttons on the Xbox One version).
Blizzard
Banned
(05-31-2015, 10:24 PM)
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I'm hoping "slightly" increasing font size is enough on PC. A different font color and face might help, but I imagine there could also be a ton of GUI cases to consider.
robb_w7
Banned
(05-31-2015, 10:25 PM)

Originally Posted by bombshell

Well, the objective was to escape the bog, so I just ran away :D

Did you stay and fight them?

i did for about half an hour lol

Then i thought screw this ill just run for it
Admiral Woofington
m'Souls, m'lady
(05-31-2015, 10:26 PM)
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Originally Posted by bender

No fixes for:

-Don't Play with the Gods Treasure Hunt
-PS4 random crash issue
-Camera getting stuck zoomed into Geralt after swimming/fighting flying creatures
-Roach's common tendency to stop/slow down randomly making him a chore to use
-Long load times loading saves/switching areas
-
:(

You mean Roach's stamina depleting?
Fried Food
Banned
(05-31-2015, 10:26 PM)
Looks like I hold off on going back to the ps4 version for a little while longer.
bender
Member
(05-31-2015, 10:27 PM)
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Originally Posted by Admiral Woofington

You mean Roach's stamina depleting?

No. I think it's related to him hitting any time of geometry. I get that running into a tree or rock wall would slow you down but he'll slow down or stop in the middle of a road. I've stopped using him all together.
Count of Monte Sawed-Off
un33dab@dpu$$y
(05-31-2015, 10:28 PM)
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Needs a "Fixed issue where player gets attacked by Sirens and friends while sailing."

I hate those fucking things.
JayEH
Junior Member
(05-31-2015, 10:29 PM)
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Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.

THANK YOU
BennyBlanco
aka IMurRIVAL69
(05-31-2015, 10:30 PM)
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Why not just let us customize the UI size? I had the same problem playing witcher 2 on my TV where all the text was wayyyyy too small and I had to get a mod for it. Witcher 3 isn't as bad but it's still way too small.

Don't they realize lots of people on PC are playing on TVs? Seems crazy not to give us the option of making the text size the same as consoles.

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