I understand waiting for a cliffhanger to be finished before diving into a whole series of games, but Swery was just being honest. If the game doesn't sell well and he can't foot the bill, he can't foot the bill. Maybe he should have been less honest and more secretive like most developers.
maybe he should have taken the risk to plan the whole story beforehand (or rather the intend to do everything he can to ship all of the episodes) I'm surely not the only one who doesnt bother with an episodic game if it will never be finished. (Never started Half Life 2 because it is unfinished
)
I dont question the dedication that Swery has to his work of but I'm not confident in his dedication to do everything in his power to ship the next episode. The honesty tanked his sales. He should have considered Kickstarter, or even Early Access (Something that would get MORE confidence from me than Multiplayer survival flavor of the month games)
With Early Access he could have released part 1 of 2 from the first episode. He would than have enough data to determine if he will and the Story on the cliffhanger or on a real ending.
I know this was a xbox exclusive so the whole part 1 of 2 couldnt work. But thats what you get when going to bed with microsoft as an indie
(seriously, he must have gotten a shit deal. There was no promotion and Microsoft (probably) didnt give him the kind of Money assurance, that he could say "Wait for episode 2 soon!"