I wish that platformers would focus less on platforming.
I wish that platformers would focus less on platforming.
I quite like ND's combat systems. They're really dynamic. Uncharted has lots of verticality to play with and The Last of Us has this on the fly improvisation where you can switch between stealth, melee, gun combat and even make a run for it if you see fit.
But games like Skyrim, AC and GTA are so, so bad.
Focusing on a central idea is great, but for me that idea doesn't necessarily have to be a gameplay element. A game can just as well build it's gameplay elements around a narrative or desired atmosphere. That makes a game with a lot of different mechanics which hopefully build up to a greater whole.I disagree with your game design philosophies. Focused game design is an absolute virtue, I don't want a little of everything that isn't building off one central idea.
Well, they would have been much, much shorter. That or more uninspired climbing 'puzzles'.Imagine how much better Uncharted 1-3 would be if they had about one third of the enemy encounters.
Well, they would have been much, much shorter. That or more uninspired climbing 'puzzles'.
They would have all been much better if they'd been much shorter.
But even more than that, what if Naughty Dog had imagined non-combat scenarios for Drake to deal with? Patch up a boat, hunt down a rival, research an artifact. The game series has literally none of that but very well could.
Exactly. When I think puzzle-solving and exploration possibilities in Uncharted, I don't want more of the shallow elements that are there right now . Those elements can be fleshed out in such interesting ways, that could make you feel like an actual treasure hunter in this world, but instead 80+% of the gameplay goes towards shooting.
halo 5 will be packed to the brim with combatHalo would be really cool if there were entire levels of just exploration and that beautiful music. Mix in some Metroid Prime like scans of things and you're set. It seems there is a scan-like thing in Halo 5. Well see how the levels are paced.
It's a shame we haven't progressed that much beyond Ultima 4. Although even that required a good amount of combat for Valor and the Stygian Abyss dungeon crawl.
Wow. I feel the opposite, I think story and exploration are a huge focus to the detriment of combat. At least in adventure types of games.
I think a lot of developers just aren't good at making real games and cover it up with story and big boring open worlds and they call it exploration.
It was a major problem in Witcher 3 for me. The combat just isn't fun (imo) and it takes far longer to cut through enemies to just get on with it than an Elder Scrolls game. I respect that they tried to make something involved, but it's tough to compete in this arena when many are staring at a Soul game on their shelf. The game would be a lot more fun if Geralt was an unstoppable badass from beginning to end and they dial back the use of Witcher sense by about 90%.