Maybe next time people will think twice about mythologizing the guy who helped drive Capcom into the hole they are now and will see him for what he is.
Pretty sure it was because of the many projects he was trying to start and the reception of stuff like Lost Planet 2. He was kinda wasting a lot of money. That's what I heard at least, not sure how true that is, probably is though.Do we know the circumstances behind him leaving Capcom? I always assumed he just left on his own accord.
Dumb Kamiya Tweet
Which is why they're delaying it?
I mean, it's no mystery that some developers use funding they secured for a new title in order to finish up another one already in production.
They probably expected Red Ash to get finished, used some of that money in order to finish up MN9, and they would've secured the funding anyways from FUZE thus besmirching exactly what the KS was paying for and what FUZE was paying for?
That is odd, as the game looked solid and well on its way from its E3 showing this year......
My bet is that either the Red Ash Kickstarter had some impact on Mighty No. 9's development (leading to its delay) or that the game really needs more time in the oven to be a stronger product (maybe improve its visuals to make it more-in line with the concept art they showed off).
I'd also add that the speed run video posted here yesterday didn't leave a very good impression of MN9 to many of us, especially since, at the time, the 9/15 release date seemed legitimate. The video looked like Mega Man's bland cousin who relied too much on dash, and the gameplay appeared to be ridiculously easy. Maybe the delay will help but the last few updates on MN9 have been lackluster at best.
I don't hate Inafune but there's quite a bit of reasons to be disappointed in him lately.
And this is why I will never back a video game kickstarter.
Doesn't look any blander than Splosion man or Mega Mans.
THey aren't releasing their games for about 20 different platforms, though. That's one of the reasons why Mighty No. 9 made as much money as it did. Wii U, Vita & 3DS fans put a lot of money behind the project to get this game on their (weak) niche platforms. Comcept are also probably getting paid a monthly fair wage instead of the usual indie pay that is a far cry from how much professionals should be paid for their professional work.
Compare how mighty no. 9 looks to the upcoming Jetpack Squad which is being made by 2 dudes.
In every MN9 thread this picture is posted, concept art is just that, concept. Even if the game was 2D it wouldn't look like this.What a mess
Looking at the recent video
Why oh why did they not stick with the 2D art for heavens sake
Oh I thought you posted that quote because it made him seem like a hypocrite. Regardless of the whole Business Man vs Creator stuff, it's not like he left Capcom because he was sick of making Mega Man games.
Compare how mighty no. 9 looks to the upcoming Jetpack Squad which is being made by 2 dudes.
Inafune seems to already have the "never release the game ever" part of development down, thanks Vire
Because you irrationally base your image of Kickstarter on this one project instead of all the great games that have come from it?
In every MN9 thread this picture is posted, concept art is just that, concept. Even if the game was 2D it wouldn't look like this.
NEW STRETCH GOAL: QA Testing
RavidrathJust curious, but what parts of this concept art do you think are not possible to replicate in a 2D game?
I mean I guess that's fine if its your opinion but its an intro stage. It's supposed to be easy for anybody who knows what they are doing. I don't see that as a meaningful critique. Aside from some shitty visual effects (fire, explosions) it looked fine.
Just curious, but what parts of this concept art do you think are not possible to replicate in a 2D game?
I thought for sure it was coming soon. It already got so many awards.
It's a perfectly fine critique. The level was easy and disinteresting. The boss practically stood there and took the ass whooping. Oh, wow, had to jump over a few missles. Wooooooo. Christ, Flashman in Mega Man 2 was harder than that, and he was one of the easiest bosses in the entire 8-bit Mega Man franchise.
"It's the first level so it's supposed to be easy" is such a pathetic excuse. There's no reason for an intro stage to be easy except laziness and handholding of the player. The game should set the difficulty from the start, not give a pathetic "here's how you dash, now do it a million times" intro stage. This is especially true for a Mega Man knockoff, given that Mega Man was fairly well known for being somewhere between medium and smash controller against the floor levels of hard.
The game looks like crap for as much time as it's had in development. This is a great example why kickstarting games based solely on nostalgia is a really bad idea.
Wow, what's going on here? Before reading this thread I didn't knew there was a kickstarter for some Mega Man Legends clone, and it's got a publisher too so people don't want to back the project any more. And now this delay!
I'm starting to understand why Inafune got fired from Capcom, what a mess. I'm surprised by that delay though, the game seemed in a pretty good shape in the last videos. It doesn't look stellar but it sure looks fun to play. And Inticreates has produced lots of MM games in these last few years, it's not a rookie studio with no experience.
It's a perfectly fine critique. The level was easy and disinteresting. The boss practically stood there and took the ass whooping. Oh, wow, had to jump over a few missles. Wooooooo. Christ, Flashman in Mega Man 2 was harder than that, and he was one of the easiest bosses in the entire 8-bit Mega Man franchise.
"It's the first level so it's supposed to be easy" is such a pathetic excuse. There's no reason for an intro stage in a fairly simple side scrolling shooter to be easy except laziness and handholding of the player. The game should set the difficulty from the start, not give a pathetic "here's how you dash, now do it a million times" intro stage. This is especially true for a Mega Man knockoff, given that Mega Man was fairly well known for being somewhere between medium and smash controller against the floor levels of hard.
The game looks like crap for as much time as it's had in development. This is a great example why kickstarting games based solely on nostalgia is a really bad idea.
so all you people criticizing posting that Kamiya twitter screenshot
do you have anything to say against it other than it's annoying?
can you really say that all the things in Red Ash and Mighty No. 9 aren't just blatant, constructed cash grabs that exist to play on Mega Man fans' nostalgia and desire for new material?
Hell, Comcept bloody did everything in their power to influence the fact that the Call design that won their "poll" would be the one that looked most like Roll.
You may find excessive posting of that tweet annoying, but there's really nothing about it that's wrong.
Hahaha! I think he actually resigned in an interview.He resigned.
In every MN9 thread this picture is posted, concept art is just that, concept. Even if the game was 2D it wouldn't look like this.
Because Capcom didn't took years to help digging its own hole withouth him. But I suppose is better use him as a scapegoat than as a saint...
hey guys
I have a
really unique,
edgy and clever
thought to contribute
hee hee does my wit have no bounds?
*smugly leaves thread never to return*
Have you played an into stage in any Mega Man game before? I honestly can't tell - the fact that you make a comparison to a main stage in a Mega Man game without intro levels seems weird. They are all piss easy if you've been playing Mega Man games for any extended period of time. What I saw of the MN9 level doesn't appear to have the GOAT design of the MMX into level but it was certainly within the same realm of difficulty.
Huh? How did they do this? I was PISSED when that version of Call won. Got any proof to back your claim up?
I feel like it's time for fans to step up and make their own Mega Man-styled games. Don't rely on Capcom, and definitely don't rely on Inafune.
Hahaha! I think he actually resigned in an interview.
I remember reading years ago that he resigned because Capcom only wanted him to do sequels, and it was like pulling teeth to get them to greenlight new IPs. Dead Rising, for example, was only made into a full game because he purposely went overbudget on the prototype and essentially forced them into making a full game to recoup the losses.
hey guys
I have a
really unique,
edgy and clever
thought to contribute
hee hee does my wit have no bounds?
*smugly leaves thread never to return*
Oh wow.I remember reading years ago that he resigned because Capcom only wanted him to do sequels, and it was like pulling teeth to get them to greenlight new IPs. Dead Rising, for example, was only made into a full game because he purposely went overbudget on the prototype and essentially forced them into making a full game to recoup the losses.
I remember reading years ago that he resigned because Capcom only wanted him to do sequels, and it was like pulling teeth to get them to greenlight new IPs. Dead Rising, for example, was only made into a full game because he purposely went overbudget on the prototype and essentially forced them into making a full game to recoup the losses.
Dude this is such a funny and unique response! What should I do to attain such levels of wit?
Dude this is such a funny and unique response! What should I do to attain such levels of wit?
hey guys
http://i.imgur.com/YmzFoH7l.png[IMG]
I have a
[IMG]http://i.imgur.com/YmzFoH7l.png[IMG]
really unique,
[IMG]http://i.imgur.com/YmzFoH7l.png[IMG]
edgy and clever
[IMG]http://i.imgur.com/YmzFoH7l.png[IMG]
thought to contribute
[IMG]http://i.imgur.com/YmzFoH7l.png[IMG]
hee hee does my wit have no bounds?
*smugly leaves thread never to return*[/QUOTE]
Not even near enough.
[quote="spindashing, post: 173689698"][IMG]http://i.imgur.com/YmzFoH7l.png
It's not whether the tweet is right or wrong. It's that it's being spammed to fuck and contributing nothing outside of derailing the threads it's posted in. Here's a wild idea: instead of posting some tired meme, why don't people form a thought with words that articulate their point over the thousandth appearance of that kamiyainafune.jpgso all you people critizing posting that Kamiya twitter screenshot
do you have anything to say against it other than it's annoying?
can you really say that all the things in Red Ash and Mighty No. 9 aren't just blatant, constructed cash grabs that exist to play on Mega Man fans' nostalgia and desire for new material?
Hell, Comcept bloody did everything in their power to influence the fact that the Call design that won their "poll" would be the one that looked most like Roll.
You may find excessive posting of that tweet annoying, but there's really nothing about it that's wrong.