NinjamicWZ
Banned
I always sucked too much at Star Fox as a kid to like it that much (64 was my god damn jam, though), but hell yeah, the soundtrack was and still is amazing.
I always sucked too much at Star Fox as a kid to like it that much (64 was my god damn jam, though), but hell yeah, the soundtrack was and still is amazing.
I've been playing this 16-bit masterpiece on my good ol' Super Nintendo in preparation for for the new game coming out later this year, and goddamn, the soundtrack has some jammin' tunes. The music combined with the crazy ass proto-3D graphics makes for what is arguably the most rad video game ever created. Discuss.
motherfuckin' CORNERIA
METEOR (awww shitt)
dat VENOM SURFACE doee
gotta have some crunchy BOSS TUNEZ
when you and your dope ass animal squad CLEAR THE STAGE
I would pay so much money for a remaster of Star Fox with this music.
https://www.youtube.com/watch?v=ECZGwnhzYl4
I'd never heard this version. Definitely captures the feel of the original while updating it.Yeah Corneria is the raddest if not the baddest game soundtrack ever. I slightly prefer the Smash Brawl rendition that's a bit more techno.
https://youtu.be/70IdRlblGv0
I was championing it in the best game OST election and for some silly reason nobody was following my obviously superior taste. Good thread OP!
If say that's less true of many Japanese games. They're still full of tunes that are front and centre melodies.The limitations of midi forced musicians/composers of the 16bit era to make great catchy music (due to the memory limitations of the cartridge). Nowadays, things have this bland soundtrack vibe to them. It's like (many mainstream) videogame music composers have their hands untied with unlimited resources and tech but they attempt to emulate a cinematic feel instead of going for a more punch in your face sound that a simplistic composition can offer.
This is why I love Hotline Miami. Shit has a brutal sounding soundtrack with an archaic vibe.
The limitations of midi forced musicians/composers of the 16bit era to make great catchy music (due to the memory limitations of the cartridge). Nowadays, things have this bland soundtrack vibe to them. It's like (many mainstream) videogame music composers have their hands untied with unlimited resources and tech but they attempt to emulate a cinematic feel instead of going for a more punch in your face sound that a simplistic composition can offer.
This is why I love Hotline Miami. Shit has a brutal sounding soundtrack with an archaic vibe.
That GOAT Corneria track. There's still nothing like it.
That song and the entire soundtrack is fantastic.... but i've always thought the very start of Corneria is ripped straight out of Afterburner! https://www.youtube.com/watch?v=pJ-OEmUFyJo
... they are also forgetable because they are missing a distinct tune that stands out. Not always a necessity for every game of course but it is when you want to have a memorable tune.
Neat OST for sure, and it sucks that the composer basically retired after Starfox 2.
As someone who likes the SNES game's music way more than the SF64's, this is all new to me and I am shocked. I could tell it was a different composer after SF2 but I had no idea he/she just altogether hung it up.Neat OST for sure, and it sucks that the composer basically retired after Starfox 2.
It's also crazy that Miyamoto put Koji Kondo on the team and didn't let him write any music.
Wow. You're not wrong.
StarFox is the best game in the series, and it never recovered.
One of the reasons is the masterful soundtrack. It's brilliant, it's ambitious. It's coherent from beginning to end. Even the credits, the boss display sequence and then the actual credit roll. It still sounds like something you'd hear out of John Williams. In fact, the entire game is ambitious, and that's what made it great. Nintendo/Argonaut exploited every limitation in hardware and software to their advantage. The graphics were rudimentary, but the visual solution wasn't – the design of the Arwings is beautiful simple, the enemies are great, the bosses are outstanding. Each world and stage felt unique in it's atmosphere. The sound design is delightful and satisfying. The lack of voice overs and the use of gibberish is not distracting. I much prefer it, it makes the characters seem all the more alien. Remember the first time Andross comes on the comm? It sounded like THE ENEMY. Not like a space monkey from a saturday morning show.
What really works for StarFox is that it paints just enough of a picture and suggestion of for you to complete it in your head. That's the touch of a master artist. And that was all lost with the higher fidelity and other design choices from the latter games, in my opinion. To me they never recaptured the magic.
I'm glad to see you and others enjoying it, OP.
He didn't retire, he did a fair bit of game music after leaving Nintendo. And they could contract him to do more now.
And I haven't heard much of Star Fox Zero's soundtrack to know what tier it's on.
My hope is that they have some of the younger composers on this, because some of their work is phenomenal when taken out from under Koji Kondo's thumb.
What other games did he do? I really hope Nintendo lets Platinum kick things into overdrive, and Zero becomes another Splatoon or Mario maker story. From "Wow who wants this" at first look, to "OMG this will be GOAT" after release.
That song and the entire soundtrack is fantastic.... but i've always thought the very start of Corneria is ripped straight out of Afterburner! https://www.youtube.com/watch?v=pJ-OEmUFyJo
I felt this way for a long while. But Starfox 64 is ultimately a superior score than SNES Starfox. I think this had more to do with the sound quality, as Starfox 64 sounded like ass. The composition is boss though, and remains Hajime Wakai's magnum opus.Superior to everything that came afterward.
I'm not going to say those are bad, but I appreciate the effort that went into making some of those anyway.
This is simply RAD! haha a must watch for any fan
https://www.youtube.com/watch?v=GXLmDRwxAUU
Oh btw if anyone wants to see MORE nes and snes Intro REMAKES i'll just leave this here.
ie: Chrono Trigger, Contra, Mega Man 2, Out of this World and so many more!
https://www.youtube.com/channel/UC7bsEtScmC137Lmr-uVCGVg?sub_confirmation=1
This song doesn't get enough attention to me. It's so slept on... and I never really appreciated it until I listened all the way through it once I got the OST.64's is slightly superior imo because it has the Menu music
I shit you not, I still listen to this single track on the regular when I'm feeling stressed out or have a lot on my mind. It's one of the most relaxing and comforting things to just shut my eyes and listen to.
This is why Starfox's OST is not a good as Starfox 64's to me... I have a handful of favorites that I listen to on the former and skip the rest, whereas I can listen straight through the latter and enjoy every second.Good thread. Even if I must confess I mainly listen to 4-5 tracks, including the Slot Machine of course.
IIRC the OST CD is very expensive, a true collector.
Also, let's not forget this has the true/superior Corneria theme.