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Mark Gonzales
Banned
(07-17-2006, 03:55 PM)
Resistance Fall of Man to Have 40 Person MP #1

That's alot of people. Please don't be laggy. Sound like they took some ideas from Unreal / BF2. But damn I thought co-op was online :(

From PSM

"We put in some serious time playing various maps and modes in multiplayer, and despite our constant deaths at the hands of Insomniac's seasoned testers we had a blast. Resistance should offer PS3's Flagship online Multiplayer experience at launch. Of course, you can also play with friends offline via split-screen deathmatch,or partner up and play, co-op through the entire single player game(this can only be done offline).

Online matches are where the real action is, though where as many as 40 players can pack the battlefield(a recent eight-player improvement over the 32-player support announced at E3) We tried standard deathmatch in a small, hilly ice area, and massive 40-player "MELTDOWN" campaigns in a huge jungle-type enviroment with wooden bridges and platforms in the trees, "Ewok Village"- style.

Meltdown is an extension of another mode called "Node," in which two teams race to take over as many nodes as possible. Nodes are large chambers that contain several cylinders, you can re-configure the nodes for your team. Once you control a node, you can choose to re-spawn there after you die, adding strategy to the order in which your team goes after them. Meltdowns adds the twist that these nodes are actually coolants for each team's base, so by taking them over, you're overheating the enemy's headquaters. At certain heat levels a base's defenses will temporarily go down, allowing the opposing team to get inside and deal major damage. "

Courtesty of E-Empire who got the information from SolidSnakex who is at GAF
DarienA
The black man everyone at Activision can agree on
(07-17-2006, 03:55 PM)
 
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#2

You're doing this shit on purpose now.
Wario64
Banned (lol)
(07-17-2006, 03:56 PM)
 
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#3

Originally Posted by Mark Gonzales:

Courtesty of E-Empire who got the information from SolidSnakex who is at GAF

so why do we have this thread?
Hitler Stole My Potato
Banned
(07-17-2006, 03:57 PM)
 
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#4

Originally Posted by Mark Gonzales:
Courtesty of E-Empire who got the information from SolidSnakex who is at GAF

Thanks!
Mark Gonzales
Banned
(07-17-2006, 03:57 PM)
#5

Originally Posted by Wario64:
so why do we have this thread?

Because some people may have never heard of this such as me ;)
Azih
Member
(07-17-2006, 04:07 PM)
 
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#6

You hadn't heard of it before you posted the thread? Do you have some sort of split personality or something?
Mark Gonzales
Banned
(07-17-2006, 04:24 PM)
#7

Originally Posted by Azih:
You hadn't heard of it before you posted the thread? Do you have some sort of split personality or something?

Exactly..because of you say something to someone and they say back " I never heard of that" they have a split personality because they obviously just heard it right :)
TheJollyCorner
fetch me wild beavers
(07-17-2006, 04:29 PM)
 
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#8

wait... so will there be a co-op multiplayer mode where 40 humans take on the aliens, or is it all the usual LAST MAN STANDING, human vs. human deathmatch stuff from other FPS? I don't understand. :(
Illuminati
Member
(07-17-2006, 04:30 PM)
#9

Originally Posted by Mark Gonzales:
Meltdown is an extension of another mode called "Node," in which two teams race to take over as many nodes as possible. Nodes are large chambers that contain several cylinders, you can re-configure the nodes for your team. Once you control a node, you can choose to re-spawn there after you die, adding strategy to the order in which your team goes after them. Meltdowns adds the twist that these nodes are actually coolants for each team's base, so by taking them over, you're overheating the enemy's headquaters. At certain heat levels a base's defenses will temporarily go down, allowing the opposing team to get inside and deal major damage. "
Onslaught mode copied from Unreal Tournament 2004 and renamed to Meltdown am confirmed.

Last edited by Illuminati : 07-17-2006 at 04:35 PM.
kaching
"GAF's biggest wanker"
(07-17-2006, 04:42 PM)
 
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#10

Originally Posted by Benadryl Hitman:
Onslaught mode copied from Unreal Tournament 2004 and renamed to Meltdown am confirmed.
Pretty much, though they already did that with R&C:UYA. Looks like it's becoming a staple of online FPS MP, just like deathmatch. Which isn't necessarily a bad thing.
JB1981
I am full of shit.
Rich, smooth, creamy shit.
(07-17-2006, 04:47 PM)
#11

Not a dig at Xbox Live (I have. Love it. Play BF 2 on it obsessively), but why are these early PS3 games supporting more players online than Xbox titles?

Warhawk is supposed to be 32 player online, correct?

This just seems strange considering MS has more experience - and success - online.
viralmarketeer
Member
(07-17-2006, 04:50 PM)
 
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#12

At some point the number of players becomes less of a technical limitation and more of a design decision.
RavenFox
Junior Member
(07-17-2006, 04:51 PM)
 
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#13

Originally Posted by JB1981:
Not a dig at Xbox Live (I have. Love it. Play BF 2 on it obsessively), but why are these early PS3 games supporting more players online than Xbox titles?

Warhawk is supposed to be 32 player online, correct?

This just seems strange considering MS has more experience - and success - online.
Makes one wonder eh.
Y2Kev
Member
(07-17-2006, 04:53 PM)
 
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#14

Originally Posted by JB1981:
Not a dig at Xbox Live (I have. Love it. Play BF 2 on it obsessively), but why are these early PS3 games supporting more players online than Xbox titles?

Warhawk is supposed to be 32 player online, correct?

This just seems strange considering MS has more experience - and success - online.

POWER OF CELL!

No, I dunno. If it is designed in mind for more players, maybe it just works. I don't think something like CoD2 was designed for 32 players. PDZ was and it has them, right?
Pedigree Chum
Banned
(07-17-2006, 05:06 PM)
 
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#15

Originally Posted by JB1981:
Not a dig at Xbox Live (I have. Love it. Play BF 2 on it obsessively), but why are these early PS3 games supporting more players online than Xbox titles?

Warhawk is supposed to be 32 player online, correct?

This just seems strange considering MS has more experience - and success - online.

Probably because the PS3's more powerful. Looking at the last gen, one sees that a lot of PS2 games had a gimpled online component, while their counterparts on the Xbox ran much better in that regard. Regardless, we can't complain. It's awesome that we'll be seeing launch titles with this much attention given to the online play.
Mark Gonzales
Banned
(07-17-2006, 05:11 PM)
#16

Originally Posted by Y2Kevbug11:
POWER OF CELL!

No, I dunno. If it is designed in mind for more players, maybe it just works. I don't think something like CoD2 was designed for 32 players. PDZ was and it has them, right?

But didn't the PC supports that many so why not the 360. Same thing for BF2. They gimped down the # of players.
Teknopathetic
Now we can handle this like some gentlemen, or we can get into some old gangster shit.
(07-17-2006, 05:13 PM)
 
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#17

The PC version of Battlefield 2 is not the same game as the console versions of Battlefield 2. BF2MC was designed with Xbox and PS2 in mind and that game was ported to X360.
kaching
"GAF's biggest wanker"
(07-17-2006, 05:33 PM)
 
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#18

Originally Posted by viralmarketeer:
At some point the number of players becomes less of a technical limitation and more of a design decision.
Just like those keerrrazy animations in the unnamed Naughty Dog PS3 game!!!!
ralexand
100% logic failure rate
(07-17-2006, 05:33 PM)
#19

Will these games be running on servers or will they use peer to peer like live does?
Mojovonio
Banned
(07-17-2006, 05:36 PM)
 
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#20

Originally Posted by Pedigree Chum:
Probably because the PS3's more powerful. Looking at the last gen, one sees that a lot of PS2 games had a gimpled online component, while their counterparts on the Xbox ran much better in that regard. Regardless, we can't complain. It's awesome that we'll be seeing launch titles with this much attention given to the online play.

How did I know you would say something like this?
Pedigree Chum
Banned
(07-17-2006, 05:36 PM)
 
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#21

Originally Posted by ralexand:
Will these games be running on servers or will they use peer to peer like live does?

Isn't it the other way around?
Jo-El
Member
(07-17-2006, 05:39 PM)
 
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#22

Originally Posted by JB1981:
Not a dig at Xbox Live (I have. Love it. Play BF 2 on it obsessively), but why are these early PS3 games supporting more players online than Xbox titles?

Warhawk is supposed to be 32 player online, correct?

This just seems strange considering MS has more experience - and success - online.
Voice chat?
forgeforsaken
Member
(07-17-2006, 05:41 PM)
 
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#23

What are the bandwidth requirements to maintain a 40 person game though?
Illuminati
Member
(07-17-2006, 05:43 PM)
#24

Originally Posted by Mark Gonzales:
But didn't the PC supports that many so why not the 360. Same thing for BF2. They gimped down the # of players.
The majority of online PC games are running on dedicated servers, it isn't a P2P type of online play.

Originally Posted by forgeforsaken:
What are the bandwidth requirements to maintain a 40 person game though?
It depends on the game, nothing is set in stone.
ralexand
100% logic failure rate
(07-17-2006, 05:45 PM)
#25

Originally Posted by Pedigree Chum:
Isn't it the other way around?
Doesn't xbox live games run peer to peer?
RavenFox
Junior Member
(07-17-2006, 05:49 PM)
 
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#26

Originally Posted by Jo-El:
Voice chat?
BF2 PC has voice chat and 64player servers.
ralexand
100% logic failure rate
(07-17-2006, 05:51 PM)
#27

Originally Posted by RavenFox:
BF2 PC has voice chat and 64player servers.
pc games have dedicated servers.
HomerSimpson-Man
Member
(07-17-2006, 05:52 PM)
 
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#28

PS2's Socom 3 had support for 32 players online and voice chat.
mckmas8808
Sony is POO
(07-17-2006, 05:53 PM)
 
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#29

Doesn't the Socom game for the PSP support 16 players with voice chat?
RavenFox
Junior Member
(07-17-2006, 05:54 PM)
 
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#30

Originally Posted by ralexand:
pc games have dedicated servers.
That depends,it can go both ways. I can host a PC game and still play online in that very game. You can do this with PS3 since its up to the devs to have peer to peer or run a server.
HomerSimpson-Man
Member
(07-17-2006, 05:55 PM)
 
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#31

Originally Posted by mckmas8808:
Doesn't the Socom game for the PSP support 16 players with voice chat?

Yes, Socom 1/2 had 16 players with voice chat and they doubled it with Socom 3.
Mark Gonzales
Banned
(07-18-2006, 12:22 AM)
#32

More info...now the game is only 30FPS apparently


"You can Play as either a human or a Chimeran Hybrid (the nasty fellow on this issue's cover), and each has its own advantages: double-tapping the L2 button will make a human sprint, or send a Hybrid into Rage mode, making his attacks more damaging, there is a trade-off for raging, however: you're constantantly heating up, and if you overheat, your life will start to drain. Furthermore, while a human will regain full health if he can avoid taking damage for a short time, Hybrids can't heal until their Rage meter has completely recharges.

Flat, circular fans are embedded in the ground in various places, and walking over one will launch you up to a higher area, one fun strategy we found was to balance ourselves at the top of the column of air, hovering there while firing down at enemies below; the up-and-down bobbing motion can make you a hard target.

Another nice new touch is that the weapon-spawn pods are circled by a series of lights that count down to the time a weapon will reappear. The radar in the upper-right corner of the screen shows all nearby enemies and allies unless they are slowly crouch-walking or standing still without firing. there is jumping in the game, but on a smaller, more realistic scale(it's nothing like those floating Halo-style leaps).

As an FPS fan would expect melee attacks are very powerful-two will drop an enemy to zero health, and just one hit will do it from behind. Also, the game will support full voice chat through the PS3's standard network chat function(no word yet if a headset will come bundled with the hardware). The game will have a full-featured online ranking system but Insomniac is keeping the details secret for now. they did stress that a big focus is being put on smart matchmaking, so that a new player who buys Resistance a year after launch will be able to play without having to get torn apart by the guys who bought the game on day one.

There will also be the option tp play unranked matches where the player will be able to configure the game however he wants by tweaking areas such as hit points, weapon sets, and much more. Popular player-created configurations may even be made into official new modes by Insomniac and offered as downloads. Conversely, ranked matches will have very limited configurations to keep the playing field level and fair for everone.

A couple of other notes to mention before we move on; map knowledge isn't as important in Resistance as it usually is in an FPS. This is because a lot of work has been put into designing the levels so that there isn't that typical one spot that everone rushes towards to grab the best weapon. Also, the game will run locked at 30 frames-per-second online and off, no matter how much action is going on. 60fps had been the plan, but the developers decided to add much more environmental destruction and special effects, so the tradeoff was made. Even in it's work-in-progress stage, we found that the game ran plenty smooth enough. "
Mmmkay
Member
(07-18-2006, 12:23 AM)
 
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#33

Boo! So much for my 60fps dreams :(
BlueTsunami
there is joy in sucking dick
(07-18-2006, 12:24 AM)
 
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#34

Originally Posted by Mark Gonzales:
More info...now the game is only 30FPS apparently

****, I ran out of popcorn

*goes and makes an omelette

The mods should change the thread title too

Resistance Fall of Man is now 30fps Locked. Get in here and posts your thoughts!
element
(07-18-2006, 12:25 AM)
 
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#35

Originally Posted by ralexand:
pc games have dedicated servers.
who says this isn't running on a dedicated server? Xbox had games that ran dedicated servers.
fartblast
Banned
(07-18-2006, 12:25 AM)
 
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#36

resistance has always been 30fps
Amir0x
A soul wandering around Boletaria
(07-18-2006, 12:26 AM)
 
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#37

Well the single player was always 30fps, but the multiplayer was 60fps supposedly. So yet another PS3 downgrade in progress? f u devs, 60fps is important asshats!
ralexand
100% logic failure rate
(07-18-2006, 12:27 AM)
#38

Originally Posted by element:
who says this isn't running on a dedicated server? Xbox had games that ran dedicated servers.
Really, I didn't know that. Which ones?

I always thought this game was 60fps. Those multiplay impressions sound ace.
Vrolokus
Banned
(07-18-2006, 12:29 AM)
 
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#39

Originally Posted by Mark Gonzales:
More info...now the game is only 30FPS apparently

Did they at least leave the 4D in?
TTP
Have a fun! Enjoy!
(07-18-2006, 12:33 AM)
 
TTP's Avatar
#40

Originally Posted by Mark Gonzales:
Also, the game will run locked at 30 frames-per-second online and off, no matter how much action is going on. 60fps had been the plan, but the developers decided to add much more environmental destruction and special effects, so the tradeoff was made. Even in it's work-in-progress stage, we found that the game ran plenty smooth enough. "

I think they got it wrong. When I asked about that back at E3, Ted Price was absolutely determined to have the online game ruuning at 60fps. He told me they removed effects to achieve that goal. Would be strange if they decided the other way around and actually add those effects.
Surreal
Member
(07-18-2006, 12:35 AM)
 
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#41

Originally Posted by TTP:
I think they got it wrong. When I asked about that back at E3, Ted Price was absolutely determined to have the online game ruuning at 60fps. He told me they removed effects to achieve that goal. Would be strange if they decided the other way around and actually add those effects.

I also heard him saying it would be 60 FPS on an E3 2006 interview at Gametrailers.
Drek
Member
(07-18-2006, 12:40 AM)
#42

Originally Posted by Amir0x:
Well the single player was always 30fps, but the multiplayer was 60fps supposedly. So yet another PS3 downgrade in progress? f u devs, 60fps is important asshats!
I'll cope if there really is a good amount of destructible environs, etc.. Better be a damn solid 30 fps though.
Dizzy
Member
(07-18-2006, 12:42 AM)
#43

Originally Posted by Mark Gonzales:
while a human will regain full health if he can avoid taking damage for a short time, Hybrids can't heal until their Rage meter has completely recharges.
*sigh* I'm a little disappointed that yet aother game allows you to automatically recharge health.

Good news about 40 players though. Some of my best multiplayer games were in 50 man CoD battles on the PC :)
Vrolokus
Banned
(07-18-2006, 12:45 AM)
 
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#44

Originally Posted by TTP:
I think they got it wrong. When I asked about that back at E3, Ted Price was absolutely determined to have the online game ruuning at 60fps. He told me they removed effects to achieve that goal. Would be strange if they decided the other way around and actually add those effects.

I dunno, the game's visuals got a lukewarm response from the press and messageboard like this one after E3... maybe they decided they did want more visual bells and whistles.
blackadde
Member
(07-18-2006, 12:48 AM)
#45

Originally Posted by element:
who says this isn't running on a dedicated server? Xbox had games that ran dedicated servers.

which?
Wollan
Banned
(07-18-2006, 12:50 AM)
#46

I like the sound of it. The modes sound different and very thematic, also nice that the two races have different abilites in mp, it's not just cosmetic.
I think they choosed to lock the multiplayer fps at 30 since I guess scenes where you get 20+ players is likely to slow things down(from 60). And as they said, by doing this they can add more effects generaly.
Pedigree Chum
Banned
(07-18-2006, 12:51 AM)
 
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#47

Supposedly, the game's graphics have been overhauled since E3. It'll be nice to see what's been added. I think this game could very well prove to be the sleeper hit of 06. We'll see.
Y2Kev
Member
(07-18-2006, 12:52 AM)
 
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#48

I thought the shots in EGM were very nice, even though I think they might be from the old build.
Mrbob
Xbox 360's Hillary Clinton
(07-18-2006, 12:53 AM)
 
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#49

Originally Posted by Pedigree Chum:
Supposedly, the game's graphics have been overhauled since E3. It'll be nice to see what's been added. I think this game could very well prove to be the sleeper hit of 06. We'll see.

Resistance isn't intended to be a sleeper hit. This is Sony's Halooooooooooooooo game, and if it reaches near Halo level success the PS3 is going to do a ton of ownz0ring for years to come. FPS is really the only genre left where Sony doesn't have a big sized hit game.
TTP
Have a fun! Enjoy!
(07-18-2006, 12:55 AM)
 
TTP's Avatar
#50

Originally Posted by Vrolokus:
I dunno, the game's visuals got a lukewarm response from the press and messageboard like this one after E3... maybe they decided they did want more visual bells and whistles.

It was the offline portion of the game that got that response tho. And it was already running at 30fps.
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