Polioliolio
Member
Should backers have gotten their keys already?
Will the PC release have controller support?
Not sure just yet - but it seems like we'll do it eventually even if not at launch.
Tentatively Backed this, so I'll get it eventually.
I'm still a little apprehensive, though. I've heard tales about TenNapel being.. err.. "Extremely Right Wing", If you know what I mean.
I know I shouldn't let my personal political views about a creator affect my analasys of the creation (And this is coming from a big fan of EWJ and GKR), but..
Guess I'll just put it in the back of my head until after I've finished, much like I did for FEZ.
I hope this lives up to The Neverhood, one of the best games of all time. I would love to see a Neverhood release on steam. If I recall there was some greedy company that wouldn't let it be released.
It's not available for purchase on any of the popular services like GOG or Steam but fortunately it's supported in ScummVM so all that's required is a disc copy of the game.
OMG NEVERHOOD.
Theres something called the neverhood restoration project that has what is more or less a patch to the original that makes it run natively on modern Windows versions.
http://theneverhood.sourceforge.net/
Theres something called the neverhood restoration project that has what is more or less a patch to the original that makes it run natively on modern Windows versions.
http://theneverhood.sourceforge.net/
I wouldn't say that I didn't enjoy Armkirog. The writing is great and the clay environment design is exquisite. It's just that it feels dated. We've made many advancements in U.I. and playability in the point and click genre since the 1990s and Armikrog doesn't seem to adopt any of them. As a result, the game can feel like a confusing slog, which is a real shame - because I frequently found myself wanting to see what crazy antics would befall Tommynaut and Beak Beak next.
Bottom Line: Armikrog is a fun and quirky point-and-click adventure game with unfortunately dated mechanics.
First review?
www.escapistmagazine.com/articles/v...medic-Nostalgic-90s-Point-and-Click-Adventure
Hm, interesting...wonder how other reactions/reviews will compare.
Haven't gotten my backer key yet. Anyone else in the same boat?
Me neitther. I asked them on Twitter about it and they said 12pm PDT.Haven't gotten my backer key yet. Anyone else in the same boat?
Haven't gotten my backer key yet. Anyone else in the same boat?
Have you tried logging in to Humble Bundle with the e-mail you used for Kickstarter? That should give you your key.
The good news: You can play Armikrog The bad news: Most of the time. Despite multiple delays for last-minute polishing, Id still describe this game as coming in hot. For instance, on Monday I tried to load Armikrog on my GTX 980 Ti-equipped build with the Fantastic graphics preset and it crashed before it even reached the menu.
Thats just the most egregious bug though. Ive played a few hours so far and also wrestled with everything from animation glitches to unresponsive hot zones.
Armikrog is hard as hell, with most puzzles based around arcane symbols and audio cues. Expect to keep a notebook handy.
Music to old-school point and click fans' ears!
We've made many advancements in U.I. and playability in the point and click genre since the 1990s and Armikrog doesn't seem to adopt any of them.
Armikrog is hard as hell, with most puzzles based around arcane symbols and audio cues. Expect to keep a notebook handy.
Still nothing in my Humble Bundle account yet either and it's well past 12pm PDT now.Yeah, the lack of it there was my big confusion point.
But the other posts seem to indicate it'll be a little later. I'll try again when home from work.
Thanks everyone.
Still nothing in my Humble Bundle account yet either and it's well past 12pm PDT now.
I'm mainly bummin' cuz I backed at one of the mid-priced tiers.
Err, they said 9am PDT so that'd be 12pm my time (EST). Got mixed up in my post. It's 2:30pm now and still nothin'.ummm pm, not am. you've got another hour. :\
Yeah. As frustrating as it might be sometimes, I'm glad they made it this way. It needs to be difficult, esoteric, and weird.And so does this! Despite having most of The Neverhood memorized, I still need a notebook for a few puzzles. Glad to see that trend will continue.