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Robin64
Member
(09-10-2015, 08:05 PM)
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We thought this might be worth a thread rather than being buried in the SMM OT, as so many people were upset with it.

So a patch went up today for Super Mario Maker which had the following notes:

•“Create a course” scene: a small element was added.
•Condition(s) for increasing the amount of useable parts (in the level editor) were added.
•Various changes meant to improve the gameplay experience.

That second one is the interesting one. Having had some time with the game, I can see that what it really means is that the major complaint about SMM is now gone.

About 15 minutes into editing my level, "day two" items got delivered. About 15 minutes, "day three" got delivered. It seems that Nintendo actually listened and fixed a huge complaint. So bravo to them!

Edit: For clarification, it seems it might be based on how many blocks you place in the Create mode. There's no official word on this right now, so it's all speculation and testing, but spamming a load of garbage blocks into the editor is working for people here.

So if you want everything quickly, just fill up levels with utter garbage.
Last edited by Robin64; 09-10-2015 at 08:57 PM.
giancarlo123x
Member
(09-10-2015, 08:05 PM)
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Good, it was a stupid idea in the first place.
rje
Member
(09-10-2015, 08:06 PM)
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Three cheers for companies listening!
phanphare
Member
(09-10-2015, 08:06 PM)
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nice, it was a good idea with questionable execution

I think this works way works better
Sephzilla
Member
(09-10-2015, 08:06 PM)
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Really happy Nintendo realized the 9 day thing was a really bad idea
bobawesome
Member
(09-10-2015, 08:06 PM)
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Nice. I didn't think it was a deal breaker but it did seem mildly annoying for those that want everything off the bat.
LiK
(09-10-2015, 08:06 PM)
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hell yes
perfectchaos007
Member
(09-10-2015, 08:06 PM)
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Awesome. getting new items every 15 minutes sounds better than every 24 hours. 15 minutes is plenty of time to complete the learning curve
The Flash
Banned
(09-10-2015, 08:06 PM)
That's good. Time locking things is a dumb practice.
Mihael Mello Keehl
(09-10-2015, 08:07 PM)
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Seems like everyone forgot
Gentle Rodriguez
Member
(09-10-2015, 08:07 PM)
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Originally Posted by giancarlo123x

Good, it was a stupid idea in the first place.

I think the idea of "let's not overload the player with too many variables" is a decent one, the execution however was bad.
Ibuki
Member
(09-10-2015, 08:07 PM)
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But what will we complain about now?

In all seriousness, this is awesome. Glad to get the tools sooner, and see some levels created with them.
ElectricBlanketFire
Too early for flapjacks?
(09-10-2015, 08:07 PM)
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WE DID IT!!!
explodet
Member
(09-10-2015, 08:07 PM)
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Fifteen minutes?

But I want it nooooooooow
Justified
Member
(09-10-2015, 08:07 PM)
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Good,

So much for the "Not trying to overwhelm players" thing
Arttemis
Member
(09-10-2015, 08:07 PM)
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Hey, I might pick this up. I wasn't passing on it because of the 9-day limit's stupidity, but I might pick it up because of them doing the right thing and listening to their fans.
Porcile
Member
(09-10-2015, 08:07 PM)
This hasn't actually worked for me. I've been playing around for about an hour in the level creator and I'm still stuck with the base items.
Nanashrew
Member
(09-10-2015, 08:07 PM)
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Nice! Glad they listened.
perfectchaos007
Member
(09-10-2015, 08:07 PM)
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Originally Posted by Ibuki

But what will we complain about now?

In all seriousness, this is awesome. Glad to get the tools sooner, and see some levels created with them.

Still needs slope DLC
DLC of any form has yet to be announced.
Laws00
Member
(09-10-2015, 08:08 PM)
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Sterok
Member
(09-10-2015, 08:08 PM)
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Probably would've gone with 30 minutes myself, but hey, I'm not going to complain. The faster I get things, the better.
phanphare
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(09-10-2015, 08:08 PM)
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Originally Posted by Porcile

This hasn't actually worked for me. I've been playing around for about an hour in the level creator and I'm still stuck with the base items.

maybe stuff is unlocked as you use every item in the current set?

also did you open the game through the quick start menu? when you do that patches don't automatically download
Diablohead
Member
(09-10-2015, 08:08 PM)
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15 minutes is a ton better then daily unlocks, it's an editor not a mmo.
lt519
Member
(09-10-2015, 08:09 PM)
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Should of done it before review copies went out; quite a few reviewers knocked them out of the 90+ range due to that complaint. I don't care, but Nintendo is known to use Metacritic in their marketing and didn't do themselves any favors here.
KingBroly
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(09-10-2015, 08:09 PM)
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Originally Posted by Ibuki

But what will we complain about now?

In all seriousness, this is awesome. Glad to get the tools sooner, and see some levels created with them.

That we can't unlock the items faster.
GrantDaNasty
Member
(09-10-2015, 08:09 PM)
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Y'know, people would've defended this idea to the end, but I'm glad even Nintendo said "alright fine, that's not the best idea in the world, you win".

For what it's worth, I thought it was a dumb idea. Create proper tutorials if you're worried people will be overwhelmed by the options in front of them, don't limit players who could be utilizing all the tools from day 1. And don't give me that "just set your clock forward 9 days" nonsense. It's stupid, no matter how you look at it, and I'm glad they got rid of it.
M1ch04c4n0
Banned
(09-10-2015, 08:09 PM)
Call me crazy, but I believe that 9 day unlock period was intended for reviewers, not final users. You know, so they don't went all crazy and then complain "Theres so much I can even!".

But in this day and age of entitlement and "everyone is a winner!" mindset, it blow out of proportion.
Sephzilla
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(09-10-2015, 08:09 PM)
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Originally Posted by Gentle Rodriguez

I think the idea of "let's not overload the player with too many variables" is a decent one, the execution however was bad.

Agreed. 15 minute intervals between unlocks honestly seems way more logical, especially when you look at some of the pre-release Lets Plays that IGN and others had where a lot of people said it took them maybe an hour to get used to everything.
Enter the Dragon Punch
(09-10-2015, 08:09 PM)
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So will people stop defending this now?
Exile20
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(09-10-2015, 08:10 PM)
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Originally Posted by rje

Three cheers for companies listening!

Nintendo going to be Nintendo, always listening :P
Zalman
Member
(09-10-2015, 08:10 PM)
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I personally didn't have a problem with it in the first place, but good on Nintendo for listening.
phanphare
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(09-10-2015, 08:10 PM)
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Originally Posted by M1ch04c4n0

Call me crazy, but I believe that 9 day unlock period was intended for reviewers, not final users. You know, so they don't went all crazy and then complain "Theres so much I can even!".

But in this day and age of entitlement and "everyone is a winner!" mindset, it blow out of proportion.

lol, it would be so hilarious if the 9-day unlock was to hold the reviewers' hands
Hyoukokun
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(09-10-2015, 08:11 PM)
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Originally Posted by perfectchaos007

Still needs slope DLC
DLC of any form has yet to be announced.

Actually, they've announced some costume DLC, I believe (Necky the Fox, a Famitsu mascot that I'd never heard of before...)
Rösti
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(09-10-2015, 08:11 PM)
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Excellent news.
Kriken
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(09-10-2015, 08:11 PM)
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I'll just quote myself from the 9 days thread

Originally Posted by Kriken

The concept of unlocking more assets doesn't bother me at all, I'll spend some time seeing what i can do with basic assets and then expand as more are introduced, simple enough. My problem is the time frame as if I were to theoretically spend 8 hours over the course of one or two days of it being launched, I should have a firm understanding of the editor and its assets and be able to work with all assets. If I were to design the unlock method, it'd be based on half-hour/hour intervals where the new asset packs are unlocked immediately after the requirement is met. I already set my Wii U's clock back 9 days so when I get it I'll theoretically have all the assets day 1 and a normal in-game clock

Basically this is how I felt it should have been without a patch, but it's good to hear that it's like this day 1 for everyone Anyone who doesn't download the patch day 1 b/c their console is offline only miss the point of this game anyways
Not75Drops
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(09-10-2015, 08:11 PM)
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Originally Posted by M1ch04c4n0

Call me crazy, but I believe that 9 day unlock period was intended for reviewers, not final users. You know, so they don't went all crazy and then complain "Theres so much I can even!".

But in this day and age of entitlement and "everyone is a winner!" mindset, it blow out of proportion.

I don't think so. They specifically highlighted it in the launch trailer.
Porcile
Member
(09-10-2015, 08:11 PM)

Originally Posted by phanphare

maybe stuff is unlocked as you use every item in the current set?

also did you open the game through the quick start menu? when you do that patches don't automatically download

Still nothing :( The patch is definitely installed.
KooopaKid
Nintendo hasn't released enough games with camera control since the other side of the GameCube
(09-10-2015, 08:12 PM)
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The first set was too limited! I didn't think it was going to be this reduced!
Schnozberry
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(09-10-2015, 08:12 PM)
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I'm glad they listened to people. I knew what they were trying to do, but it didn't seem like the length of time was particularly fair.
OrbitalBeard
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(09-10-2015, 08:12 PM)
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I actually didn't have a problem with the 9 day system, but this is certainly better.
phanphare
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(09-10-2015, 08:12 PM)
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Originally Posted by Porcile

Still nothing :( The patch is definitely installed.

hmmmmm

have you used every item in the current set yet?
LQX
Remember, he is Canadian.
(09-10-2015, 08:12 PM)
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Good. Cant believe some were actually defending this shit.
Mcdohl
Member
(09-10-2015, 08:13 PM)
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Great job Nintendo.

I really felt it was one of the most stupid decisions ever. Glad they saw (and corrected) their mistake.
Kouichi
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(09-10-2015, 08:13 PM)
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My problem with the system was that 9 days is way too long. I liked the idea of forcing players to get accustomed to the tools before the rest unlocked. 15 minutes is too short!
UncleSporky
Member
(09-10-2015, 08:13 PM)

Originally Posted by Not75Drops

I don't think so. They specifically highlighted it in the launch trailer.

Yeah, they announced this as if it was going to apply to all players.
FrontalMonk
Member
(09-10-2015, 08:13 PM)
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Originally Posted by Enter the Dragon Punch

So will people stop defending this now?

I mean, I'm not going to defend it per se, but I will say that I never had a problem with it, and felt that people who were going to get it and said that was changing their mind entirely on it were completely overreacting. I mean, it's like a week and a half. I didn't know people could _get_ that impatient. I liked the idea of having something new every day you played with it for a little while.

But I'm not going to look a gift horse in the mouth, and I'll gladly take the shortened timeframe.
MrBadger
Member
(09-10-2015, 08:14 PM)
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Thank goodness! This is much less inconvenient than changing the clock to bypass this. I get the thought process behind why they did it, but it's such a stupid design choice.
Toxi
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(09-10-2015, 08:14 PM)
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Originally Posted by Enter the Dragon Punch

So will people stop defending this now?

Sadly no.

Originally Posted by M1ch04c4n0

Call me crazy, but I believe that 9 day unlock period was intended for reviewers, not final users. You know, so they don't went all crazy and then complain "Theres so much I can even!".

But in this day and age of entitlement and "everyone is a winner!" mindset, it blow out of proportion.

JMDSO
Junior Member
(09-10-2015, 08:14 PM)

Originally Posted by Enter the Dragon Punch

So will people stop defending this now?

I'd hope so since it's not a thing anymore.
Haunted
(09-10-2015, 08:14 PM)
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Now if only Konami would listen to the complaints about timers and FOBs...

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