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(07-26-2006, 07:41 AM)
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WD rises from the ashes (sort of)
#1
http://www.super-nes.com/2006/07/vic...-endeavor.html
mentioned briefly in the aksys thread, this is a bit more concrete..... |
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make it rain, motherfucker
(07-26-2006, 07:54 AM)
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#5
Originally Posted by Kulock:
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Member
(07-26-2006, 09:06 AM)
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#9
Good to see my ol' hero Vic is back, and I hope that despite the terrible name, this works out :)
Apparently he is rather hated in some circles... I guess deflowering a beautiful and pure Japanese game with clinton jokes is just an unforgivable sin to some people or something :( |
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Member
(07-26-2006, 09:39 AM)
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#12
One of the only things gaijinworks.com has right now are meta-tag keywords for search engines.
Gaijinworks, ichiban, gaijin, otaku, RPG, jRPG, role-playing game, japanese role-playing game, videogames, games, anime, microsoft, xbox 360, playstation, sony, import games, localization, 11 is over, award-winning, one nation under games I'm not sure what "ichiban" is doing in there. Anime is a little unexpected. Xbox360 is obvious given Vic's earlier comments, but mentioning PlayStation seems like asking for trouble. And where's the DS? "11 is over" is obviously a reference to WD's old "Our games go to 11!" motto. "One nation under games" seems like a canditate for their new motto, but it doesn't come close to WD's old one. I like the "works" part of the name, but the "gaijin" part has to go. He needs something that plays off of "design". Or just starts with a "D". Draftworks, or something like that. |
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Considers fanny-packs to be the utmost in haute fashion. :x
(07-26-2006, 09:55 AM)
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#16
Originally Posted by Amir0x:
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Member
(07-26-2006, 09:57 AM)
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#17
I thought he said that he did like Nintendo, and that carts weren't expensive anymore (although he still didn't like the turnaround time on them), but that it was just that he was expecting the DS to crash and burn any day now when faced with the PSP.
That doesn't seem like it's going to be happening any time soon, so if he's going multiplatform enough to try and get back in with Sony, I don't see why the DS shouldn't be on his radar. |
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Member
(07-26-2006, 09:59 AM)
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#19
One can only wish , he's a big Mystical Ninja Fan and people were asking him if he'd localize the DS game and the GBA double pack port of the games, since his team was localizing the PS2 version. But he always seem hesitant about it, and expecting the DS to fail and stuff.
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XBLAnnoyance
(07-26-2006, 11:28 AM)
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#22
Originally Posted by Koren:
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Member
(07-26-2006, 12:24 PM)
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#23
Originally Posted by Amir0x:
Given that he's either worked with or committed to working with every major hardware manufacturer in the biz except Nintendo, even when the GBA dominated the handheld market completely and plenty of other small companies were making money off localization there, the cart excuse is just transparently silly. I love Working Designs and I've always liked Vic, but the guy just pretty clearly hates Nintendo for some reason. |
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Member
(07-26-2006, 12:49 PM)
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#25
Originally Posted by Shard:
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demodded, not denutted
(07-26-2006, 12:50 PM)
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#26
Originally Posted by ethelred:
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Member
(07-26-2006, 12:58 PM)
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#27
Originally Posted by Amir0x:
I'm just saying, man... they can profit off the TurboGrax 16 and the Sega CD (which sold, what, five pieces of hardware?) but the cost of cartridges was so volatile that WD would've been courting financial ruin to publish a game on a system which sold 33 million units in the US? :lol Like I said, I'm sorry, but I find it pretty laughable. I absolutely love Vic and WD (they consistently made one Sega system after another worth owning), but I don't buy the line here for a second.
Last edited by ethelred; 07-26-2006 at 01:15 PM.
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Banned
(07-26-2006, 01:21 PM)
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#29
Unless they're picking up actual quality overlooked imports like Goemon DS (not trash like Goemon PS2), I don't see much reason to care. The PS2/PSP/DS/360 RPG import markets already seem well covered thanks to Atlus, Agetec, Ubisoft, NIS, Xseed and others who're more than capable of localizing a game within resonable timeframes anyway.
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Member
(07-26-2006, 01:21 PM)
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#30
Originally Posted by Drek:
There is japanese games, but since some of them are Microsoft-published, I'm not sure they're available for localization. |
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Member
(07-26-2006, 01:50 PM)
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#31
Originally Posted by jarrod:
Sorry vic. |
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Member
(07-26-2006, 02:25 PM)
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#32
Originally Posted by jarrod:
Agetec? Horrible, horrible translations. They do a terrible job. Ubisoft? They do even worse than Agetec! NIS? They do an okay job most of the time with the translation, but their taste in selection (Idea Factory, Blade Dancer, their own repetitive shovelware) leaves much to be desired and pales in comparison to WD's going-to-11 games. Xseed? They picked up one mediocre, one above average game, did a decent job in the localization, and then vanished. And in the same breath you knock WD's quality of coice and say this bunch is more capable? Sorry, but no. I'd take WD over all but one of them (Atlus). |
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Member
(07-26-2006, 04:37 PM)
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#33
Originally Posted by Koren:
http://www.neogaf.com/forum/showpost...2&postcount=43
Originally Posted by vireland 2005-03-17:
Originally Posted by vireland 2006-06-12:
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Banned
(07-26-2006, 04:48 PM)
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#34
Originally Posted by camel:
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XBLAnnoyance
(07-26-2006, 04:58 PM)
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#38
Originally Posted by Koren:
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Banned
(07-26-2006, 05:23 PM)
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#41
Originally Posted by Shard:
Vic knows games; Working Designs was one of the greatest publishers of the past 2 decades. Sure there were a ton of delays, but every WD game I've bought was quality. I would have never gotten to play a couple of my favorite games, Lunar and Dragon Force without WD. Plus, they actually gave a shit about their fanbase, they would communicate and answer questions. Add in the fact that they're one of the few companies to actually de-roboticize the monotonous text that we're usually used to seeing on our shores, I'm all for the cause. I don't understand the hate at all. What is your reasoning for not liking WD or Vic or something? Are you going to bring up the "stillborn" quote, too? God, you people are relentlessly perfect, huh?
Last edited by Propagandhim; 07-26-2006 at 05:27 PM.
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XBLAnnoyance
(07-26-2006, 05:31 PM)
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#42
I loved WD a hell of a lot back in the day, but the fact of the matter is that WD got lost in the shuffle around the time of the PS2. What they did was indeed revolutionary and quality and set templates and so on and so forth. The sad thing is WD became outmoded and others have filled the void from peers like Atlus and NIS to big dogs like Namco, Ubisoft and Nintendo. Shit, even Vic's trademake special packaging has been co-opted for the most part with the advent of Limited Editions. Working Designs was once a great company but its time has come and gone. So I say so long and thanks for all the fish.
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Banned
(07-26-2006, 05:40 PM)
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#43
Alot of the turbulence during the PS2 time can fairly be attributed to Sony's policies on releasing games. I'm not sure of all the details, but I do remember quite a few barricades that Sony put on WD during the fizzling release of Goemon. As for NIS, I'm going to say it as bluntly as possible: NIS is shit. All of their games are retreads of the same game, with little innovation. Those Atelier Iris games were also crap. Atlus has done some great things, but if we're speaking solely on ratios, then WD has released a higher percentage of good games to bad games, unlike Atlus, who will release crappy titles from time to time.
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XBLAnnoyance
(07-26-2006, 05:49 PM)
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#45
Yes, I know all that, Vic took a risk and ended up burning a lot of bridges and indeed his company over it. The hate comes from various sources and besides you miss the point here, WD was and is no longer the only company who specialized in this kind of localization, and futhermore we do not have to wait 4-5 years to play the next Atlus game simply because the manual wasn't foil stamped.
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(07-26-2006, 05:53 PM)
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#46
Originally Posted by Propagandhim:
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Banned
(07-26-2006, 05:57 PM)
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#48
Nah, I got the point. I'm just saying that WD is unique and would cater to a certain pool of people who aren't into Atlus' games. There are alot of differences between WD and Atlus, or any other company, after all. You make a good point though, I don't think they can afford to play the game the same way, and risk delays for ultra-fancy (and awesome) packaging, even though that is one of the very things that made them unique in the first place. I wish we could get the whole package...but maybe that's not viable in today's domain of videogame business. I won't pretend like I know a thing about what's viable in the industry anymore, but I do know that if WD would work out the kinks on a few things, they'd definitely be up there with the top dogs.
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Banned
(07-26-2006, 05:58 PM)
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#49
Originally Posted by ethelred:
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