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(ノ`Д´)ノ彡┻━┻
(07-27-2006, 04:18 AM)
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#201
Originally Posted by pancakesandsex:
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(07-27-2006, 04:20 AM)
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#202
Quote:
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(07-27-2006, 04:29 AM)
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#203
Originally Posted by Shouta:
IIRC Hugh was played by vic actually |
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(07-27-2006, 04:38 AM)
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#205
lets let vic answer, cmon vic we know you're watching this !
edit nope shouta you were right, dont know where i heard that but oops |
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(07-27-2006, 04:48 AM)
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#206
Outside of Silhouette Mirage I can't say I've had too many bad experiences with WD. Okay well the bad jokes too..and I never liked the Lunar games in the first place(YEAH I SAID IT).
Although I could have done without reading "Sucking Diek" in the Arc The Lad Trilogy manual(Love the games though even if though I may not finish part 2 in this lifetime.) Glad you're not bothered by some of the trolling going on in this thread. Also whoever trashed Goemon deserves to be dumped off a bridge. The four Super Famicom games were excellent and I remember having a blast with the two N64 games. Granted I heard Goemon PS2 wasn't so hot but I would have bought it anyway I'm sure. I know workingdesigns.com is down but do you still have any of the old content? Namely the two reader reviews a one by the name of Gabriel Jones wrote? I kind of have a soft spot for them and I never bothered to back up my work. Alright I'm done ass-kissing. If you're really intent on localizing X360 games start with Bullet Witch. Hell go ahead and add some gameplay changes cause I mean with Cavia it can't get any worse right? :D |
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Member
(07-27-2006, 05:08 AM)
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#207
Originally Posted by ZeromusMog:
Coming at it from a creative standpoint, I know that I'd prefer my vision to be communicated to audiences as faithfully as possible, even if my works have to pass through the hands of an intermediary first. Going out of your way to put your own stamp on others' work and declare the result an improvement seems a bit arrogant, not to mention a slap in the face to the original creators. So I think it's partially an issue of respect as well. To be honest, I think I'd rather see collaborative ventures between Mr. Ireland and his writing staff and a Japanese code shop (no, not TOSE :p ) to create original RPG's in the 'Working Designs style', possibly for a platform like the DS that's relatively inexpensive to develop for. This way, WD fans get games with the trademark dialogue they crave without other creators' works being subjected to gratuitous changes. |
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Member
(07-27-2006, 05:11 AM)
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#208
Quote:
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Member
(07-27-2006, 05:17 AM)
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#209
Quote:
I despise doing any kind of voice stuff myself. If I've done it (and I have on occasion), it's always as a last-minute fill-in for some tiny bit part I missed in casting or something like that. |
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Member
(07-27-2006, 05:21 AM)
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#211
Quote:
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(ノ`Д´)ノ彡┻━┻
(07-27-2006, 05:24 AM)
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#212
Originally Posted by vireland:
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(07-27-2006, 05:26 AM)
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#213
Originally Posted by vireland:
that being said, i adore both games, pre-ordered the LE. Need to finish 3 sometime though. complaints aside, i would have loved to see what you would have done with tippi from grow1 / the grow4 faries :lol |
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(07-27-2006, 05:28 AM)
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#214
Originally Posted by CO_Andy:
guess not! i thought i read it somewhere, way off apparently :P |
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Member
(07-27-2006, 05:31 AM)
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#215
A few comments.
I was a fan of WD way way back in the day. Even posted occasionally on WD's board. One of the reason's I bought a sega-cd was to play lunar, and even picked up Vay as well based on the fact it was from WD alone. I made it a fact to rebuy the luna sets for the ps, and play a lot of the games just because they were from WD, and at that time, only WD gave you the quality that was seen as deluxe in the states, but atarimae (completely normal) in Japan. Come PS2 though, Sony's anti-RPG/2D policy was fairly famous, and when you stop to think about it, I guess we were lucky to get games like Persona, and Suikoden before FF7 dropped and changed things. Now though, RPG's are now a standard genre, niche games are normal, I go back to the States to visit (living in Japan for over 2 years now) and am amazed now at what's available. I can't believe they released this here, or that here, and my friends just laugh. The point is, it's a crowded market, and a lot of the quality games, standard big names, and niche titles are being brought over. I wish luck to Vic in his new investment, and am in a way jealous, I'd love to break into the localization field (not that I've not applied to SE, Capcom, and what not over here, but I digress). The problem I think is that the market, is like I said, crowded, and a lot more companies are picking up, localizing their own and game and releasing them in the states. I think it's going to be a long haul, and I'd hate to see Vic have to call it quits a second time. Personally, I think it comes down to system and software, but that would make the post longer, so I'll refrain. Lastly, the name. As someone who's studied Japanese for 5 years, now lived in Japan for over three years, I... cringe. It's not a racial slur in the sense that it targets any specific ethnicity, it's more of a word that targets anyone that isn't Japanese. You'll hear gaikokujin as the polite word, and gaijin and the normally used word. I use it myself, jokingly, ah, gaijin da! and my japanese friend will tsukomi me, omae datte gaijin da! and we laugh and whatnot. But not everyone feels that way. The best way I can explain it, is back in college, a lot of my international friends, were labeled as "resident alien" the word alien really made a lot of them feel bad, japanese, european, etc. They understand the meaning behind it, but being labeled an "alien" was not a good feeling to them. To me, I don't mind being labeled a gaikokujin, or resident alien, but being labeled a gaijin, or alien, depending on context of usage is very disturbing at times. While not a racial slur, it's not a word that makes everyone laugh either. It'll get people to sit up and notice here, but the reaction, from people who are not close friends, may not be so good. That said, it's pretty obvious the name is set in stone, and so we'll just have to sit and see what happens. Unfortunately, I'm in Japan, so I probably won't see any of the new software since I just play the originals now. ^_^ Good luck to you Vic, and if you need staff in Japan and are hiring, I'll be one of the first to send my resume (はい、自慢しちゃってごめんなさいw) |
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Member
(07-27-2006, 05:33 AM)
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#218
Originally Posted by Tellaerin:
I understand some people would want their work to remain "pure" but personally, I'd want to be enjoyed the most. And I'd want it to sell more. As such, if I was a Japanese gamemaker I'd be happy to let Working Designs do the localization. And anyone can save this wherever and should I ever achieve my dream of starting a publishing house these words can be used against me should some Japanese company want to creatively localize anything we produce. :) |
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got my tag in the OT
(07-27-2006, 05:46 AM)
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#220
I hope for their own good Vic and Gaijinworks can finally break free of the nineties and join us in the present. I know we've missed out on a lot of great games in the years past but an 8 year old game is going to play like, well, an 8 year old game. Put me in the tentatively hopeful side.
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Member
(07-27-2006, 06:11 AM)
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#222
Ireland + GAF = fun thread, guarenteed. :D
Originally Posted by ronito:
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XBLAnnoyance
(07-27-2006, 07:00 AM)
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#224
Originally Posted by SatelliteOfLove:
Or 2010 for that matter. |
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Member
(07-27-2006, 03:05 PM)
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#226
The only thing i really wish is that someone STOP Agetec of doing localizations. Their localization of Wild Arms Alter Code F was a blasphemy, full of bugs, no voice acting, delayed by whole year. Jisus Craist.
Hey Victor, who developed the original Alundra game for PS1? that game was really good, it was like the Zelda for Playstation. Too bad tey never made other Alundra games besides Alundra 2. PS: Someone needs to port Castlevania Rondo of Blood (PC engine) to the psp. That game would rock hard. |
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(07-27-2006, 03:21 PM)
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#227
Originally Posted by Angelcurio:
Alter code F wasnt supposed to have voice acting, Wild arms 4th detonator was the 1st wild arms to have voices |
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Member
(07-27-2006, 03:29 PM)
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#230
Originally Posted by pancakesandsex:
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Member
(07-27-2006, 03:33 PM)
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#231
Originally Posted by Angelcurio:
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(07-27-2006, 03:46 PM)
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#232
Originally Posted by Angelcurio:
Played a few hours of the jp version before selling it off cuz i didnt like it, guess i never noticed! |
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Member
(07-27-2006, 04:05 PM)
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#233
Originally Posted by ethelred:
BTW, Alone the World is an excellent vocal album. |
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Member
(07-27-2006, 04:32 PM)
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#234
Working Designs holds a special place in my memory for their Turbografx/Duo work. I played my first RPG (Cosmic Fantasy 2) because of them, and I still play Parasol Stars on a weekly basis.
Whether you have problems with their translations or not, WD was a niche publisher that brought over stuff that wouldn't otherwise have seen the light of day over here, and for that I respect them. In a world of EAs, Activisions, 2Ks, etc., it's good to have little guys putting out these sorts of titles. |
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(07-27-2006, 04:59 PM)
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#236
To all the haters here, you should be thankfull someone is dedicated to bring over some games you wouldn't play most probably. I'm all favorable for the more diverse gaming we can get and without guys like Vic, the industry would be alot more boring.
If you don't like Jrpgs i don't know why you post here. Just to hate 'cause it's fun i guess. Very immature. You may as well shut the **** up or not post here. tks. |
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Banned
(07-28-2006, 01:38 PM)
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#238
Originally Posted by Angelcurio:
Alundra's spiritual successor was Matrix's Dual Hearts on PS2 (which Atlus USA brought over). These days Matrix doesn't do too much sadly besides making cellphone games or working as subcontracted grunts for Chunsoft. :/
Originally Posted by levious:
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Member
(07-28-2006, 02:45 PM)
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#239
Originally Posted by jarrod:
If my memory serves me right, contrail was the one that co-developed wild arms, right? or at least localized it? If Matrix's Dual Hearts was the spiritual succesor of Alunda, i will have to check it out. |
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hyperbolically metafictive
(07-28-2006, 02:55 PM)
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#240
Originally Posted by PepsimanVsJoe:
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Member
(07-28-2006, 04:08 PM)
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#241
Not sure why a company making games for the American market should be all that worried about their name using a word that's a little off-color in Japan? Especially when it pretty much appropriately describes what it is they're going to deliver to American videogame fans who know and use the word.
I suppose if you live in Japan, it might seem awkward, but it's not like there aren't things about Japan that are awkward to us here in the US, and they're selling the games here, not there. So, yeah... non-event and descriptive name. |
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Member
(07-31-2006, 02:05 AM)
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#243
Originally Posted by Dr. Kitty Muffins:
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(07-31-2006, 03:17 AM)
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#244
Originally Posted by Dr. Kitty Muffins:
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Member
(07-31-2006, 04:47 AM)
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#245
Originally Posted by Dave Long:
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Member
(07-31-2006, 04:55 AM)
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#246
Quote:
You would not listen to a word he said after that. And...they probably won't listen to Vic either. |
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mashadar's neko-mimi slave
(07-31-2006, 05:03 AM)
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#248
Let's not waste this bump! Today I will recommend a few games on the PSP that will be right down Vic Ireland's alley! Dispite how I might feel about WD's poor business practices and Vic's overzealous attitude on newsgroups and message boards, these games would be the perfect chance to use the skills he has shown to possess from localizing both Lunar games and the Arc the Lad series.
Candidate #1: Far East of Eden: The Fourth Apocalypse Great adaptation of the Saturn original, remastered anime FMVs, tons of voice, there are some load times but they're better than the Saturn version so it's very forgivable. They even added a new opening animation for the PSP version, as well as bonus areas at the end including a few new characters and bosses - all fully voiced. The game is totally 2D and looks awesome on the handheld, aside from some minor ghosting. The battles look excellent with huge full screen sprite enemies with animated attacks. The music is great and the script is loaded with humor. If there was a run button added to the game, it would be even better! Another reason why other companies might not pick this up is because there are quite a few songs in the game, both for dramatic purposes as well as for plot purposes with characters singing them. These songs are crucial to the game and the only person who has shown to be able to dub songs in anime-style games well has been WD, for better or for worse. Official Site: http://tengai.jp/pc/tengaidai4 Candidate #2: Gurumin This cute and adorable 3D celshaded action adventure game should be right down Vic's alley. Featuring extremely cute designs as well as really good level design and action packed gameplay it would appeal to most of the action rpg crowd. Not to mention, it's a Falcom game, so that's certified quality right there. Falcom handled this port themselves so it doesn't suffer from strange technical and artistic problems like the previous ports. The game also features an excellent soundtrack from Falcom's internal JDK sound team! Official Site: http://www.falcom.co.jp/gurumin_psp/ Candidate #3: Legend of Heroes Miracle of the Sky FC (First Chapter) The PC original reminded me of what a Lunar game might look like if Game Arts had continued the series with today's technology. Nice 2D sprite characters on lush 3D backgrounds filled with charm and character. The battles reminded me of Lunar quite a bit, with the mix of strategy with traditional RPG gameplay. It might be wise to wait how the port turns out first, but with Falcom handling it, it should be fine. They're adding stuff to the game as well, like a monster dictionary, full voice acting, clear data to keep playing after you've beaten the game, as well as "hard" and "nightmare" difficulties for those familiar with the game already. Official Site: http://www.falcom.co.jp/sorafc_psp/index.html |
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(07-31-2006, 05:12 AM)
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#250
Originally Posted by Roland Stiles:
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