ByWatterson
Member
With a moderate tweak in marketing and some more gender neutral content you'd get a series of games and hardware that would appeal to everyone and better quality games.
And I'd like to see that. But, I don't think it necessitates downplaying the "badass" element of gaming, whereby the player chiefly communicates with the game world via violence.
I believe that by and large, men enjoy violence more than women (again, for whatever reason), so the female entrance into the AAA is largely dependent on game makers finding non-killing ways to interact with the game world.
This requires the rejection of enemies, bosses, villains, combat, weaponry, and the like. It requires a wholesale revolution about what a game IS, and a departure from the art form imitating and iterating on pop movies, which are built on the same violent premise.