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(08-21-2006, 05:49 AM)
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Miyamoto talks Wiimakes (Nintendo Dream interview)
#1
There's a quality Miyamoto interview in the new Nintendo Dream, where he talks about 10 years of 64/GC and the future with Wii. The interview is too long for me to type up everything, so I've translated a bit about Wiimakes that I thought people would be interested in.
--- Nindori: 10 years of Famicom and Super Famicom. 10 years of N64 and GC. And now another ten years is starting with Wii? Miyamoto: Yes, we're starting from here. N: Looking at the titles you've announced so far, it already seems like you'll be releasing games at a faster pace than the N64 and GC. M: That's because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I'm also thinking I can remake some of my GC games for Wii, making use of the Wiimote. N: So you think games will experience a rebirth thanks to the Wiimote... M: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there's a high possibility of a lot of software from third parties also. N: So, there's a possibility of Nintendo doing this? M: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It's quite an interesting experiment. N: Ah, I see. M: Also, when we were working on it, some of the staff were saying "Since the Wii has more power than the GC, let's polish the graphics up a bit too", but Zelda's fans aren't expecting polish, they're expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it's been established that "Wii is not a machine that tries to deliver next-gen graphics". Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software. --- There's also a part where he's asked what happened to previous projects. Mario 64-2: originally planned for 64DD, some parts made it into other games, but Miyamoto forgot which ones (!) Cabbage: Cancelled but some ideas made it into Nintendogs. Mario 128: A test concept for Mario. Some elements are in Mario Galaxy, incl. the running around a sphere and gravity. Marionette: Moved to Wii. Still in development. Stage Debut: Some elements seen in E3 Wii demos, like the face mapping element. Looks like many elements will make it into other games rather than being released as a standalong product, but the writeup is kind of vague. |
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(08-21-2006, 05:51 AM)
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#2
Marionette
Marionette Marionette Marionette |
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Member
(08-21-2006, 05:55 AM)
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#5
I'm not familiar with Marionette... could anyone shed some light on what this is?
And I'd love to see Wii ports of Homeland and Giftpia, just cause they never made it to the US the first time around. I don't think either of these are probable, though -- I wonder what games Miyamoto has in mind? A Wii port of FE: Path of Radiance wouldn't be so bad -- it'd help the game sell even more (it deserves all the sales it can get) and it'd help ease people into FE X since that'll be a direct sequel.
Originally Posted by Jonnyram:
You're too late, Johnny! Atlus USA used that word for Trauma Center: SO. |
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(08-21-2006, 05:56 AM)
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#6
Originally Posted by BorkBork:
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(08-21-2006, 05:57 AM)
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#7
Pikmin: Ultimate Edition confirmed.
I'm guessing third parties are going to get in on the action too. |
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aka Kevtones
(08-21-2006, 05:57 AM)
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#8
Interesting. Pikmin/Luigi's Mansion would be pretty neat if updated for Wii....Actually, the thought of Mario Bros. Mansion co-op sounds enticing as hell with the Wiimote.
PS I still think the next-gen Silent Hill is going to be announced for the Wii @ Leipzig |
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demodded, not denutted
(08-21-2006, 06:02 AM)
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#13
Originally Posted by imastalker co.:
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Banned
(08-21-2006, 06:06 AM)
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#16
Originally Posted by Amir0x:
but since you mentioned Pikmin 3, it got me thinking that we have better things to waste our time thinking about. |
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(08-21-2006, 06:11 AM)
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#18
I'm curious about Marionette.
Mario game where you control him like a puppet... MARIO RPG WHERE YOU CONTROL HIM LIKE A PUPPET? AHHHHHHHHHHHHHHHH |
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Member
(08-21-2006, 06:13 AM)
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#20
Originally Posted by The Eatable Arab:
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demodded, not denutted
(08-21-2006, 06:14 AM)
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#22
Originally Posted by imastalker co.:
Originally Posted by imastalker co.:
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force push the doodoo rock
(08-21-2006, 06:17 AM)
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#24
Originally Posted by Gigglepoo:
Well it sounds like they dont have to focus any development "effort" on wiimakes since the code already runs on wii. |
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Member
(08-21-2006, 06:18 AM)
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#25
Originally Posted by sp0rsk:
EDIT - Thought of one: Battalion Wars. Fun for awhile, but then I got super frustrated. I think the magic Wii could fix that.
Last edited by Gigglepoo; 08-21-2006 at 06:22 AM.
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Member
(08-21-2006, 06:21 AM)
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#26
Originally Posted by Jonnyram:
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Cum Tranny Fanboy!
Shhh don't tell anybody! (08-21-2006, 06:44 AM)
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#32
How was Super Mario Bros. made? Was it Miyamoto sitting in front of a computer in Nintendo's basement doing all the coding, creating the art, and composing the music?
Or was it Miyamoto standing behind a group of guys sitting behind computers and he hit them with a whip while yelling out orders like "You! Place a question box there and make it a fire-plant!", "You! Tighen up the graphics on level 2!"? |
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Member
(08-21-2006, 06:55 AM)
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#34
By "polish", Shigeru clearly meant "graphics that exceed what TP was already getting on the GCN".
So he said that Zelda fans aren't expecting TP to be better than what they've already seen in TP screenshots, they're expecting it to be long and awesome and fun, so he told them to build more content (enjoyable in both versions, and apparently not Wii-specific) instead. That's definitely cheered me up, since everything following the rumors of a Wii-port has seemed to be nothing but bad news for TP. |
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(08-21-2006, 06:58 AM)
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#35
Originally Posted by imastalker co.:
If they do: Buy copies for myself and everyone I know. If they don't: Burn down Nintendo headquarters. |
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(08-21-2006, 06:59 AM)
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#36
Originally Posted by Vieo:
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(08-21-2006, 07:00 AM)
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#39
Originally Posted by Gigglepoo:
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Member
(08-21-2006, 07:03 AM)
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#41
Originally Posted by olubode:
![]() ...with anamorphic widescreen, all the extra missions, no missing trees or barrels, cutscenes that aren't FMV of GameCube renderings, and some tacked-on Wiimote pointer functionality? |
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Member
(08-21-2006, 07:06 AM)
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#43
Originally Posted by ruby_onix:
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Member
(08-21-2006, 07:06 AM)
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#44
Originally Posted by AndoCalrissian:
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Banned
(08-21-2006, 07:06 AM)
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#45
Originally Posted by AndoCalrissian:
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Member
(08-21-2006, 07:08 AM)
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#46
Originally Posted by TheWolf:
Metal Gear Solid, Devil May Cry, Ninja Gaiden... all get special edition enhancements later. In Japan, they Square does that with some of their games, too -- Kingdom Hearts Final Mix, FFX-2 Internation + Last Mission, and so on. So what if Nintendo does a similar thing, taking already-made games and doing enhanced special editions that get released for budget prices? If you don't want it, you don't want it -- don't buy it. But I don't see it as a bad thing to do and it certainly wouldn't be unique to Nintendo. |
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just gonna rub one out
in the next few minutes (08-21-2006, 07:15 AM)
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#47
Originally Posted by AndoCalrissian:
If they smooth out the framerate to a rock steady 60fps and improve the AA/AF i think that will be enough. These things should be pretty easy to achieve on the wii version so if it doesn't happen i will be disappointed. |
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Member
(08-21-2006, 07:22 AM)
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#48
I'm actually all for this, and I don't really understand what exactly is the problem here. I'm just jumping back to consoles with Wii, the first time I've owned a console since NES. The chances of me playing the few GC games I'm interested in are highly increased if I don't have to get a GC controller.
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(08-21-2006, 07:27 AM)
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#49
Originally Posted by ethelred:
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HOLY FUCKING CRAP
(08-21-2006, 07:29 AM)
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#50
Originally Posted by ruby_onix:
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