Mario 64, despite having no second analog stick.
Basically worked like that, influencing the first games that could use a second analog stick.
That's not the same thing at all.
Some questions:Was it a PS1 game?
I would bet Halo, but I wouldn't be surprised if there was a PS1 game.
IIRC Ape Escape was bundled with twin-stick dualshocks? But I wouldn't say Ape Escape really "popularized" the stick.
The analog stick controlled the character and the d-pad controlled the camera.
Seems pretty close to the same thing. The OP didn't specify FPS games.
Is this a real quote?
That's not the same thing at all.
The D-Pad is digital.
This is the game.
Mario 64, despite having no second analog stick.
Basically worked like that, influencing the first games that could use a second analog stick.
Didn't Turok 1 uses the yellow buttons to move and the stick to look around? But I think the first game to really take off using twin sticks was halo 1?
Colony Wars was the first game I played that used dual sticks but I can't remember what the controls were like.
I liked that game.
Yes, yes it isIs this a real quote?
The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection. Add to the mix a few other head scratchers - such as how the triangle button controls item and health use - and you'll be wondering how Sony let this get by without requesting a few different control configuration options.
Beyond the control issues, Alien Resurrection is gruelingly hard. That is, it's hard to the point where you'll spend as much time reloading your save file as you will spend playing the game. The near-mythical PlayStation mouse peripheral is supposed to solve many of the game's control problems, but the 99.9 percent of PlayStation owners who've never even seen the device will find the game almost unplayably difficult to control and unreasonably hard to enjoy. It's a dramatic answer to a problem far more easily solved by adopting the control scheme from EA's Medal of Honor.
Otherwise Halo popularized it.
I would bet Halo, but I wouldn't be surprised if there was a PS1 game.
If we're talking popularized, it'd be Halo.
Golden Eye, the "Honey" setup used 2 N64 controllers. One for movement and one for camera.If we're talking popularized, it'd be Halo.
Some N64 game had a thing where you'd use the analog of a second controller, and other games tried using two-analogs but it didn't stick.
Amazing
Is this a real quote?
The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection.
I remember ape escape doing this but I could be making that up.
Wait, was the second stick for the net controls? I don't know anymore.
Remember folks, every new "gimmick" that you look down upon when it first comes out could be something that becomes staple in our industry.
Indeed it is.
Remember folks, every new "gimmick" that you look down upon when it first comes out could be something that becomes staple in our industry.
The Dual Stick scheme for moving and aiming is far from intuitive, is a nightmare infact. But it became an standard.To be fair, I could see the reviewer trashing the control scheme if it wasn't playable, or tanklike, or something. It doesn't mean it's a bad scheme, it just means it's terrible to play.
The Dual Stick scheme for moving and aiming is far from intuitive, is a nightmare infact. But it became an standard.
Now let's imagine the game controlled badly and did so with a very inorganic way. Of course it's going to get poor reviews in the control aspect.
And is not like it matters anyway, the Alien game was from 99. Golden Eye had the two stick controls back in 97.
"Popularized" depends on how popular a game needs to be to qualify for the term. Turok was my first exposure to that scheme, although of course the default controls were southpaw vs. the norm today, and the other "stick" were the C-buttons (C as in "camera", that's literally what they were designed for). Turok was a pretty popular game/series, so that's where I'd give the credit.
I also played Goldeneye that way, which was a more popular game, but the default scheme was half aim, half move on each stick (weird as hell, IMO, thank goodness it had what I called "Turok controls" as an option).
It is not.It's perfectly intuitive though, it's basically an adaptation of WASD/mouselook controls.
The Dual Stick scheme for moving and aiming is far from intuitive, is a nightmare infact. But it became an standard.
Now let's imagine the game controlled badly and did so with a very inorganic way. Of course it's going to get poor reviews in the control aspect.
And is not like it matters anyway, the Alien game was from 99. Golden Eye had the two stick controls back in 97.
And?
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Digital =/ Analog????????