It is not.
You know why i categorically said that? Because i took the time to do research about it.
It takes a lot of time for a person that had never used the scheme to adapt. Hell, you just need to transport yourself to the first time you tried the method.
You know what setup is truly intuitive? The Nunchuck/Wii Remote. The people i tested understood and adapted far quicker to this way of control.
Even the Mouse (keyboard is a POS for most gaming in reality) has a clear advantage since is a more precise and easy to manipulate device. And people undersand it better than manipulating the view with a thumbstick.
It is not.
You know why i categorically said that? Because i took the time to do research about it.
It takes a lot of time for a person that had never used the scheme to adapt. Hell, you just need to transport yourself to the first time you tried the method.
You know what setup is truly intuitive? The Nunchuck/Wii Remote. The people i tested understood and adapted far quicker to this way of control.
Even the Mouse (keyboard is a POS for most gaming in reality) has a clear advantage since is a more precise and easy to manipulate device. And people undersand it better than manipulating the view with a thumbstick.
This post is addressed to people who, like me, look back on arcade classics like Millipede, Asteroids and DigDug with fond nostalgia, but at some point between high school and our first real, fulltime job, decided to start spending our free time doing other things.
and the controller has THREE JOYSTICKS AND FOURTEEN BUTTONS on it. In addition to the eleven buttons that actually look like buttons, each of the joysticks has a button underneath that you activate by pressing the joystick straight down.
After trying to play Skyrim for close to two hours and failing miserably (and comically) to even get my character up a circular staircase in the first game stagehe was more likely to fall off and end up facing into a corner, with me unable to get him to turn around, I finally asked my son how on Earth hed figured out how to play this impossible game. His response was a casual, Oh, its easy. The controls are the same as for HALO.
To which I replied, So you only know how to play this game because youve played HALO?
Uh, yeah. I guess so.
How do people whove never played HALO learn how to work this thing?
Well, the controls are a lot like the new Grand Theft Auto, too.
So the only people who know how to play Skyrim are people whove played Grand Theft Auto or HALO?
I guess. Or you could just practice a lot.
Considering that at the end of two hours I couldnt even get my Skyrim character to reliably move in the direction I wanted him to, I shudder to think how many hours of effort are implied by a lot.
See, one of those joysticks controls your characters body, and another controls its head. You have to carefully coordinate these two so that your character is both looking and moving in the direction you want at all times. Disorienting doesnt begin to cover it: it can be downright nauseating. I never even learned what the third joystick was for.
Eh? I remember playing Turok the first time. The analog stick was to look and yellow buttons to move. It felt awkward to me since I'd been moving with my left thumb forever.No so much a game as much as the idea of having camera buttons on the N64. These naturally transitioned to a second analog stick that could be used for other purposes as developers saw fit.
"Popularized" depends on how popular a game needs to be to qualify for the term. Turok was my first exposure to that scheme, although of course the default controls were southpaw vs. the norm today, and the other "stick" were the C-buttons (C as in "camera", that's literally what they were designed for). Turok was a pretty popular game/series, so that's where I'd give the credit.
I also played Goldeneye that way, which was a more popular game, but the default scheme was half aim, half move on each stick (weird as hell, IMO, thank goodness it had what I called "Turok controls" as an option).
Colony Wars was the first game I played that used dual sticks but I can't remember what the controls were like.
Gamespot's review said:The control in Uprising X is a little tough to get used to, especially when you're using the Dual Shock controller. One stick moves the Wraith, and the other controls where you're looking.
You are talking about a developer implementation, more over an early one.Never liked the bounding box style turning with the wiimote/nunchuck. Made everything feel like a rail shooter, and wasn't well suited to camera movement.
Regarding the staples of the N64/PSX era. It's pretty much demostrated in this thread that the N64 setup is the precursor to the second stick. Most action games in the N64, parted from the Mario 64 foundation of using the left side of the controller for character locomotion and a dedicated right side part (C buttons) for camera controls.As far as the first time I used it? Timesplitters 1, iirc. Having played similar schemes in turok and quake 1 (ps1), it was fairly easy to get into. Was dominating friendly matches with friends in no time.
Compared to previous camera schemes using shoulder buttons (a staple of the ps1/n64 era), or using a 'strafe button' (ala Quake 1) it was a snap to get used to.
When we debate about these things, we tend to fall in the assumption that something like the N64 controller wasn't fitted with 2 thumbsticks because the taught probably flew by Nintendo's engineers.People really underestimate how off putting modern controller can be to the uninitiated. And that just asking people to control the camera is already a barrier as you throw them controlling tow different things in real time at them, much less when you add in the less precises and intuitive nature of sticks.
It's not the only "Lord modern controls are off putting!" thing I've run across but I think what makes it stick with me is the "three joysticks" comment. That modern controllers have three inputs(d-pad and two analog sticks) that visually read "screen navigator" was a real "Oh!" moment for me.
Fans of console first-person shooters or the Alien film series will probably be better off waiting for Fox's recently announced Aliens: Colonial Marines for the PlayStation 2. While no concrete details have been announced for the game yet, this is one instance where the unknown is preferable to the devil you know.
did you....did you even read the thread title? it has the word 'analog' not 'digital' lol
This game is actually pretty good, I have it. Not bad for a ps1 shooter.
Goldeneye 64 and Turok for FPS games.
Mario 64 for third-person action games.
The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection.
Yeah, I remember the feel of that second stick on the N64 controller
A lot of people forgot how unintuitive and weird dual analog really is. If you compare the learning curve to a wiimote, for instance, it's huge.Can't answer your question, but I'll never forget the first game I played which used the second anolog stick as the camera, Medal of Honor: Frontline for the PS2. I was aiming like a blind man with Parkinson's disease. I got used to it after more practice, of course. It just felt so unnatural at first.
A lot of people forgot how unintuitive and weird dual analog really is. If you compare the learning curve to a wiimote, for instance, it's huge.
Yeah, I remember the feel of that second stick on the N64 controller
An interesting sidenote: This prototype Playstation controller had 3 face buttons and a PoV hat (4-way digital stick). You could consider it an early version of both the right stick and c-buttons.
Of course they have different reviewers. Maybe the Alien game had the wrong inversion for the reviewer (non-inverted when he wanted inverted or vice versa), with no settings to change it or he just didn't realize that's what was causing his issues?Control is a big issue when it comes to first-person shooters, and TimeSplitters goes the distance by allowing you to configure the controller however you'd like. However, the default setting is already quite good, using the left stick to move and the right stick to aim.
Borrowed or not, Halo perfected the modern FPS control scheme.Turok or Goldeneye. Halo outright took it's controls from Goldeneye, per Halo's developers themselves, and contains an exact copy of Goldeneye's specific scheme (Legacy) that everyone borrowed the naming for.
Doesn't matter considering int he context of this discussion camera control was used by c stick buttons or analog which achieved the same effect. Lets not be too anal for the sake of discussion when devs weren't as much.
Turok or Goldeneye. Halo outright took it's controls from Goldeneye, per Halo's developers themselves, and contains an exact copy of Goldeneye's specific scheme (Legacy) that everyone borrowed the naming for.
You could dual analog on GoldenEye, you just needed two controllers:
Borrowed or not, Halo perfected the modern FPS control scheme.
I just tried this out and its SO clsoe to being fucking sick. BUT strafe is mapped to the right stick, and turn is mapped to the left stick. Ruins it. Still neat though. And maybe the first true example here?
Yeah, everyone seems to forget that we tolerate/like the current 'standard' because we're just used to it. But to those who are trying to learn how to play a console game for the first time, trying to figure out what does what is a massive hurdle. There's a reason why the tutorial in each Halo game goes through the absolute basics.Yup. Which only makes it weirder when people ask for "traditional" controls and they mean dual analog controllers. It's a huge barrier to entry for novice gamers.
I just tried this out and its SO clsoe to being fucking sick. BUT strafe is mapped to the right stick, and turn is mapped to the left stick. Ruins it. Still neat though. And maybe the first true example here?
/threadIIRC, Turok on the N64 was either the first, or the one that popularized, placing the look control on one side (the analogue stick) and movement on the other. Later it was the Alien game shown above that evolved that setup and applied it to the dual stick set up, with Halo making it the standard that it is today.
Ok..?? You know how many games "perfected" a control schemedBorrowed or not, Halo perfected the modern FPS control scheme.
A game like this really requires a good control scheme to succeed. Thanks to excellent use of the Dual Shock controller, it has one. In the default setup, you use the left stick to look around and the four buttons on the front of the pad to move in any of four directions. You can also configure the right analog stick so you can use it in much the same way.
It was arguably both GTA 3 and Halo that popularised and perfected it. The N64 2nd controller argument is invalid and dumb. Nobody used those control settings for regular gameplay.
For me it was GTA3 on the ps2.