It's weird because I never get sick with games, so this is kind of crazy to me. Since there's a ton of activity in the OT about puzzle solutions I thought I'd break it out into a new thread and ask...has anyone gotten a little queasy from the Witness? Some are saying its the FOV, the lack of a center cursor, etc. Gonna try it again tomorrow on an empty stomach. :p
edit: on PS4 here.
edit2: using Remote Play on Vita using Standard Quality video settings (to force the game to 30fps) has done the trick for me, played for many hours with no problems. That's my workaround solution till a patch comes on.
You can adjust the FOV yourself, check this post out
I'm on PC, by the way.
EDIT: That Steam community post also says the default vertical FOV is 54. I don't mess around with FOV enough to know for sure, but that does seem low.
So we turned on the light in the room, tuned down the brightness setting on the game, I also made her sit farther from the TV. She felt much better then. I guess you just have to immerse less into the game somehow..
The only game that's done that to me in the past was the XBLA port of Marathon 2, and that was after hearing about other people getting motion sickness and going into the game expecting c it, so who knows.
I think the solution they came up with for Marathon was to add head bobbing. Does The Witness have that? Would adding it make a difference?
Whoa, that's weird. The only games that have ever me feel a bit sick are Half-Life 2, and now The Witness. I honestly thought I was just feeling a bit under the weather today, but it seems that it's not a coincidence at all...
This happened to me with Half life 2 and a few other games. Widening the fov always fixes it for me.
I really wanna go back to playing it, but the whole nausea thing worries me.
Edit: PS4 here as well.
I can play other FPS games like Destiny or COD for hours on end and don't get sick at all, but I can't exactly point out what's the issue with The Witness. Is the FOV that narrow? I thought it was the whole rotating the camera being stupidly slow and the lack of deadzone.
It doesn't help that The Witness doesn't use any sort of deadzone on the controller. Lots of unexpected sideways movement caused by a thumb resting ever-so-slightly on the stick.
Oh... the reticle thing kind of makes sense. Wonder if that's it? Hopefully they fix it because this game is a lot of fun to wander around in.
might as well chime in here and say the gb quicklook gt me feeling pretty bad, too
i avoid most first person games because of this, but i was hoping the witness would be fine
theyre gonna patch in a reticle, so maybe thatll help
Now that I'm thinking about it and still playing the game, I think it's a combination of two things: 1, the FOV, and 2, the animation of going between normal view and puzzle focus that makes the camera pull in towards the puzzle screen.
I got motion sickness one time and that was with The Darkness 2. It was so weird how motion sickness kicked in for that. I've never had motion sickness before that, and I've done a ton of relatively motion sickness inducing things.