Calm down. You trying too hard.
Oi spoilers :vI was thinking Benimaru's new design will be something like this:
Btw, Robert looks cool.
Game got robbed for EVO.
Game got robbed for EVO.
Man.....
I really wish we had the old SNK back. Not feeling this Kof at all..
It looks like a fan project.
I just realized one of the things that's bothering me the most: the backgrounds are so devoid of life. KOF's stages were always just so packed with spectators and other things going on behind the fighters. These are just so empty and lifeless.
Man.....
I really wish we had the old SNK back. Not feeling this Kof at all..
It looks like a fan project.
Yeah, that aquarium sure has less activity than the old one.
Yeah, good cel shading might do the game wonders.Graphics are good enough for me but imo it would do wonders passing to cel shading, look at these:
and now imagine cel shading applied to kofxiv
KoF 94 looked pretty meh by the time 98 came out. AoF looked crappy compared to AoF 3. And this is when SNKP was comparatively on top of the world, among the lead in their markets, and you could release a fighting game with 3 playable characters to the arcade, and somehow get away with it (FF1).
The first KoF in a Saga generally is below the potential of what the series will look like by arc's end. Even by Original SNK standards, this detail is par the course.
KoF XIV is going to have more characters on launch than SFV will have (if they keep up a similar production schedule) within the next 5 or 6 years. It's obvious where SNKP's set it's priority this time (In XII and XIII, it was on art before roster size, now it's the opposite), so lets see which ends up working out better for them. Considering the gameplay is already seen to be promising and on point (look at the impression from PSX), they seem to be on the ultimately correct path.
『Inaba Resident』;193428530 said:Its not easy to do at all. Arc created a bunch of techniques themselves to get Xrd looking the way it does. SNK hasn't been in full game development for a while now so they're not aware of how to fully develop for all of the new engines ,systems, etc. They just recently started building their gaming division back up. I think all they really need is some type of shader at this point. The animations and character themselves are looking better for the most part. Its just whatever shader they're using (or lack of) makes the game look incredibly flat and lifeless. Hopefully, KoF14 does well and SNK can come back fully.
A couple people seem to think i was implying xrd was somehow easy to make. I'm a game artist myself, i by no means meant to imply that it was easy. I just meant the change from hand drawn sprites to 3d was the money saver as more features can be implemented easier. Im not expecting the game to look like xrd or be created the same way but as you mentioned, use better shaders then the flat ones they are using now.
I was going to mention blood stained but i see someone beat me to it
Game got robbed for EVO.
The game needs all the graphical enhancements it can get! Especially those that make the game more stylish, as photorealism isn't their strong point.Robert with moustaches?!?!? I dunno if i can deal with it lol.
Graphics are good enough for me but imo it would do wonders passing to cel shading, look at these:
and now imagine cel shading applied to kofxiv
Game keeps on looking better with each trailer
Game got robbed for EVO.
great to see Robert
I wish Gen'ei Kyaku was more spectacular but i'll take it.
ANyone know if SNK have confirmed PS3 stick support for ps4 version of the game?
What game is this?
There's plenty of games with lower budgets that look leagues better. Let's not trifle words or make any excuses here, the game looks subpar for 2016. That said I still have high hopes for the core gameplay which is what matters most.
There's plenty? 3D fighters with 50 character cast upon first release? Ok, tell me, which?
What do we have in the past decade to compare it to? UMVC3? SFxT?
How many fighters, even in the golden age, released with this many characters, and didn't re-use direct sprites and models from previous releases? How many companies have as little 3D model games out in this modern day and age, on consoles, as SNKP?
(Having previous work of this type would make it easier for the assets to look better on the same budget.)
The complaints about graphics are just get more and more ignorant as information about the game is released. There'd be much more to complain about if this game was releasing with the same "16 characters at first" ideal as SFV... or less!
... but it's not. Over 3x as many characters, on release. And for probably the same (or less!) price.
So even with the same budget, lets figure what SFV would look like with 1/3rd less model / texture / animation work per character as it does now. As much as people keep harping on XIV, it's overblown for the sake of sensationalism by now.
The internet is pretty silly with the fine line between "making excuses' and "being realistic about what you're seeing".
Robert with moustaches?!?!? I dunno if i can deal with it lol.
Graphics are good enough for me but imo it would do wonders passing to cel shading, look at these:
and now imagine cel shading applied to kofxiv
There's plenty? 3D fighters with 50 character cast upon first release? Ok, tell me, which?
What do we have in the past decade to compare it to? UMVC3? SFxT?
How many fighters, even in the golden age, released with this many characters, and didn't re-use direct sprites and models from previous releases? How many companies have as little 3D model games out in this modern day and age, on consoles, as SNKP?
(Having previous work of this type would make it easier for the assets to look better on the same budget.)
The complaints about graphics are just get more and more ignorant as information about the game is released. There'd be much more to complain about if this game was releasing with the same "16 characters at first" ideal as SFV... or less!
... but it's not. Over 3x as many characters, on release. And for probably the same (or less!) price.
So even with the same budget, lets figure what SFV would look like with 1/3rd less model / texture / animation work per character as it does now. As much as people keep harping on XIV, it's overblown for the sake of sensationalism by now.
The internet is pretty silly with the fine line between "making excuses' and "being realistic about what you're seeing".