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Gaming | Online | O-T |
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Member
(09-09-2006,
05:06 PM)
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Killzone Liberation in Amsterdam : hands on of this IMPRESSIVE title and NEW screens
#1
Killzone Liberation was presented last week in Amsterdam: Mathijs de Jorde, KL director, says "Killzone Liberation is still a Killzone game; we only have changed the prespective of the camera. This is why a lot of people compare this game to Metal Gear".
Killzone Liberation expands the universe of Killzone. This game transcurs 2 months after Killzone 1 (PS2) with the arrival of a new captain who wants to conquer the south of Vekta, the city of ISA. Playing Killzone Liberation for the first time is difficult: it requires some time to get the controls and the camera. KZ has a Tactical Combat System completely optional. With this control you can control other units giving them orders. The missions are not very long, you can adjust the difficulty, there are a lot of checkpoints,... Everything you want for a handheld game is here. The isometric view is excelent (although you can't control the camera) and you have a good perspective of the action in every moment. The graphics are very good. The characters aren't made with a lot of polygons but they are good enough for the view that this game has. However, the post-apocalypctic environments are amazing: plently of details, impressive explosions, good ligthing, smoke, water.... Special mention for the outside environments which are the most impressive of this game. Killzone Liberation has a CG intro and real time intros for every mission. But where this title shines is on the gameplay. Killzone Liberation is maybe the most playable game on the PSP. The controls are very intuitive (With R botton you crounch, with L bottom you can fix your objective while you move). The controls have changed for better since E306. You can play Killzone Liberation in some different ways for example using the Tactical Combat system and making the missions a lot more strategic (the Tactical Combat system is completely optional). There are a lot of different weapons. During the missions you can gain money and you can use it for buy new weapons, explosives,... There are also vehicles and you can control them: tanks, hovercrafts and even a jet-pack. These vehicles are very useful in some missions. Every mission finishes with a boss. Very original and hard. Here is where you must show everything you have learned during the mission. ![]() Something very impressive of this game is the IA of the enemies .However there are still some issues that Guerrilla promises to solve before the release of the game. There are 16 missions divided in 4 different chapters. Every mission last aprox 20 min. But don' worry with the lasting appeal of Killzone Liberation. You have the multiplayer mode, the cooperative mode and the callenge mode. In this last mode the game will propose you some differnt ways to finish the missions. Then, you will awarded with a gold-silver-bronze medal. Using this medals you can unlock new habilities like your power, your stamina. You will also be awarded when you do an "exceptional achievements". Guerrilla will open the homepage of Killzone Liberation in November with some surprises. In the cooperative mode 2 persons can play, in real time, the same 16 missions of the singler player. Very very funny. Finally the multiplayer. 6 players via ad-hoc (and infraestructure later) with 4 different modes (capture the flag, assault,...) In february 2007, you will be able to download new multiplayer maps, new challenges, a completely new chapter (with 4 different missions),... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() THANKS TO MERISTATION |
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Member
(09-09-2006,
05:13 PM)
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#6
I agree that the game is great. Much better than the original, actually.
Originally Posted by Robinspain:
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Member
(09-09-2006,
05:21 PM)
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Demo is out....apparantly
#12
ooH wEe iTs jAN from the US playstation forums posted that he/she got the demo in the mail this week. Here's some pics...
![]() ![]() And a video of the poster and a friend playing multiplayer....'tubed for your viewing pleasure (always wanted to say that ) http://youtube.com/watch?v=Jz16cUGrGR0 |
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don't ask me for codes
(09-09-2006,
05:28 PM)
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#16
Some corrections.
Originally Posted by Robinspain:
Mathijs de Jonge (was lead artist on Shellshock Nam '67)
Quote:
R = Crouch L+R = Lock onto destructible objects Doubletap L = Dodgeroll
Quote:
Quote:
Depends on your definition of boss, but not every mission will have one. There are 4 chapters, each with 4 missions. You could say there are "bosses" in 1.4, 3.4, 4.2, 4.3. But in reality only 3.4 and 4.3 has boss characters. |
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Mr. Negativity
(09-09-2006,
06:57 PM)
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#25
Originally Posted by gbovo:
Google video >> POStube. But thanks! |
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for_fat_hairy_balls_
(09-09-2006,
06:58 PM)
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#26
finally, a must have PSP title for me. the gadget has been great for watching tv shows and movies on the go, but I've played maybe 5 hours of games on it so far. that's not a bash, as I think the PSP has a nice future ahead of it in terms of games.
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Member
(09-09-2006,
07:54 PM)
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#29
Day one purchase. Absolutely phenomenal graphics, and I love the Killzone universe. Coop and various competitive multiplayer modes cements the deal (sad that infrastructure mp won't make it at launch but great news that they'll be adding it as a downloadable feature sometime down the line, as well as downloadable content!).
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Sane for Sony
(09-09-2006,
08:27 PM)
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#32
It really looks great, and I really hope they release a one level demo sometimes soon.
I've heard there are some AI issues in preview build with enemies with rocket launchers that are sometimes impossible to avoid and not get killed. Good to know they are working on those issues and fixing them before the release.
Originally Posted by Ghost:
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Member
(09-09-2006,
11:08 PM)
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#36
Originally Posted by sugarhigh4242:
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Member
(09-10-2006,
02:09 AM)
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#39
Originally Posted by inthezone:
They said it's coming out in February in the first post. I don't think it has anything with wanting to coincide with the PS3 launch. They just couldn't finish the infrastructure mode on time. But I'm glad instead of hearing "wait for the sequel", they're still going to be hard at work to deliver the infrastructure mode along with 4 new SP levels early next year. |
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Watched Around the World in 80 Days...
(09-10-2006,
02:14 AM)
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#41
I wish they would release a demo for d/l.
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One crazy mofo
Saved by a Harley dude (09-10-2006,
02:16 AM)
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#43
Originally Posted by RaijinFY:
Que? this is the PSP game duder ![]() |
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Member
(09-10-2006,
02:18 AM)
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#45
Originally Posted by Flo_Evans:
I know and I think It's really impressive what they achieved with the PSP hardware. The art direction especially is really top notch. This bodes well for the PS3 iteration, that's all what i'm saying! :p |
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Member
(09-10-2006,
02:28 AM)
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#46
Originally Posted by gbovo:
****! I hate living in Canada sometimes... I never get any of these ****ing demos! |
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Banned
(09-10-2006,
02:41 AM)
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#47
Originally Posted by typo:
Well, on the plus side, you don't have to deal with disappointment. They sent me a demo. then I looked and discovered it was for their soccer game. Blah. |
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Member
(09-10-2006,
02:43 AM)
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#48
Originally Posted by trancejeremy:
Seriously, though. I've had a PSP over a year now, and I've been in the GAP program for quite a while, and I have yet to receive a demo disc of anything. All I got (months and months later) was a hat that is rather tight on my head. |
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Watched Around the World in 80 Days...
(09-10-2006,
02:49 AM)
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#49
Originally Posted by typo:
So far I got some a stupid t-shirt and a soccer demo Lame!!! |