Glad to see this get more attention. It's a really unique and fun game.
Is the coop robust? I want to try to convince my Open TTD buddies to try something new.
Pretty sure this is the best game available in that very specific genre.Well, this looks like everything I've ever wanted from a game. Love anything where you get to assemble big lines of contraptions like that and see them work.
Will buy after work.
Is the coop robust? I want to try to convince my Open TTD buddies to try something new.
You wont regret it.
I already regret it, because I was up til 1:30am playing it last night
It's great and I can already feel the itch to build some incredible contraptions. Though I wouldn't mind another art pass at some point that pretties up the game a bit. Don't mind the perspective, but it can be hard to differentiate machine from resources or debri on the ground at times.
Amazing game.
It was weird to see an OT for this game since I played it such a while ago.
However, it deserves it. In fact, I might return to it because (like I said) I havent played in awhile so the changes must be BIG.
Also, Toma seal of approval is all I need.
Thanks as always for all the info you bring Toma.
Robust as in stable? Yes.
And it has the same features as "SP". It might actually be a really good fit compared to TT.
Thank you, this sound really good. I mostly meant stable, having the multiplayer plagued by disconnects or crashes would quickly kill the excitement of building together.It's very robust, mods notwisthstanding.
this is the most Toma game ive ever seen
Haha, yeah. Haven't found much time to play it yet, played too much Stardew Valley today, but my head is spinning. Still, looks pretty awesome from the little I've seen.Good god this game is overwhelming D:
Good god this game is overwhelming D:
Better or worse than spacechem Toma?
That is the meanest question someone ever asked me.
Objectively? Factorio is probably the best game in the genre, simply due to the breadth of different options, features and possibilities, especially considering SpaceChems several design oddities regarding diffiulty levels and theme.
Subjectively? SpaceChem is the most special puzzle game I ever played and will always have a special place in my heart for being the only puzzle game that has the balls to ask a player to sit down for 5-10 hours to solve a single level and make you feel like godfuckingsuperman once you finally do.
So I suppose... Factorio is "better" but SpaceChem will rank higher in my personal Top100?
You may want to change the red text in the OP.
Does anyone know if the wildlife attacks you even if you stay away from them? In my first game they never ventured to my base until I went over and destroyed one of their buildings.
They will attack based on your factory pollution levels.
Can you see your total pollution levels some where? I know you can see per "object".
subbing to follow through. the game looks cool as heck but ill wait to see how people feel about it a few weeks in
Can you see your total pollution levels some where? I know you can see per "object".
Early game tip, trees absorb a lot of pollution, putting your most pollutive structures in a forest and keeping the trees can help reduce the chance of pissing off the locals.
I feel awesome about it 3 years in, as everybody does who played it for longer, see many comments on page 1.
The game already proved itself long ago, there really is no need to wait if you like what you see.
Oh neat, didnt know that. Awesome.
oh wow - okay, i mistakenly assumed it had just come out for the first time. Time to dive in then
does co-op work out well in practice? thanks
co-op worked great for us (2 players)
Bought this a few days ago but haven't touched it. Seems like a game that would be perfect for touch screens, too. Can't wait to fire it up.
No clue if it supports more than 2 players actually, if somebody knows, please let us know.