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Sn4ke_911
If I ever post something in Japanese which I don't understand, please BAN me.
(03-03-2016, 12:07 AM)
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Originally Posted by Disxo

A smart use of existing resources.

What if more devs start doing this, would you be ok with that?
ArkhamFantasy
Member
(03-03-2016, 12:07 AM)
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Originally Posted by Sn4ke_911

What else would you call this? fan service? easter egg?

Developers finding ways to deal with an unreasonable deadline set by their publisher.
SketchTheArtist
Member
(03-03-2016, 12:08 AM)

Originally Posted by Sn4ke_911

As you said no excuse.

MGSV is a Metal Gear Solid game yet it doesn't have the same animations as MGS4.

Doesn't Metal Gear Solid 2 and 3 share some animations and sounds?

There's being lazy and then there's being smart and efficient. You don't have to re-invent everything all the time.

That time you save some place can help you polish somewhere else.
cripterion
Banned
(03-03-2016, 12:09 AM)
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Originally Posted by ironcreed

They used the height map. The world is extremely different, as is the game itself. Not to mention how much nicer it looks and runs as well.

Are you kidding? Far Cry 4 runs better than Primal. Even with Nvidia effects (which are missing from Primal so it looking better is up to debate)
Alebrije
Member
(03-03-2016, 12:09 AM)
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Originally Posted by FriedConsole

At $60 developers gotta dance for us.

DANCE DEVELOPERS DANCE

ironcreed
Banned
(03-03-2016, 12:09 AM)
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Originally Posted by ShabbaRanks44

They copy and pasted the design of the two maps (released one year apart) and people are giving them props for it. Amazing.

The height maps. The worlds are entirely different when you are in them. If it was the same thing, I would even be giving them shit. But you will not know what they have actually put into this game... unless you have played it. Most who have are coming away quite surprised.
Sane_Man
Member
(03-03-2016, 12:09 AM)
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Ubisoft gonna Ubisoft.
Disxo
Member
(03-03-2016, 12:09 AM)
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Originally Posted by Sn4ke_911

What if more devs start doing this, would you be ok with that?

Games are getting more and more expensive to make, this wont be something new in the years to come.
If they implement used assets without being too evident I will be fine with it.
Golgo 13
Member
(03-03-2016, 12:09 AM)
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Originally Posted by zsynqx

If noone noticed until now who cares

Precisely. I played both games and never noticed. Primal is great :)
legacyzero
Banned
(03-03-2016, 12:10 AM)
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Originally Posted by SketchTheArtist

Minimal work? Jesus guys.

You dont consider not creating a completely new world minimal work?

Agree to disagree?

This is textbook Ubi behavior to me, a lomg time angry Ubi fan.
Trace
Banned
(03-03-2016, 12:10 AM)
Honestly unless it feels familiar there's no issue with this. Asset reuse is fine as long as it doesn't feel like you're playing the same game.
ironcreed
Banned
(03-03-2016, 12:10 AM)
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Originally Posted by cripterion

Are you kidding? Far Cry 4 runs better than Primal. Even with Nvidia effects (which are missing from Primal so it looking better is up to debate)

Not on consoles. Not the only one to notice it, either. And it damn sure looks better.
joecanada
Member
(03-03-2016, 12:11 AM)
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Originally Posted by Compsiox

It most definitely is but if it's different enough in other ways and fun who cares honestly

I sure don't care . saves me a bunch of money because I already played FC4. don't need it again with new "skin"
AdmiralSnackbar
Member
(03-03-2016, 12:11 AM)
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They couldn't have at least mirrored it?
WordsintheWater
Member
(03-03-2016, 12:11 AM)
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Originally Posted by Sn4ke_911

What if more devs start doing this, would you be ok with that?

If the map feels and looks completely different as it does in this, sure, why not?
ZeroX03
Member
(03-03-2016, 12:11 AM)
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It's smart reuse of the height map. The two games look and feel very different.
Movalpolos
Banned
(03-03-2016, 12:12 AM)
Lazy AND smart.
antitrop
does not much care for
anti-shooter bias
(03-03-2016, 12:12 AM)
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Originally Posted by cripterion

Are you kidding? Far Cry 4 runs better than Primal. Even with Nvidia effects (which are missing from Primal so it looking better is up to debate)

*on consoles
Trace
Banned
(03-03-2016, 12:12 AM)

Originally Posted by AdmiralSnackbar

They couldn't have at least mirrored it?

Why? It's not like anyone really cares anyway except to put a point in the "I hate Ubi" Bingo.
dragonflys545
Member
(03-03-2016, 12:13 AM)
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Originally Posted by ironcreed

Not on consoles. Not the only one to notice it, either. And it damn sure looks better.

When you already have an engine and a world created for you to make further enhancements, they damn well make improvements.
whitehawk
leeches are the best bait when attempting to land bass
(03-03-2016, 12:13 AM)
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Originally Posted by lastplayed

Didn't play FC4 so it's all new to me!

"If I haven't seen it, it's new to me!"
RecursiveFault
Banned
(03-03-2016, 12:14 AM)

Originally Posted by dragonflys545

Not really if you compare AC: Syndicate to Primal. Clearly some developers actually puts more effort into creating new locations and adding new gameplay elements, and new animations.

Replace "effort" with "time and money"
killroy87
Member
(03-03-2016, 12:14 AM)
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If no one saw the minimap, this never, ever would have been noticed. It's not lazy (this word should be bannable considering how often it gets thrown around), and not a copy/paste job.
legacyzero
Banned
(03-03-2016, 12:15 AM)
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Originally Posted by ironcreed

Right. The game world is so different you can barely even recognize it, not to mention how different the game itself is. It also looks and runs better and has improved effects. But then again, I am playing the game. What do I know?

More than me apparently. I have boycotted Far Cry games. From the same ubi behavior.

My perspective though.
Mascot
Member
(03-03-2016, 12:16 AM)
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Originally Posted by Bishop89

I hated fc4 map

How can you hate a map?
Animator
Member
(03-03-2016, 12:16 AM)
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Originally Posted by Sn4ke_911

What if more devs start doing this, would you be ok with that?

Absolutely. You think devs don't do this already so they can get some internet cred from some clueless forum posters on gaf? You DO re-use assets all the time in production, it has nothing to do with laziness or the size of the company.

The map looks absolutely nothing like FC4's map where it counts.
SentryDown
Member
(03-03-2016, 12:16 AM)
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Originally Posted by joecanada

I sure don't care . saves me a bunch of money because I already played FC4. don't need it again with new "skin"

Sure, they skinned the villages and the fortresses but you can clearly see the mamooth are actually just re-textured cars.
Sn4ke_911
If I ever post something in Japanese which I don't understand, please BAN me.
(03-03-2016, 12:17 AM)
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Originally Posted by RecursiveFault

Replace "effort" with "time and money"

money is definitely not an issue for Ubisoft.
sunshine and gasoline
Banned
(03-03-2016, 12:17 AM)
Well, they certainly got good use out of prior resources.
heckmanimation
Member
(03-03-2016, 12:17 AM)
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is just the terrain the same or are locations of key places the same too?
Morts
Member
(03-03-2016, 12:17 AM)
Also, just because they started with the same heightmap doesn't mean that parts of the world aren't specifically crafted to fit the scenarios they designed.
ironcreed
Banned
(03-03-2016, 12:17 AM)
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Originally Posted by dragonflys545

When you already have an engine and a world created for you to make further enhancements, they damn well make improvements.

They certainly did as well. And you are not going to play these two games and come away thinking that they are the same worlds. Because they really are not, even though they share height maps. The game is very much different and they obviously put a hell of a lot into the world itself. Something that is blatantly obvious when you actually are playing it.
Hot Coldman
Banned
(03-03-2016, 12:19 AM)
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hold on, that outline seems familiar

Tohsaka
Member
(03-03-2016, 12:19 AM)
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Originally Posted by AdmiralSnackbar

They couldn't have at least mirrored it?

It's not the same map, just the height map. The world looks and feels completely different from Far Cry 4.
dLMN8R
Member
(03-03-2016, 12:19 AM)
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Originally Posted by ShabbaRanks44

They copy and pasted the design of the two maps (released one year apart) and people are giving them props for it. Amazing.

Well, no, they didn't "copy and paste". If you play the game, it's quite obvious that there are substantial changes all over the place, especially in specific design elements and navigation around that map.
Trace
Banned
(03-03-2016, 12:20 AM)

Originally Posted by Sn4ke_911

idk but if we're talking about cross-gen vs next-gen only you could compare MGS4 to MGSV and V has completely new animations, hell even a new engine.



money is definitely no issue at Ubisoft.

It's a good thing your new animations and new engine basically bankrupted the company and caused in the firing of the entire production staff.

It's good business sense to reuse assets, it happens literally all the time. Hell, Dark Souls is the king of asset reuse and I absolutely love that series.
leng jai
Member
(03-03-2016, 12:21 AM)
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I love how most of the negativity towards this game are from people who have no interest in ever buying it. The game is a far cry from being a simple rehash of 4.
WordsintheWater
Member
(03-03-2016, 12:21 AM)
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Those of you who haven't played the game can't really say if this was lazy or not. You can comment on the map screen and that's about it. If everyone that's playing it has told you it looks nothing like Far Cry 4 in game world then why should the layout of the map matter? The world of Primal does not feel like the world of Far Cry 4, it's pretty evident when you first get your hands on the game. I had the same concerns before I played it, but it's a way better game then Far Cry 4 could wish to be.
Sn4ke_911
If I ever post something in Japanese which I don't understand, please BAN me.
(03-03-2016, 12:22 AM)
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Originally Posted by Trace

It's a good thing your new animations and new engine basically bankrupted the company and caused in the firing of the entire production staff.

It's good business sense to reuse assets, it happens literally all the time. Hell, Dark Souls is the king of asset reuse and I absolutely love that series.

bankrupt? where did you get that info from? AFAIK they're still looking for staff to make the new Metal Gear game.
dragonflys545
Member
(03-03-2016, 12:22 AM)
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Originally Posted by ironcreed

They certainly did as well. And you are not going to play these two games and come away thinking that they are the same worlds. Because they really are not, even though they share height maps. The game is very much different and they obviously put a hell of a lot into the world itself. Something that is blatantly obvious when you actually are playing it.

I will play it eventually, just not for the price they're asking for it. Sure I bet I'll enjoy the game like I did with Syndicate, but all I'm trying to say is that I hope they take notes from some of the games they're releasing that aren't doing well recently and fix those issues in future iterations.
5taquitos
Member
(03-03-2016, 12:22 AM)
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Originally Posted by Hot Coldman

hold on, that outline seems familiar

He looks like he's pooping
Zombine
Banned
(03-03-2016, 12:23 AM)
They are the same place. It's the result of continental drift, not lazy development.* These fine details are the reason why I love Ubisoft games.

*Science expert
SentryDown
Member
(03-03-2016, 12:23 AM)
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I'm not entirely sure why people are surprises/shocked for a layout re-use when Primal uses tons of stuff from previous Far Cry games such as animations, grappling hook, animals, activity design, etc...
ironcreed
Banned
(03-03-2016, 12:23 AM)
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Originally Posted by dragonflys545

I will play it eventually, just not for the price they're asking for it. Sure I bet I'll enjoy the game like I did with Syndicate, but all I'm trying to say is that I hope they take notes from some of the games they're releasing that aren't doing well recently and fix those issues in future iterations.

You might be in for a surprise. I'll leave it there. It is a killer game.
Hot Coldman
Banned
(03-03-2016, 12:24 AM)
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Originally Posted by 5taquitos

He looks like he's pooping

no, those... those are lums

he's fine, rayman's fine
Gamezone
Member
(03-03-2016, 12:24 AM)
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Even the map is a reskin.
Pandy
Member
(03-03-2016, 12:25 AM)
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Hey everyone, I also heard that they didn't code the entire game engine from scratch.

Fucking lazy devs, etc.

This is absolutely fine given the differing play experiences of FC4 and FC:P.
The Lone Courier
Member
(03-03-2016, 12:25 AM)
This kinda reminds me of the time Infinity Ward reused the ending animation in MW2 in Ghosts and everybody lost their shit.
Tatsumi Oga
Banned
(03-03-2016, 12:25 AM)

Originally Posted by zsynqx

If noone noticed until now who cares

I really had not noticed it at all to be honest.
Trace
Banned
(03-03-2016, 12:26 AM)

Originally Posted by Sn4ke_911

bankrupt? where did you get that info from? AFAIK they're still looking for staff to make the new Metal Gear game.

Alright, it was so expensive that they fired the production staff because of the huge expense.

That better? Making everything from scratch is expensive, and AAA production is insanely expensive as it is. The more asset reuse, the more games we get in general.

Originally Posted by leng jai

I love how most of the negativity towards this game are from people who have no interest in ever buying it. The game is a far cry from being a simple rehash of 4.

I see what you did there.

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