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LTTP: Dark Souls 2

Hypron

Member
Yeah no kidding haha, I knew what they do but for whatever reason I never actually use them :/

Damage taken/2 and damage output*2 for 2 minutes sounds completely OP, the game must be pretty easy with those. You should be able to finish most fights within 2 minutes with a damage output that massive.
 

Zocano

Member
Do NOT skip out on the DLC areas.

Do *NOT*.

They are easily some of the best content in the series and one in particular is my favorite level period.
 

Anon67

Member
Double your damage dealt, and half your damage taken. Lasts about 2 minutes. A godsend for harder bosses.
Edit: it can't be used if phantoms or other players are present (like in PvP), only when soloing.

:O

Do NOT skip out on the DLC areas.

Do *NOT*.

They are easily some of the best content in the series and one in particular is my favorite level period.

I wont. I'll make sure of it.
 
Do NOT skip out on the DLC areas.

Do *NOT*.

They are easily some of the best content in the series and one in particular is my favorite level period.

Shhhiiitttttt

When are they available, I'm guessing I shouldn't even bother until I've beaten the main game?
 

Zocano

Member
Shhhiiitttttt

When are they available, I'm guessing I shouldn't even bother until I've beaten the main game?

I always forget how it works in SotFS but the "keys" to enter them are pretty well hidden. You can bee-line to them pretty quickly if you know where the key is.

I *think* the game can scale the areas to you but I forget how that works (and if it actually does) but I would say the best time to go to any of them is SL 70-80. Sunken Temple was the first to release so that's probably the best one to go to first (the entrance is past The Rotten).
 
For dark souls 2 I do believe there are some pretty good things in the game. But scholar of the first sin kinda ruined the game for me. It became less fun when most areas boiled down to fight a bunch of enemies while they all come at you at once. Lore wise it was somewhat uninteresting and not many aspects of it caught my attention or stuck with me. The best area in the game is the sunken King dlc area for just about everything including some story bits. But that area kills it compared to the rest of the game. Don't know how it is in scholar of the first sin because couldn't bring myself to get that far.

Overall it's a good game but has some problems that really bug me.
 

Wagram

Member
Do NOT skip out on the DLC areas.

Do *NOT*.

They are easily some of the best content in the series and one in particular is my favorite level period.

Yup. The Sunken King DLC is my all time favorite Souls DLC and Iron King DLC has some of the best bosses in the franchise.
 

RevenWolf

Member
For dark souls 2 I do believe there are some pretty good things in the game. But scholar of the first sin kinda ruined the game for me. It became less fun when most areas boiled down to fight a bunch of enemies while they all come at you at once. Lore wise it was somewhat uninteresting and not many aspects of it caught my attention or stuck with me. The best area in the game is the sunken King dlc area for just about everything including some story bits. But that area kills it compared to the rest of the game. Don't know how it is in scholar of the first sin because couldn't bring myself to get that far.

Overall it's a good game but has some problems that really bug me.

Odd because I felt that vanilla ds2 had way more of the fight multiple guys moments, and that sotfs fixed it so for the most part if you're careful it wont happen.
 

Sanctuary

Member
Do NOT skip out on the DLC areas.

Do *NOT*.

They are easily some of the best content in the series and one in particular is my favorite level period.

Like I said in the other thread, you need to essentially count the DLC trilogy as its own game. At least when discussing what game does what better than another.

Also, while on my current replay, alternating between Majula and Heide's had me wondering if those were the first areas that they worked on, or if they were the last. Because it seriously looks like those two areas are the most ambitious compared to practically every other area in the game in terms of aesthetics. Even though Heide's reuses the same mosaic, it doesn't matter because of how great it looks on PC. It's also a pretty small map too, but it looks so good. Until the DLC, only the outside of the Aerie comes close to matching it.
 

DaciaJC

Gold Member
Is it possible that you were missing because you had a reliance on the limited ds1 roll? So that when they gave you completely free rolls you had to be pretty precise with your stick?

(No insult intended, just curious as to what you meant)

This video depicts what I'm describing. In Dark Souls, you could aim a rolling attack 360 degrees around your character; while in Dark Souls II, the maximum angle which you can pivot your character to attack immediately after a roll is 90 degrees.
 
I had a real sense of awe when I first glimpsed the massive Shulva Sunken City from above. It ended up becoming one of my top 3 Souls locations. The place had a vastness to it that was just incredible, and the damp misty stonework gave it an atmosphere I could almost feel. A joy to explore as well with lots of neat puzzles to solve.
 
Odd because I felt that vanilla ds2 had way more of the fight multiple guys moments, and that sotfs fixed it so for the most part if you're careful it wont happen.

Idk and even so it becomes of just constantly bringing one enemy away from the rest. Sotfs just felt like they got the idea of difficult wrong in the soul series and just looked at areas and added more enemies to those areas.

The thing that makes me mad the most is how they ruined the heide Knights from ds2, really heides tower of flame shows what's wrong with sotfs.

Also idk if just me but the idea of having a drake or dragon right outside the old dragon slayer angers me to no end.
 

Malcolm9

Member
I don't think I'll bother completing the Ivory King DLC, finished the other two but just at the point where I don't see no reason to.

I've finished the main game of SOTFS and I'm never a NG+ kind of player even though it mixes things up a bit, plus I have Bloodborne to play still which I haven't even started yet.
 
I always forget how it works in SotFS but the "keys" to enter them are pretty well hidden. You can bee-line to them pretty quickly if you know where the key is.

I *think* the game can scale the areas to you but I forget how that works (and if it actually does) but I would say the best time to go to any of them is SL 70-80. Sunken Temple was the first to release so that's probably the best one to go to first (the entrance is past The Rotten).

Cool I'm actually 85 right now, but I'll probably save them until the end.
 

Manu

Member
I don't think I'll bother completing the Ivory King DLC, finished the other two but just at the point where I don't see no reason to.

You should because Burnt Ivory King is one of the best fights in the series.

Just skip the Frigid Outskirts.
 

RevenWolf

Member
This video depicts what I'm describing. In Dark Souls, you could aim a rolling attack 360 degrees around your character; while in Dark Souls II, the maximum angle which you can pivot your character immediately after a roll is 90 degrees.

Ahh I see thanks for explaining that! It seems to be a nerf for the move itself though? Wouldn't you be able to roll away from an opponent and still hit them if they kept up wth your roll? (I didn't do much pvp in ds1 because at the time of release I was somewhere where connections for Internet was poor)
 

chronosic

Member
I should get back to this before DS3 drops.I've done everything expect the DLC that has Fume Knight. Got stuck on him and dropped the game a while ago.
 

RevenWolf

Member
Idk and even so it becomes of just constantly bringing one enemy away from the rest. Sotfs just felt like they got the idea of difficult wrong in the soul series and just looked at areas and added more enemies to those areas.

The thing that makes me mad the most is how they ruined the heide Knights from ds2, really heides tower of flame shows what's wrong with sotfs.

Also idk if just me but the idea of having a drake or dragon right outside the old dragon slayer angers me to no end.

Definitely a drake, the game makes the distinction frequently lol, so maybe he uses the drake in his dragon slaying activities? :p
 

Malcolm9

Member
You should because Burnt Ivory King is one of the best fights in the series.

Just skip the Frigid Outskirts.

I've killed the king already, but it's just the Blue Smelter Demon and the Frigid Outskirts left. The Iron Passage is a pain but I just kept going back in and killing the enemies until they no longer respawned, I'm not a fan of the area though as it feels very funneled.
 

Manu

Member
I've killed the king already, but it's just the Blue Smelter Demon and the Frigid Outskirts left. The Iron Passage is a pain but I just kept going back in and killing the enemies until they no longer respawned, I'm not a fan of the area though as it feels very funneled.

Blue Smelter Demon is on the Old Iron King DLC, not Old Ivory King.
 
You didn't like the music, that's it. The sound quality is far less important than the music itself. Would you prefer some mediocre music played by a real orchestra or a very good one totally sample produced?

Oh, I'm well aware. While the synthetic orchestra does somewhat bother me, DkSIII's OST is still miles ahead of vanilla DkSII's (the OSTs for both AotA and the Lost Crowns trilogy is about on the same level of DkSIII's, all of which also use synthetic orchestras, but have far better music than vanilla DkSII).
 

GRIP

Member
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?

It really isn't so much different in Dark Souls 2.
 

Novocaine

Member
Like I said in the other thread, you need to essentially count the DLC trilogy as its own game. At least when discussing what game does what better than another.

Also, while on my current replay, alternating between Majula and Heide's had me wondering if those were the first areas that they worked on, or if they were the last. Because it seriously looks like those two areas are the most ambitious compared to practically every other area in the game in terms of aesthetics. Even though Heide's reuses the same mosaic, it doesn't matter because of how great it looks on PC. It's also a pretty small map too, but it looks so good. Until the DLC, only the outside of the Aerie comes close to matching it.

Heide's looks gorgeous on PS4 SotFS as well. Especially after playing the original on PS3 where everything looked so muddy. It was almost like seeing it for the first time going through SotFS.

For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?

It really isn't so much different in Dark Souls 2.

I actually just revisited DS1 because of the BC on XBO. And yeah there are so many commonalities between the two games that seem to get ignored in the first but unfairly criticized in the second. It's a real shame, because both games are fucking fantastic.
 

GrizzNKev

Banned
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?

It really isn't so much different in Dark Souls 2.

Except those enemies were slow, weak, and easy to mow down.
 

GRIP

Member
Except those enemies were slow, weak, and easy to mow down.

As opposed to what? I'm really curious what your argument is here. Enemies in Forest of Giants are too complex? At what point are the regular, minion type enemies more difficult to handle in Dark Souls 2 as opposed to Dark Souls 1?
 

ramyeon

Member
Heide's looks gorgeous on PS4 SotFS as well. Especially after playing the original on PS3 where everything looked so muddy. It was almost like seeing it for the first time going through SotFS.



I actually just revisited DS1 because of the BC on XBO. And yeah there are so many commonalities between the two games that seem to get ignored in the first but unfairly criticized in the second. It's a real shame, because both games are fucking fantastic.
I played it for the first time on PS4. The view of the sky in Heide's Tower was breathtaking coming up and out of those sewers for the first time.

CMQ5_V2VEAE-A5X.jpg:large


Low quality screen cap doesn't do it justice.
 
The controls are the worst thing about DS2 for me. It feels less responsive at 60 fps on PC than DeS.
I found a mod through the Steam forums that redistributed dead zones to feel more like Dark Souls 1 and never looked back.

I'm currently LTTPing as well, non Scholar edition but with all the DLC. Once I made peace with certain design choices I found myself enjoying it just as much as the first, 8 way roll makes a huuuuuuuuuuuuuuuuge difference, it cannot be emphasized enough.

Lovely amount of things to do and ways to play as well.
 
I actually just revisited DS1 because of the BC on XBO. And yeah there are so many commonalities between the two games that seem to get ignored in the first but unfairly criticized in the second. It's a real shame, because both games are fucking fantastic.

While they might be similar in many ways the reason why ds2 gets flak for it is because the way it goes about things makes the game feel inferior to 1. when ds1 has a weak point there is something else that grabs your attention or other things don't make the problem as apparent. When in ds1 I die I feel like I caused my own death and need to rethink something. In ds2 I die I can't help but think it was stuff out of my control and was going to happen. Too many times I died in ds2 (sotfs especially) when I see a bunch of enemies on the death screen. Happens in ds1 every now and then but overall to many people, ds1 is just a better design game that everything works together to make it a amazing game. Not saying ds2 is a bad game (it's a great game) but just doesn't do things as well as in ds1

Except for sunken keep area in ds2, again that place is amazing in every way and is the high point of that game and always reminds me of ds1 when I play that area.
 

Hypron

Member
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?

It really isn't so much different in Dark Souls 2.

Every single one of those mofos get aggroed at once (plus that dancing channeller the first time around):

F4B8C0E108CE09A73F0881224F8F5B7013FF343D


It's the biggest gank squad in the series.
 

Nerokis

Member
I don't think I'll bother completing the Ivory King DLC, finished the other two but just at the point where I don't see no reason to.

I've finished the main game of SOTFS and I'm never a NG+ kind of player even though it mixes things up a bit, plus I have Bloodborne to play still which I haven't even started yet.

Shame we're in this pre-DS3 phase where people are rushing through the games. The Ivory King DLC is probably my favorite of the bunch. So good.

Based on what people have said earlier about the import thread, I'm looking forward to seeing how the OT for the Western release goes. It could be a beautiful, beautiful thing...or we could get a combination of constant DS2 shitting, and importers doing that thing some Game of Thrones book readers do in the show thread. :p
 
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?

It really isn't so much different in Dark Souls 2.

Something something Dark Souls 2 isn't Miyazaki's baby though.

There's some grievances to be had in 2 but getting gangbanged is not Souls 2 exclusive.
 

ZangBa

Member
Shame we're in this pre-DS3 phase where people are rushing through the games. The Ivory King DLC is probably my favorite of the bunch. So good.

Based on what people have said earlier about the import thread, I'm looking forward to seeing how the OT for the Western release goes. It could be a beautiful, beautiful thing...or we could get a combination of constant DS2 shitting, and importers doing that thing some Game of Thrones book readers do in the show thread. :p

Last time I checked the import thread, someone started suggesting the bosses had to be done by the B-Team because there was no way Miyazaki would allow them to be so easy. I'd say the outlook looks pretty grim for the OT.
 

Hypron

Member
Last time I checked the import thread, someone started suggesting the bosses had to be done by the B-Team because there was no way Miyazaki would allow them to be so easy. I'd say the outlook looks pretty grim for the OT.

Whoever said that is crazy and/or has some massive rose tinted glasses if they are trying to say the bosses in DaS3 are easier than those in DaS1/DeS/90% of DaS2.
 

Dimmle

Member
This is a beautiful Dark Souls 2 LTTP. Minimal drive-by shitposting, actual discussion of the game instead of comparisons to other games, the harshest critics still relatively civil... You finally did it, GAF. (':
 
Last time I checked the import thread, someone started suggesting the bosses had to be done by the B-Team because there was no way Miyazaki would allow them to be so easy. I'd say the outlook looks pretty grim for the OT.

That sounds rather incorrect, everyone I'm hearing from seems to say that the Sameyness from DS2 boss aesthetics seem to return but the quality is much closer to and more consistent than Dark Souls 1.
 
I've seen the first boss fights and only thing I see is maybe low health. Been trying real hard to avoid everything ds3 until I can play it but boss fights look pretty difficult just easy to kill so if they just increase the health or something I think it could be fixed easily.

Edit: sorry thought I quoted somebody but on mobile and kinda sleepy so could of messed up.

Also about ds2 overall I like the game but enjoy vanilla more so than sotfs. Though I will say sin in ds2 is my favorite boss fight in the series. Just wish the lore of ds2 was handled as well as ds1. I know the first has many problems in lore aspect but everything felt so connected and always made you wonder why things where the way they were. Parts of ds2 almost got here and thought the dlc areas did it best and the whole area of the rotten or as soon as you drop down the hole in the hub world.
 

Fhtagn

Member
Personally, I can't wait for the proper DSIII worldwide OT so I can see how the B-team deriders rationalize or ignore every gameplay or plot element from DSII still in use by Miyazaki da gawd. The auteur worship is ridiculous.

Well, 30 hours in and as sone one who's platted DS 2 in both versions and am genuinely quite fond of it baring some stuff I hate (greatswords ignoring lock on, for example) I can tell you that other than bonfire warping from the start, DS3 doesn't include any of the controversial mechanical changes, only the agreeable ones, and it feels way more like DS1 than DS2. I have played DeS, DS1, DS2 and BB for dozens of hours each back to back in the last 6 months so I am fairly fresh on what they all play like. (And yes, returning to it after a year of playing mostly DS2 and BB, DS1 does has its fair share of things to criticise, though to my taste the whole is far, far greater that the sum there.)

i can't really speak to the story becaus I'm not finished and I'm not playing in a language I can read but as far as I can tell (saying nothing specific but erring on the side of caution here)
there is barely any DS2 in it other than items and some callbacks here and there. Far, far more DS1 (and Demon's) fan service than 2. The DS2 fan service in 3 I've come across is pretty good stuff though.
 

ZangBa

Member
That sounds rather incorrect, everyone I'm hearing from seems to say that the Sameyness from DS2 boss aesthetics seem to return but the quality is much closer to and more consistent than Dark Souls 1.

This was back when the majority of people had gone through only the first 4 bosses or so. There was also some complaints about hitboxes, and even a .webm someone posted of the frame pacing issue that shows the bad hitbox, which someone also suggested was B-Team. Obviously not everyone is saying that, just expecting the OT to devolve into this mess, unfortunately.
 

Dimmle

Member
Well, 30 hours in and as sone one who's platted DS 2 in both versions and am genuinely quite fond of it baring some stuff I hate (greatswords ignoring lock on, for example) I can tell you that other than bonfire warping from the start, DS3 doesn't include any of the controversial mechanical changes, only the agreeable ones, and it feels way more like DS1 than DS2. I have played DeS, DS1, DS2 and BB for dozens of hours each back to back in the last 6 months so I am fairly fresh on what they all play like. (And yes, returning to it after a year of playing mostly DS2 and BB, DS1 does has its fair share of things to criticise, though to my taste the whole is far, far greater that the sum there.)

Sounds good! Thanks for the impressions.
 

Hypron

Member
That sounds rather incorrect, everyone I'm hearing from seems to say that the Sameyness from DS2 boss aesthetics seem to return but the quality is much closer to and more consistent than Dark Souls 1.

That would be wrong too. It's got a varied array of bosses that definitely look distinct from one another.

Although, I also disagree that the DaS2 bosses look the same, but the DaS3 look even more different from one another.

Gargoyles was a huge hump for beginners to the series. I remember a lot of huff and puff over them when Dark Souls came out.

Yeah, I mean they are a toned down version of the maneaters in terms of damage and health, but their AI is way, way better (i.e. they don't fly away for no reason), and you can't just heal through all the damage since they attack faster (and Estus is limited), so it's quite understandable that a beginner would have trouble with them.
 

Fhtagn

Member
That would be wrong too. It's got a varied array of bosses that definitely look distinct from one another.

Yeah they are so different from each other. A couple I would have buffed the hp on, a couple that aren't going to be anyone's favorite, but otherwise it's grrrreat, including a couple that really took my breath away.
 

Novocaine

Member
While they might be similar in many ways the reason why ds2 gets flak for it is because the way it goes about things makes the game feel inferior to 1. when ds1 has a weak point there is something else that grabs your attention or other things don't make the problem as apparent. When in ds1 I die I feel like I caused my own death and need to rethink something. In ds2 I die I can't help but think it was stuff out of my control and was going to happen. Too many times I died in ds2 (sotfs especially) when I see a bunch of enemies on the death screen. Happens in ds1 every now and then but overall to many people, ds1 is just a better design game that everything works together to make it a amazing game. Not saying ds2 is a bad game (it's a great game) but just doesn't do things as well as in ds1

Except for sunken keep area in ds2, again that place is amazing in every way and is the high point of that game and always reminds me of ds1 when I play that area.

Well I can tell you that nothing else was grabbing my attention when I was walking through Lost Izalith, or when I got stomped by a wave of respawning skeletons in Tomb of Giants. Or when Seath got a free kill on me (how was that my fault?). Or when I got surrounded by buffed ghouls on the way to the Gargoyles, or when I got flung off a bridge when one of the lightning drakes did a quick 180 spin in the Valley of Drakes. Or when I got knocked off of the top of Anor Londo when I got hit with great arrows on a pencil thin walkway.

I could go on but I'm hoping you get the point. At this stage it's making me look like I have an agenda against the first game which is absolutely untrue.
 
The thing I'm not a fan of hearing is when people start throwing around the term b team. I myself have done it but try not to anymore because saying that a development team is lesser than other is pretty insulting or at least not giving enough credit when credit is due. Even if it's true than a different development team made a game in a series no reason to call them a b team when they put probably just as much effort as the other team. Even if some consider a game not as good its not because the development team isn't as good as the other.
 

pa22word

Member
Having beaten ds3 nearly twice now, I can say ds2 is still probably my favorite entry.

Compartmentalized level structure makes replays a blast, and the sheer variety on display in the game mechanics and viable load outs makes ds2 the most fun game in the series from a pure mechanical sense. Not to mention the ng+ structure is by far the best in the series, leading to endless new escapades the deeper into the rabbit role you get.

Also, the level aesthetics variety is unmatched in any of the other games. Especially disappointing is ds3 in this regard, but that's for another topic.
 

ZangBa

Member
Well I can tell you that nothing else was grabbing my attention when I was walking through Lost Izalith, or when I got stomped by a wave of respawning skeletons in Tomb of Giants. Or when Seath got a free kill on me (how was that my fault?). Or when I got surrounded by buffed ghouls on the way to the Gargoyles, or when I got flung off a bridge when one of the lightning drakes did a quick 180 spin in the Valley of Drakes. Or when I got knocked off of the top of Anor Londo when I got hit with great arrows on a pencil thin walkway.

I could go on but I'm hoping you get the point. At this stage it's making me look like I have an agenda against the first game which is absolutely untrue.

Yeah, I don't know about that post, strange reasoning to look past DS1's issues. Basically "it's not as bad because it's just better". Uh, ok. Lost Izalith is just the worst. It's like they discovered what bloom was one day and turned it up to max, assaulting the player's vision.
 
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