Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
EA DICE’s environment artist, Simon Barle, has been experimenting with Unreal Engine 4 and has recreated Bloodborne’s “Hunter’s Dream” location in Epic Games’ engine.
Video
Screens
More at the Source
http://www.dsogaming.com/screenshot...s-bloodbornes-environment-in-unreal-engine-4/
Comparison.
Looks incredibly accurate to me. Dude is incredibly talented.BB:
UE4: