As someone who plays lots of visual novels, I love bad endings. I do agree though that endings shouldn't have bullshit requirements like getting locked into a bad ending pretty early and then having to go through the whole game again to get a true ending.
Perhaps the most obscure bad ending I'm aware of is the one in Ducktales NES.
See for yourself: https://www.youtube.com/watch?v=RiD5ob8wwwo
Perhaps the most obscure bad ending I'm aware of is the one in Ducktales NES.
If you beat the game with $0 Cash, you get a unique ending with news reporting Scrooge has lost all his money, but the requirements to get this ending are so unintuitive and convoluted that most people don't know the ending even exists. It's more of an easter egg than an actual ending.
See for yourself: https://www.youtube.com/watch?v=RiD5ob8wwwo