Fuck that guy.
For somebody who didn't know who he was before now, why?
Fuck that guy.
Fuck that loser.
^ noooomylamejoke
Fuck that loser.
^ noooomylamejoke
For somebody who didn't know who he was before now, why?
HahahaFuck that loser.
For somebody who didn't know who he was before now, why?
For somebody who didn't know who he was before now, why?
Dumb question: What was Jay Wilson known for at Blizzard?
Dumb question: What was Jay Wilson known for at Blizzard?
Most recently, the initial release of Diablo 3. An unmitigated disaster that took a herculean effort to right.
Dumb question: What was Jay Wilson known for at Blizzard?
Other than D3 what else was he known for?
Edit: He's been there since 2006 so I guess D3 is all he worked on.
For somebody who didn't know who he was before now, why?
His legacy is being the scapegoat (somewhat deservedly, although not entirely) for all the terrible design decisions that went into vanilla D3, as well as poisoning his relationship with the fans by angrily lashing out at the actual creator of the series. I'm surprised it's taken him this long to leave.
Oh no.
The guy who lead development on Vanilla Diablo III and Warlords of Draenor left?
Daaaarn
That was a comment he left on Facebook amongst his FB friends toward the original D2 Team Blizzard North's leadership's feedback on the piss-poor reception of Diablo 3.
Oh no.
The guy who lead development on Vanilla Diablo III and Warlords of Draenor left?
Daaaarn
He was also transferred to Project Titan MMODumb question: What was Jay Wilson known for at Blizzard?
Was he the guy who headed up Diablo 3?
Wait, he led on WoD? This explains so god damn much.
Director(s) Tom Chilton
Alex Afrasiabi
Designer(s) Cory Stockton
Ion Hazzikostas
Brian Holinka
Chadd Nervig
Maybe Diablo 4 has a chance of being good now.
He was also transferred to Project Titan MMO
Then it got cancelled.
Yeahhhh...
Oh no.
The guy who lead development on Vanilla Diablo III and Warlords of Draenor left?
Daaaarn
Dam GAF. No chill huh?
Maybe Diablo 4 has a chance of being good now.
He wasn't the lead on WoD, I'm not sure where Enter the Dragon Punch got that idea.
The Wiki lists these folks as the main dudes:
He may have worked on it, but he wasn't in a high-level position.
It was such an absurd overreaction, too. Brevik's quotes in that article are totally benign and pretty much just "if I was making it I would have done some things differently" and Wilson and co acted like he shit on their floors or something.
Internally, we had this super hardcore test group weve got a lot of hardcore players at Blizzard that tested Inferno, and we got it to the point where they thought it was challenging enough, Blizzards Jay Wilson told IGN.
Then we doubled it. Because we knew, no matter how good we are, our players are gonna be better. We focused on making that as difficult as we could make it.