wild wild rice
Member
Nah, OP, there's plenty of us.
Now that the shootouts are finally fun to play they decided to pad the game with fluff and downtime. Pacing is just bad.
Doom is atrocious. Most monotonous, boring, repetitive game I've played this year. But keep trying to pimp it in U4 threads.I think UC4 needed to do more to shake up the formula. The game left me feeling hollow and underwhelmed.
I noted before how I found watching the new Zelda footage more enjoyable than my entire playthrough of UC4. I still enjoyed UC4, mind you, but the difference between the two games is one takes many chances and the other doesn't. By breaking its conventions, Zelda has me excited in a way I haven't felt for a 3D Zelda game since Wind Waker. But UC4 stuck to its formula... and watered it down. The more story-driven focus came at the expense of proper pacing and innovations in the gameplay space. New additions like the rope and sliding quickly become a repetitive means to an end, and the refinements in combat go sorely underutilized since enemy encounters are few and far between.
UC4 felt like a flat line with two spikes . UC2, by contrast, was near-constant escalation (Nepal through the train sequence to the mountains with Tenzin), with a bit of downtime for contrast (Tenzin's village) before ramping back up (the monastery, lost world). UC3 also fared better, with less cohesive set-pieces (the ship, lol) but enough hills and valleys to provide dramatic contrast. UC4 sacrificed much of this for... walking and talking... automated jumping and climbing... "we need a crate..." "boost me up..." "help me lift this..." and many, many crumbling cliffs and rickety old structures collapsing with perfect predictability.the Italian heist in Ch. 6, and Madagascar/King's Bay in Ch. 10-11
It's funny how I was eagerly anticipating UC4 and not even following DOOM, but in the end, DOOM put UC4 on hiatus for two weeks in the middle of its playthrough.
Yeah sorry but no.
I thought UC 4 was a breath of fresh air, great pacing, did not rely on shitty "on no i'm falling" and never ending encounters and fights every 2 min.
Loved UC4 much more than I thought I would.
You're not the only. The only memorable thing for me where the fight scenes with Nadine, those were beautifully crafted.
If by beautifully crafted you mean a pointless (but cool moves) one sided fight where Nathan and Sam both got destroyed with no real purpose behind it then yes. Nadine was a completely wasted character by how she just disappeared at the end and had no real impact at all on the end part. They built her up as having conflict with Rafe and showing a slight connection with Nathan but did nothing with it.
I personally loved it but I can understand that those who wanted more action would be disappointed.
Since I only played Uncharted 1 back in 2007, last month I decided to play the whole saga now that Uncharted 4 is already out...
i think uc1 is better than 2, what do you think of that op?
i don't really need more action i just need something better than "climb up this linear hill by mashing x for 10 hours".
i was disappointed of how much climbing and walking in the game
there is no way i'm replaying Uncharted 4, even though i love it but i'm not gonna climb again, if another studio is making Uncharted 5, please make it like U3, balanced between combat, climbing, and puzzles, i don't want another climbing simulator
I thought UC 4 was a breath of fresh air, great pacing, did not rely on shitty "on no i'm falling"
The only problem I had was the pacing in the game. They could have done without some of the climbing, but regardless they climbing and rope mechanics were done well.
The gunplay and combat are vastly superior to anything else in the series at least. Despite the flaws, it's still one of the best third person shooters I've ever played.
Anyone who says the combat gameplay is boring is borderline trolling.
Was my first Uncharted and i hated it. The climbing is so damn boring, linear and easy. there's also way too much of it. It's incredibly repetitive too. for example: the same jump scare happens every 30 seconds. The game drags on forever and nothing really exciting happens, everything just feels meaningless. The plot was well done tho but in the end nothing special. The puzzles are a good damn joke too.
i really don't see the appeal of these games if 1-3 are similar.
are you serious? there are hundreds of them. literally every 30 second there is one. they became so common i knew exactly when they were going to happen, that's how predictable they were.
i'm not even tackling that "great pacing" one..
what about the climbing is well done? you just mash x and it works, jumps don't need precision nor speed, you can make every single one by jumping out of stand.
i thought the combat was very boring and i'm not trolling, i sometimes considered turning the difficulty all the way down so i could just walk through it and get it over with.
Horrible pacing in this game, I was bored with it way too many times. It's a decent 7/10 game for me but nothing more. UC2 is and will be the pinnacle of the Uncharted series.
Third-best in the series. The attic scene in the beginning and the downhill car chase are all I remember about it anymore.
If the combat gameplay is very boring to you then maybe shooters just aren't for you.
Why would you do that to yourself? The collection can be purchased for less than $25.
what do you mean?
i think uc1 is better than 2, what do you think of that op?
that's a fact though.
It would be like starting Lord of the Rings with Return of the King. You shouldn't have skipped the earlier entries.
shooters are my favourite genre.
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What you are reading is a good reminder of why you should never trust GAF's opinions on the Uncharted series.
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