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kaching
"GAF's biggest wanker"
(10-17-2006, 06:09 AM)
 
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#101

it's -ton enough for me to see Gripshift ride again. And i'm more than a little surprised at how many original titles they're showing already from the e-Distribution effort.
Mario
is pro-corporation and anti-consumer
(10-17-2006, 06:11 AM)
 
Mario's Avatar
#102

Originally Posted by kenta:
Are we talking about Gripshift...2? Or Gripshift on the PS3?

Its not a sequel as such, but it will have new content, better graphics, improved controls, better soundtrack, online play etc. Basically taking the game to the next level, while addressing consumer feedback from the PSP version where we can (we collected about 60 pages worth in a doc).

The game will be a work in progress at the event, but should give people a rough idea of where we are heading with it.
ManaByte
Banned
(10-17-2006, 06:14 AM)
 
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#103

Originally Posted by Mario:
Its not a sequel as such, but it will have new content, better graphics, improved controls, better soundtrack, online play etc. Basically taking the game to the next level, while addressing consumer feedback from the PSP version where we can (we collected about 60 pages worth in a doc).

The game will be a work in progress at the event, but should give people a rough idea of where we are heading with it.

Saw the game last Friday. Looking pretty good. I was like "Whoa, is that Gripshift...running on a PS3 kit? COOL!"
kaching
"GAF's biggest wanker"
(10-17-2006, 06:18 AM)
 
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#104

Originally Posted by Mario:
better soundtrack
I like the soundtrack. Hope you're not ditching some of the artists from the original.

So I guess you never made any headway with MS on XBLA? Roundabout when will we see this arrive on PS3?
Mario
is pro-corporation and anti-consumer
(10-17-2006, 06:29 AM)
 
Mario's Avatar
#105

Originally Posted by kaching:
I like the soundtrack. Hope you're not ditching some of the artists from the original.

Nope, keeping all the original artists. Just broadening the soundtrack and adding some music options to appeal to a wider audience.


Quote:
So I guess you never made any headway with MS on XBLA?


Stay tuned for further information.


Quote:
Roundabout when will we see this arrive on PS3?

Sooner than you would think probably :)
kaching
"GAF's biggest wanker"
(10-17-2006, 06:31 AM)
 
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#106

Sounds great all around. Thanks!
xaosslug
Shane Kim's pre-cum
shall drench unbelievers
(10-17-2006, 06:38 AM)
 
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#107



i like the look of that green car.
davepoobond
you can't put a price on sparks
(10-17-2006, 06:40 AM)
 
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#108

Originally Posted by Mario:
Its not a sequel as such, but it will have new content, better graphics, improved controls, better soundtrack, online play etc. Basically taking the game to the next level, while addressing consumer feedback from the PSP version where we can (we collected about 60 pages worth in a doc).

The game will be a work in progress at the event, but should give people a rough idea of where we are heading with it.

i liked the concept behind GripShift. since you guys are really going to improve on it, it could be a game i'd buy again, just to see the game executed better.
sugarhigh4242
Member
(10-17-2006, 06:42 AM)
 
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#109

Originally Posted by davepoobond:
i liked the concept behind GripShift. since you guys are really going to improve on it, it could be a game i'd buy again, just to see the game executed better.

I'd rather see that as a downloadable on the PSP than on PS3. Gripshift struck me as more of a portable-friendly game.

It would be awesome if Sony had a virtual machine that would be compatible between both systems. Even Java would work.
Moderation Unlimited
Banned
(10-17-2006, 07:22 AM)
 
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#110

They apparently have alot of pr shots for Gamer's Day Press Releases on the Press Site right now for the media to look over.
Bad_Boy
time to take my meds
(10-17-2006, 07:36 AM)
 
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#111

Originally Posted by Moderation Unlimited:
They apparently have alot of pr shots for Gamer's Day Press Releases on the Press Site right now for the media to look over.
only if we had a login/pass to that. :/
Mario
is pro-corporation and anti-consumer
(10-17-2006, 07:48 AM)
 
Mario's Avatar
#112

Originally Posted by davepoobond:
i liked the concept behind GripShift. since you guys are really going to improve on it, it could be a game i'd buy again, just to see the game executed better.

There should be a demo so you can check out whether its worth the purchase. A lot of the levels are being remixed, with a bunch of new levels being added so there should be a lot of new stuff for exsiting GripShift PSP owners of the title.

Not to mention it will be at a "compelling price point" :)
Bad_Boy
time to take my meds
(10-17-2006, 07:55 AM)
 
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#113

I take it you are on the Gripshift team Mario, very cool stuff. If it means anything, I loved the psp version, very underrated piece of software.

/me stops kissing ass. :p

Anyways, saying its a WIP at the event, I take it...it wont be available @ launch but launch window? And about the soundtrack, will custom soundtrack be possible?
davepoobond
you can't put a price on sparks
(10-17-2006, 08:01 AM)
 
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#114

Originally Posted by Mario:
There should be a demo so you can check out whether its worth the purchase. A lot of the levels are being remixed, with a bunch of new levels being added so there should be a lot of new stuff for exsiting GripShift PSP owners of the title.

Not to mention it will be at a "compelling price point" :)

nothin but good news
neojubei
Console Ultimate Warrior!
(10-17-2006, 08:02 AM)
 
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#115

Originally Posted by SolidSnakex:
*images*



awesome!!!

Last edited by Amir0x : 10-17-2006 at 08:11 AM.
Kobun Heat
コブン41号
ドリンキー子犬倶楽部
(10-17-2006, 08:10 AM)
 
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#116

Originally Posted by neojubei:
quote of a stupidly long picture post just to say 'awesome'
Thanks so much for that.

Looks like the Gamers' Day section of the press site has been taken down...
Amir0x
A soul wandering around Boletaria
(10-17-2006, 08:11 AM)
 
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#117

Originally Posted by Kobun Heat:
Thanks so much for that.

Looks like the Gamers' Day section of the press site has been taken down...

Magic!
Grayman
Member
(10-17-2006, 08:15 AM)
#118

Originally Posted by Kobun Heat:
Thanks so much for that.

Looks like the Gamers' Day section of the press site has been taken down...
well it did seem a little early for us to get such great news to drool over :)
neojubei
Console Ultimate Warrior!
(10-17-2006, 08:18 AM)
 
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#119

Originally Posted by Amir0x:
Magic!


magic?
Amir0x
A soul wandering around Boletaria
(10-17-2006, 08:20 AM)
 
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#120

*poof*, images gone!
Moderation Unlimited
Banned
(10-17-2006, 08:25 AM)
 
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#121

Originally Posted by Kobun Heat:
Thanks so much for that.

Looks like the Gamers' Day section of the press site has been taken down...

Well, I guess that's what happens when some interweb heads get a press site username and password and start posting media all over message boards prior to an official event.
Kobun Heat
コブン41号
ドリンキー子犬倶楽部
(10-17-2006, 08:42 AM)
 
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#122

Originally Posted by Moderation Unlimited:
Well, I guess that's what happens when some interweb heads get a press site username and password and start posting media all over message boards prior to an official event.
Well, I mean, that's what it's there for. Not the message boards per se, but if they put that stuff up there it means they're ok having it distributed all over the place.

Maybe it was just meant to be up there for staging, but accidentally went live.
BorkBork
The Legend of BorkBork: BorkBorkity Borking
(10-17-2006, 08:47 AM)
 
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#123

Originally Posted by neojubei:
magic?



It was an ILLUSION!
rc213
Member
(10-17-2006, 08:54 AM)
 
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#124

Originally Posted by Mario:
Its not a sequel as such, but it will have new content, better graphics, improved controls, better soundtrack, online play etc. Basically taking the game to the next level, while addressing consumer feedback from the PSP version where we can (we collected about 60 pages worth in a doc).

The game will be a work in progress at the event, but should give people a rough idea of where we are heading with it.


Awwwwwwwwwwwww...Does happy dance!
SolidSnakex
Member
(10-17-2006, 09:21 AM)
 
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#125

Ratchet PS3 will have commentary included in it

Quote:
Game makers, if they want to include commentary with their title, need to record it in the 11th hour of a game's development, right at crunch time. Insomniac Games has included a behind-the-scenes interactive "museum" in two of the company's four "Ratchet and Clank" games, but has never provided an audio commentary. Company president Ted Price told MTV News that he's wanted to since the first "Ratchet" game, but never thought they'd have the space on their game disc and never planned early enough to record it. "Ironically our conversation now is providing the impetus for me to go back to our guys for our next title and say, 'Let's start working on it right now,' " he said. (Insomniac fans, he's talking about the game after "Resistance.")

Quote:
If enough players show interest and if the technology is there to make commentaries, more can be expected in games. But Insomniac's Price cautioned that one other hurdle needs to be cleared: Developers need to realize that they've got a reason to talk. "Many of us have always considered [ourselves] on the fringe of mainstream entertainment. ... Until you have somebody from the outside knocking on your door saying, 'Hey guys, open up. We're really interested in how you guys do this stuff,' it's hard to take the next step." So if gamers want audio commentary, they have to let it be known.

http://www.mtv.com/news/articles/154...headlines=true
Azrael
Member
(10-17-2006, 09:22 AM)
#126

**** Sony, ripping off GeoWars. You don't see MS ripping off Gran Tourismo, Final Fantasy and Dragon Quest just because they're popular, do ya?
Azrael
Member
(10-17-2006, 09:22 AM)
#127

triple post =P
Azrael
Member
(10-17-2006, 09:23 AM)
#128

=(
Kobun Heat
コブン41号
ドリンキー子犬倶楽部
(10-17-2006, 09:24 AM)
 
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#129

Originally Posted by Azrael:
**** Sony, ripping off GeoWars. You don't see MS ripping off Gran Tourismo, Final Fantasy and Dragon Quest just because they're popular, do ya?
They'd never do that!
Orlics
Member
(10-17-2006, 09:26 AM)
 
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#130

Flow looks really cool but I got bored of it quickly when I played the flash version.

http://intihuatani.usc.edu/cloud/flowing/
Azrael
Member
(10-17-2006, 09:29 AM)
#131

Quote:
There should be a demo so you can check out whether its worth the purchase. A lot of the levels are being remixed, with a bunch of new levels being added so there should be a lot of new stuff for exsiting GripShift PSP owners of the title.

Not to mention it will be at a "compelling price point"

Any chance for a downloadable Field Commander?
Amir0x
A soul wandering around Boletaria
(10-17-2006, 09:34 AM)
 
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#132

Originally Posted by Kobun Heat:
They'd never do that!

I sorta think that had to be the point of Azrael's post, no way picking those three games was coincidental...
SolidSnakex
Member
(10-17-2006, 09:39 AM)
 
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#133

Originally Posted by Azrael:
Any chance for a downloadable Field Commander?

I doubt he'd know what SoE is doing, he knows about what's going on with Gripshift because he works for the company that's making it (Sidhe).
Amir0x
A soul wandering around Boletaria
(10-17-2006, 09:43 AM)
 
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#134

Originally Posted by SolidSnakex:
Ratchet PS3 will have commentary included in it

http://www.mtv.com/news/articles/154...headlines=true

Speaking of things that use of disc space... I don't know if this was ever revealed anywhere, but apparently a single level in LAIR utilizes 4GB of space. Eggbrecht dude said that he could fit the game on DVD, if they only had 2 levels
Wollan
Banned
(10-17-2006, 09:45 AM)
#135

Those levels must be massive. Continuous streaming as you fly around (obviously).
SolidSnakex
Member
(10-17-2006, 09:50 AM)
 
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#136

Originally Posted by Amir0x:
Speaking of things that use of disc space... I don't know if this was ever revealed anywhere, but apparently a single level in LAIR utilizes 4GB of space. Eggbrecht dude said that he could fit the game on DVD, if they only had 2 levels

They're doing alot of crazy shit with that game

Quote:
The Cell generates all the polygonal models in the game, from the soldiers, creatures, and terrain (32 Kilometers square). While handling all the A.I

It's also going to be using 7.1 uncompressed audio.
nelsonroyale
Member
(10-17-2006, 09:54 AM)
 
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#137

Originally Posted by SolidSnakex:
They're doing alot of crazy shit with that game



It's also going to be using 7.1 uncompressed audio.


i hope they fill up the landscape...Im really interested in that game ut it would be great if they fill up the landscapes with little villages, burnt out buildings and maybe, groups of marauding bandits or something, since its supposed to be a dying world

peace
Jonnyram
(10-17-2006, 09:56 AM)
 
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#138

Originally Posted by Amir0x:
Speaking of things that use of disc space... I don't know if this was ever revealed anywhere, but apparently a single level in LAIR utilizes 4GB of space. Eggbrecht dude said that he could fit the game on DVD, if they only had 2 levels
Well that means there's only a max of six levels on BD, without leaving a lot of room for code and music... so what is his point exactly?
Amir0x
A soul wandering around Boletaria
(10-17-2006, 09:59 AM)
 
Amir0x's Avatar
#139

Originally Posted by Jonnyram:
Well that means there's only a max of six levels on BD, without leaving a lot of room for code and music... so what is his point exactly?

I think they're MASSIVE free roaming levels, 'cause the one level has 16 miles just in that one area.
iapetus
Scary Euro Man
(10-17-2006, 10:02 AM)
 
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#140

Originally Posted by mood:
Wow at Blast Factor Its like they played Geometry Wars and Mutant Storm and said copy those games.

In very much the same way as the people who wrote Geometry Wars and Mutant Storm played Robotron 2084 and said copy that game?
SolidSnakex
Member
(10-17-2006, 10:09 AM)
 
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#141

Originally Posted by nelsonroyale:
i hope they fill up the landscape...Im really interested in that game ut it would be great if they fill up the landscapes with little villages, burnt out buildings and maybe, groups of marauding bandits or something, since its supposed to be a dying world

peace

I think there will be alot more of what you mentioned in the final game. The TGS demo seemed more like something they put together to just show off the graphics and motion sensing they've added.
antiloop
Member
(10-17-2006, 10:28 AM)
#142

Lemmings is looking good. :)
CarlosX360
Banned
(10-17-2006, 10:46 AM)
 
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#143

Originally Posted by CassidyIzABeast:
guy on another forum posted this up
Why can't you just say "E-mpire"? Oh, wait, because you're scared.

Anyhow, its only a press event. I've already played some of the games already. :)
Pristine_Condition
Member
(10-17-2006, 01:07 PM)
 
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#144

FlOw will be mine day one. I loved the basic flash game. Still play it occasionally.

For those who aren't familiar with it, the idea is that you start out near the surface of the water, and you eat stuff to grow and evolve. Eat something with a red dot, and your creature dives to a deeper (darker) level, eat something with a blue dot and you swim to a level closer to the surface (which is lighter).

All the problems I had with the original flash game/project seem to be fixed here:

-Since the creatures and water are now 3d, you get a much better sense of where you are depth-wise. This is important, because knowing when to dive or climb (you can still see creatures below you or above you) is a key element of the strategy behind the game.

-I love the new dive and surface animations. The flash game needed those badly.

-Much more variety/beauty of the various evolutions of your creature and others. Yet they still kept the core of the original design, which was awesome.

-Statistics for your creature is awesome, and being able to compare with other players is great too.

I also really like that even though it's suddenly fully next-gen, they didn't lose sight of the original design which was so effective. They just use the power of the new platform, (and Sony's publishing budget, no doubt) to flesh the original concepts out. The atmospheric music is still here too, which is great.

FlOw alone is all the proof I need that I'm going to like Sony's "Arcade" as much if not more than the XBox Live Arcade.

This has been a good week already for my feelings about PS3. First the Eurogamer stuff on the online service, then Ted Price's video tour of Resistance's online features, then the Linux news, and now this...good stuff. Looks like they actually have been working on getting all these ducks in a row. I had my doubts, I'll admit, but this is looking pretty darn good to me.

Can't wait to see what else pops up from this show.
SolidSnakex
Member
(10-17-2006, 01:12 PM)
 
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#145

Originally Posted by Pristine_Condition:
FlOw will be mine day one. I loved the basic flash game. Still play it occasionally.

I liked the game also. I'm hoping Sony gets That Game Company's other game, Cloud, downloadable on their network after flOw is released. And their biggest target should be trying to land Limbo.
Pristine_Condition
Member
(10-17-2006, 01:37 PM)
 
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#146

Originally Posted by Jonnyram:
Well that means there's only a max of six levels on BD, without leaving a lot of room for code and music... so what is his point exactly?

Lair is scheduled for 2007. It may be going on a 50GB disc. That would give you 12 levels, even if they are all that huge. Harrison said in the new GamesIndustry interview he expected some games in 2007 on 50GB discs.

Quote:
"Already, at our launch titles, we’re getting up close to the 25GB limit that we have on our Blu-Ray discs this year. Next year we’ll raise that to 50GB, and I’d expect that we’ll be getting close to that in the fairly near future as well.”

50GB BRDs are in full production as we speak. Yields for them are good. The first movie arrived in stores last week.

No problem putting Lair on a 50GB disc in 2007.
Yoboman
smarter than you
blinder than you
thinks he fights
better than you
(10-17-2006, 01:43 PM)
 
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#147

fl0w doesn't sound worth buying. It seems way too simple, esspecially considering the flash game is free
Pristine_Condition
Member
(10-17-2006, 01:48 PM)
 
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#148

Originally Posted by Yoboman:
fl0w doesn't sound worth buying. It seems way too simple, esspecially considering the flash game is free

The flash game isn't very big. It's basically only two levels of "bosses" IIRC. It was a student's graduation project, so it's mainly just a concept piece or demo.
dynamitejim
Member
(10-17-2006, 01:54 PM)
 
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#149

Originally Posted by Jonnyram:
Well that means there's only a max of six levels on BD, without leaving a lot of room for code and music... so what is his point exactly?

Can PS3 games not use BD50?
Viddie
Member
(10-17-2006, 01:58 PM)
#150

When is this event taking placing?
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