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is pro-corporation and anti-consumer
(10-17-2006,
06:11 AM)
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#102
Originally Posted by kenta:
Its not a sequel as such, but it will have new content, better graphics, improved controls, better soundtrack, online play etc. Basically taking the game to the next level, while addressing consumer feedback from the PSP version where we can (we collected about 60 pages worth in a doc). The game will be a work in progress at the event, but should give people a rough idea of where we are heading with it. |
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Banned
(10-17-2006,
06:14 AM)
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#103
Originally Posted by Mario:
Saw the game last Friday. Looking pretty good. I was like "Whoa, is that Gripshift...running on a PS3 kit? COOL!" |
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"GAF's biggest wanker"
(10-17-2006,
06:18 AM)
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#104
Originally Posted by Mario:
So I guess you never made any headway with MS on XBLA? Roundabout when will we see this arrive on PS3? |
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is pro-corporation and anti-consumer
(10-17-2006,
06:29 AM)
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#105
Originally Posted by kaching:
Nope, keeping all the original artists. Just broadening the soundtrack and adding some music options to appeal to a wider audience.
Quote:
Stay tuned for further information.
Quote:
Sooner than you would think probably :) |
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you can't put a price on sparks
(10-17-2006,
06:40 AM)
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#108
Originally Posted by Mario:
i liked the concept behind GripShift. since you guys are really going to improve on it, it could be a game i'd buy again, just to see the game executed better. |
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Member
(10-17-2006,
06:42 AM)
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#109
Originally Posted by davepoobond:
I'd rather see that as a downloadable on the PSP than on PS3. Gripshift struck me as more of a portable-friendly game. It would be awesome if Sony had a virtual machine that would be compatible between both systems. Even Java would work. |
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is pro-corporation and anti-consumer
(10-17-2006,
07:48 AM)
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#112
Originally Posted by davepoobond:
There should be a demo so you can check out whether its worth the purchase. A lot of the levels are being remixed, with a bunch of new levels being added so there should be a lot of new stuff for exsiting GripShift PSP owners of the title. Not to mention it will be at a "compelling price point" :) |
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time to take my meds
(10-17-2006,
07:55 AM)
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#113
I take it you are on the Gripshift team Mario, very cool stuff. If it means anything, I loved the psp version, very underrated piece of software.
/me stops kissing ass. :p Anyways, saying its a WIP at the event, I take it...it wont be available @ launch but launch window? And about the soundtrack, will custom soundtrack be possible? |
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you can't put a price on sparks
(10-17-2006,
08:01 AM)
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#114
Originally Posted by Mario:
nothin but good news ![]() |
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Banned
(10-17-2006,
08:25 AM)
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#121
Originally Posted by Kobun Heat:
Well, I guess that's what happens when some interweb heads get a press site username and password and start posting media all over message boards prior to an official event. |
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コブン41号
ドリンキー子犬倶楽部 (10-17-2006,
08:42 AM)
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#122
Originally Posted by Moderation Unlimited:
Maybe it was just meant to be up there for staging, but accidentally went live. |
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Member
(10-17-2006,
08:54 AM)
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#124
Originally Posted by Mario:
Awwwwwwwwwwwww...Does happy dance! ![]() |
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Member
(10-17-2006,
09:21 AM)
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#125
Ratchet PS3 will have commentary included in it
Quote:
Quote:
http://www.mtv.com/news/articles/154...headlines=true |
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Member
(10-17-2006,
09:26 AM)
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#130
Flow looks really cool but I got bored of it quickly when I played the flash version.
http://intihuatani.usc.edu/cloud/flowing/ |
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Member
(10-17-2006,
09:29 AM)
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#131
Quote:
Any chance for a downloadable Field Commander? |
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A soul wandering around Boletaria
(10-17-2006,
09:43 AM)
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#134
Originally Posted by SolidSnakex:
Speaking of things that use of disc space... I don't know if this was ever revealed anywhere, but apparently a single level in LAIR utilizes 4GB of space. Eggbrecht dude said that he could fit the game on DVD, if they only had 2 levels ![]() |
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Member
(10-17-2006,
09:50 AM)
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#136
Originally Posted by Amir0x:
They're doing alot of crazy shit with that game
Quote:
It's also going to be using 7.1 uncompressed audio. |
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Member
(10-17-2006,
09:54 AM)
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#137
Originally Posted by SolidSnakex:
i hope they fill up the landscape...Im really interested in that game ut it would be great if they fill up the landscapes with little villages, burnt out buildings and maybe, groups of marauding bandits or something, since its supposed to be a dying world peace |
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(10-17-2006,
09:56 AM)
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#138
Originally Posted by Amir0x:
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A soul wandering around Boletaria
(10-17-2006,
09:59 AM)
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#139
Originally Posted by Jonnyram:
I think they're MASSIVE free roaming levels, 'cause the one level has 16 miles just in that one area. |
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Scary Euro Man
(10-17-2006,
10:02 AM)
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#140
Originally Posted by mood:
In very much the same way as the people who wrote Geometry Wars and Mutant Storm played Robotron 2084 and said copy that game? |
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Member
(10-17-2006,
10:09 AM)
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#141
Originally Posted by nelsonroyale:
I think there will be alot more of what you mentioned in the final game. The TGS demo seemed more like something they put together to just show off the graphics and motion sensing they've added. |
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Member
(10-17-2006,
01:07 PM)
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#144
FlOw will be mine day one. I loved the basic flash game. Still play it occasionally.
For those who aren't familiar with it, the idea is that you start out near the surface of the water, and you eat stuff to grow and evolve. Eat something with a red dot, and your creature dives to a deeper (darker) level, eat something with a blue dot and you swim to a level closer to the surface (which is lighter). All the problems I had with the original flash game/project seem to be fixed here: -Since the creatures and water are now 3d, you get a much better sense of where you are depth-wise. This is important, because knowing when to dive or climb (you can still see creatures below you or above you) is a key element of the strategy behind the game. -I love the new dive and surface animations. The flash game needed those badly. -Much more variety/beauty of the various evolutions of your creature and others. Yet they still kept the core of the original design, which was awesome. -Statistics for your creature is awesome, and being able to compare with other players is great too. I also really like that even though it's suddenly fully next-gen, they didn't lose sight of the original design which was so effective. They just use the power of the new platform, (and Sony's publishing budget, no doubt) to flesh the original concepts out. The atmospheric music is still here too, which is great. FlOw alone is all the proof I need that I'm going to like Sony's "Arcade" as much if not more than the XBox Live Arcade. This has been a good week already for my feelings about PS3. First the Eurogamer stuff on the online service, then Ted Price's video tour of Resistance's online features, then the Linux news, and now this...good stuff. Looks like they actually have been working on getting all these ducks in a row. I had my doubts, I'll admit, but this is looking pretty darn good to me. Can't wait to see what else pops up from this show. |
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Member
(10-17-2006,
01:12 PM)
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#145
Originally Posted by Pristine_Condition:
I liked the game also. I'm hoping Sony gets That Game Company's other game, Cloud, downloadable on their network after flOw is released. And their biggest target should be trying to land Limbo. |
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Member
(10-17-2006,
01:37 PM)
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#146
Originally Posted by Jonnyram:
Lair is scheduled for 2007. It may be going on a 50GB disc. That would give you 12 levels, even if they are all that huge. Harrison said in the new GamesIndustry interview he expected some games in 2007 on 50GB discs.
Quote:
50GB BRDs are in full production as we speak. Yields for them are good. The first movie arrived in stores last week. No problem putting Lair on a 50GB disc in 2007. |
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Member
(10-17-2006,
01:48 PM)
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#148
Originally Posted by Yoboman:
The flash game isn't very big. It's basically only two levels of "bosses" IIRC. It was a student's graduation project, so it's mainly just a concept piece or demo. |