truestatic
Member
Beat it. To update my earlier post...
The gameplay came through in a big way towards the latter chapter. The game ... casually points to abilities you've had all along and in my case, never noticed, which adds a dimension to it. The challenge and complexity ramps up appropriately as you approach the end. I think it equals the Croft main game in basic puzzle design by the end. No shortcomings there. I do think that Croft remains the more visually and acoustically appealing game, though. The verticality of Croft, the natural environments, the soundtrack, and Lara's awesome animations just give it that edge up. And yeah, the minimal approach of Croft to storytelling shows up the gutless written story of DXGO.
I liked this game a lot, but I'm satisfied saying that Lara Croft GO is the better of the two.
I suck at giving opinions on these things, but I'll try to give it a quick rundown. I'm liking it, but thus far I don't think the gameplay is quite as good.
Sorry, that's probably more than you're looking for. I know you just asked if it's as good. I like it, but there are plusses and minuses for me, so far.
- It's maybe slightly simpler? I'm done four of seven chapters, so there's still room for them to add complexity in the last third of the game.
- I liked Croft's atmospheric soundtrack and environments more, but I think that DX's fits its property, so that comes down to taste.
- It actually has a narrative. There's not a lot there, but it adds a little bit of intrigue to the puzzles. Not enough to bog it down, just a line or five every level or three.
- One major positive is that they've replaced Lara Croft's smattering of collectibles with a 'mastery' status for beating a level in the fewest moves possible. Big fan of this one.
- There are no unlockable alt costumes that I can see, but Jensen doesn't really lend himself to them.
- There's 'weekly collections.' I haven't tried these yet, but I suspect they're just regular content drops. Not sure if they'll be time limited and constantly refreshing or cumulatively adding up to do at your leisure. I've steered clear because they make it plain that these spoil all gameplay revelations in the story mode.
- On iOS the game has achievements, and there are five unlockable praxis kits in Deus Ex Mankind Divided for completing various tasks in GO. Whether that's a good or bad thing is pretty subjective, I know a lot of people aren't fond of cross game-bonuses that twist your arm into buying things you hadn't intended to.
The gameplay came through in a big way towards the latter chapter. The game ... casually points to abilities you've had all along and in my case, never noticed, which adds a dimension to it. The challenge and complexity ramps up appropriately as you approach the end. I think it equals the Croft main game in basic puzzle design by the end. No shortcomings there. I do think that Croft remains the more visually and acoustically appealing game, though. The verticality of Croft, the natural environments, the soundtrack, and Lara's awesome animations just give it that edge up. And yeah, the minimal approach of Croft to storytelling shows up the gutless written story of DXGO.
I liked this game a lot, but I'm satisfied saying that Lara Croft GO is the better of the two.